robert357 wrote: 2025-10-19 00:15
I don't know what's worse. Wall of text that have nothing to do with the topic or same wall of text being quoted just under the original wall of text
Cluttering a post with another post to talk about false claims of "off topic" is worse, quoting my essay on branding strategy only reinforced it and gave it a different lighter color background to read it from. I try to provide short paragraphs of 30 seconds each, a few easy to read lines based upon feedback and my own experiences re-reading it.
Now we discuss "What is Project Reality branding" under "How we brand Project Reality" original topic title, because of you we expand this conversation. The fonts are a very small part of branding.
I will provide many points to shut down unintelligent complaints and drivel, anything further showcases lack of comprehension of the obvious points you could not figure out yourself.
This is a Combined Warfare game, that is the branding. Not arcade FPS like the incoming player base raised on Call Of Duty to Battlefield transfers we get.
I was expanding beyond the original fonts post which nobody had responded to, the real branding of why people come here to Project Reality, assets. It is not off topic of "How we brand Project Reality", just the original "fonts" post.
I was expanding into the bigger picture, to reinforce the original vision for this game under the "How We Brand Project Reality" post. Combined Arms Warfare, Realistic Gaming Redefined.
Maybe get something done that costs nothing but a bit of writing, screenshotting, video taking to showcase this.
But here you are trying to make this about me, rather than the games branding.
3 TOW + 3 AA + 6 HMG + 2 mortars + 30 foxholes + tanks + APC + IFV + logistics supply/repairs + jeeps + CAS + UAV + trans heli + trans trucks.
There is nothing to stop.
People need to realize reality, somebody can be put in charge of something but make completely unfair, incorrect, unintelligent descisions or even make delusional claims like "off topic". Worse is them having the power to actually impose their opinion. Things people do that are bad or wrong that I don't do, endless list.
You people stare at screens all day long staying inside, scrolling brain rot posts and videos, with short attention spans of 20 second brain rot videos according to statistics.
So I don't and cannot expect anybody to have intelligent perceptions anymore, I have a flip phone and a laptop, my thoughts and time are not controlled nor consumed by brain rot.
That is why a "wall of text" bothers you, your short attention span habits. I am here to teach, clearly about everything. You don't read manual? Dev blogs? Change logs? I read all the long ones, take in the ideas, observations.
So I don't think the same way you do, where somehow the assets and the emplacements, the games contents, how its showcased in game strategy leading to player retention and more epic gameplayer is not branding in your mind.
I don't have time for people like you in my squad, no common sense, I need to tell you to put ammo on something that was dug or LAT don't wander off incase enemy APC comes along, its endless the amount of dumb things I put up with from people protesting teamwork strategy between assets.
The topic is "How We Brand Project Reality", the fact I have to explain how its not off topic, I can only wonder how long you would last in my squad before you cause unintelligent issues.
The combined arms vision was explained in detail to how each asset compliments each other and the best place to have time to accomplish maximum assets to have time before enemy arrives.
On Alliance the team with the most admins and well known players wins, I always want to be on the losing team so I can actually use these assets in combination 3 TOW + 3 AA + 6 HMG + 2 mortars to reinforce our armors fighting chances against "rush mentality" players.
The more places I put that "Combined arms vision", the more people see it, all it takes is one person to read and take one aspect needed in the moment, I personally like to shorten it to the asset equation.
The game has 3 TOW + 3 AA + 6 HMG + 2 mortars + 30 foxholes + tanks + APC + IFV + logistics supply/repairs + jeeps + CAS + UAV + trans heli + trans trucks.
This is the real branding, literally take a screen shot of all the US Army assets on Kashan STD AAS, with 3 super FOBS with everything, then a 4th mortar FOB at the last flag.
Then a video simulation of enemy attempting to attack those assets and trying to build a TOW anywhere in view of your armor and TOWs. You see enemy, they take cover then you mortar them while constantly cresting suppression onto, over cover and beyond the view distance.
Love to support assets with multiple super FOBs, because the game has it but people don't teamwork, strategize and really just blindly go forward when they can let enemy run into them.
It kills the player base, just another FPS game but it has low graphics, gives the game a lack of teamwork reputation. Lots of people cause issues and are an obstacle to teamwork not helping, taking things we need taxi them or LAt kit in your squad wandered off to "hunt APC" then APC comes to attack your squad.
Original post is discussing branding based upon fonts, I expanded the branding discussion to the bigger picture because nobody responded about fonts and couldn't possibly have a full on constructive discussion about fonts bringing in more players and improving them.
That is the purpose of a simulation, improving players and teamwork, especially a simulation that had an original vision of combined arms. It is not off topic of "How we brand Project Reality".
Some people come here and have varying levels of growth overtime, I have been playing 9 years, had "1 man per piece of cover, 1 man digs each emplacement" as standard orders for 7 years, but some people who claim to have played since 2005-2010 for 15-20 years still tolerate bunching up.
Only sad attempts at saying "Spread out" and they see nothing wrong with their whole squad putting shovels on a FOB or TOW getting everyone bunched up and blown up, not seeing the multiple benefits to foxholes secret uses, many I have listed.
Calling "fonts" branding is part of it, but not really mentally stimulating, but apart of branding, just not the type of branding discussion that brings more players, fonts has nothing to do with bringing in more players.
What is worse is posts that make the forums trivial because you all live on the internet, go from computer, to phone, to tablet, to TV always around screens all day...
Nothing is wrong with what I did, I described the way to coordinate assets for teamwork then reinforce this games mission statement of "Combined Arms warfare" beyond the few places it mentions "Combined Arms Warfare".
The player base is fluctuating downward, getting worse in individual and teamwork skill levels of coordinated asset cohesion because old players leave making the combat more vanilla FPS.
Just mindlessly going forward, bringing out 1 APC or tank at a time, rushing forward with nobody defending or leaving defenders outnumbered. I am trying to speed up the learning process for new players, simple logic.
AA protects armor, it also protects CAS and controls up to 1.5 kilometers of terrain locking through view distance. That is not in the manual. Much of it is common sense which isn't so common and I have much to teach.
I have been through this before with other unintelligent players whose whole purpose here at one point seemed to be judge posts that are better than their mediocre alcoholic minds posts, literally they would clutter a post on tactics with their judgements.
Like they cared so deeply and it hurt them because they are fragile alcoholics jealous of intelligence. You people stare at screens all day long, scrolling brain rot posts and videos, with short attention spans of 20 second brain rot videos according to statistics. That is why a "wall of text" bothers you.
Majority of people own smartphones so everyone from age 2 to 60+ years old is like that after 10 years, scrolling waiting to die and complaining unintelligently, invalidly along the way from the neurological development of this brainrot repitition for social media and gaming. Mindlessness.
The manual is a wall of text, I suppose you don't read that neither, nor any of the actual developers Blogs or other development posts, change logs with changes listed you are not aware of that I accidentally memorized the timeline of major changes people forgot or were never aware of.
There is so much more I could teach you about this place, but that would be off topic in the atoms and waves of quantum creation and consciousness, ghosts moving objects, aliens with UFO levitation, electromagnetic fields of the body, telekinesis, alien abductions, teleportation.
Quantum science of creation, 0 brain rot, fully activated brain with tons of ideas, interests and hobbies.
Psychic stuff is real and you ain't it, seeing a glimpse into your perceptions. You thought it was worth the time to claim something was falsely off topic then complain about it cluttering up a forum space which is exactly what you just did.
Hopefully you learned something today here.