Tracker: Google Drive, every day we play we upload it on the tracker, for any on specific need to ask on a ticket on our dc if you can find the tracker or need help. https://drive.google.com/drive/folders/ ... drive_link
Ban list: Yes
Team Kill Auto Kick/Ban: Warning before kick/ban, friendly welcome and new players.
The objective of our server is to teach new players so that they can function in project reality, as well as have a place where the use of communication in English & Spanish is allowed, as well as incorporate the community in English for future confrontations inside or outside the server.
Our server its for International Gaming whit all the players of the world.
Last edited by Fabi4n on 2025-12-10 06:14, edited 8 times in total.
greetings suchar, as a former old PR and Battlefield 2 player, I always enjoyed the immersion I found in the North American servers, I really enjoyed being part of that, especially going unnoticed as a Spanish-speaking player, that's how I adapted, I miss those days, but I think Also that the Latin American player base can be larger and bring new golden days for project, we are not trying to take away their users, we want to attract new users, thank you for your comment dear Suchar!
Pro-RP was founded whit old players of HOG(i was admin there), PRWARS, latamsquad, & some clans like WD, KKCK, 141, RIM-LA, E-Lam, & Others.
Last edited by Fabi4n on 2024-07-11 08:06, edited 2 times in total.
Fabi4n wrote:Server Hosting change of location to North America, all players are welcome!
As an European player I find this change interesting. My ping to the server is now around 150, which I consider "playable". Not great but playable. I don't speak Spanish, though.
bad_nade wrote:As an European player I find this change interesting. My ping to the server is now around 150, which I consider "playable". Not great but playable. I don't speak Spanish, though.
Hey hey, the server its spanish & english, we always use english as first comms because we can play whit our brasilian mates, english, germans & spanish people so its fun for us, its 70% spanish players and 30% english, you got some clans backin up on us like WD its fully english clan.
As a KKCK player i learn to play project whit english not spanish
We change of host because we dont feel good whit the actual host we got, so that's why and we are trying to get more fun to everyone
Last edited by Fabi4n on 2024-07-11 23:53, edited 1 time in total.
I was playing on your server just now and [FAL] Kvel teamkilled my bmp when I was in repair bay. He also teamkilled every other single asset we had in main. Multiple BMPs, trans choppers and trucks. Worse is his clanmates were complicit in this and aiding and abetting him. Please ban the entire [FAL] clan and all current members from your servers. As they nothing but a menace and clan of griefers. Thank you.
Server updated, wwe already back up, our test month has been well, everyone its welcome we change our discord to be more friendly, using english as a main language on it on the channels so its more easy for EN talkers to found things on it.
Server name updated, please notice we are low on Mods, we are looking for English MODS who would like to play whit us at night, events and others.
WE ARE LOOKING FOR OTHER COMMUNITIES TO BECOME PARTNERS AND ORGANIZE MASSIVE EVENTS PVP.
Repeatedly unbalanced to the last flag, no defenders, your player base needs teaching, especially on maps like Goose Green or Falklands, WW2 maps.
Do the balance, but try to teach the losing team while at it. Like if you see the unbalanced team about to lose, help teach them when you see it going bad.
Instruct with green text "Rope up a tree" if viable, so enemy has a little bit of resistance at least at these flags.
"3 squads, 3 super FOB lines, Last flag, armor security and engine listen". That is shorter worded version of the combined arms vision, its how you market it.
Teach the equation 4 FOBS= 3 TOW + 3 AA + 6 HMG + 2 mortars + 30 foxholes + Tanks + APCs + jeeps + logistics supply/repair + CAS + trans heli + UAV + crates.
If everyone defended this way, you just shoot through the view distance to hit or almost hit things beyond the games map fog all potential directions enemy could come from front or behind until you see enemy. All the thermals.
You fire at confirmed enemy areas and still shoot everything else because you don't know until you know. Sweep and double sweep
Close to main at last flag, quick resupply, repairs, short UAV travel fuel distance for more time, everyone defending gets UAV support.
Defense firepower gives the most, spreading counters the CAS and artillery so you make it big and give multiple choices for enemy to target. Divide their attention.
A whole lot of assets going forward without listening for enemy engines.
Use commander position to paint the map with strategy of 3 TOW/ 3 AA/ 6 HMG / 30 foxhole/2 mortar + Tanks + APC + UAV around last flag. This will add to instructions.
Even 2 TOWs with 4 guys, gunner and ammo runner with crates for each. But 2 guys not enough to manage anything else but shooting and loading a TOW.
1 TOW will not win against 2 tanks, and if it only damages a tank or misses, its done for. So you want more of everything working together. They need to learn teamwork math, then also time management, 1 man per task.
Squad leader drops FOB, goes 25% then drops TOW, 1 man digs each thing, both will stay at 2 bars of 50% status.
With the view distance suppression and scanning, listening for armor engines, hitting through and beyond things enemy could be behind until you see them.
Maximize thermal coverage from 3 TOW + Tanks + APC + UAV and CROWS or Remote weapon system jeeps. Too many things for enemy to hit defending all at once.
Only way for enemy to win is attack all at once and not one after the other.
Please have admins give instructions to losing team to emplace defenses of super FOBs in view of their last flag. 1 squad per super FOB, emplacing the biggest line the FOB allows...
Every player annoyingly will have 8 guys dig 1 FOB or 1 TOW, then the squad leader doesn't place more things or spread them out for enemy to hit so they get wiped fast by not being spread.
1 man digging each emplacement takes 3 minutes at most, running time cause of emplacement spread and digging time.Teach 1 man to dig each thing, squad leader can just run in a line, everything done fast.
1 man per everything, 1 man run logi back for more supplies, 1 medic per man, 1 man per bush, 1 man per cover. 1 man per TOW/AA/HMG/FOXHOLE
Could teach each thing individually, or simplify into words like "Camouflage" or "Time efficiency". Make more spots for enemy to hit or divide their attention between. 1 man digs each thing, 1 man per everything. This prevents even friendly fire from having people bunched up for grenades.
Instead of just balance, improve the player base by teaching. Even if they know TOW/AA/HMG, armor and CAS exist these fast talkers and mic spammers have no clue how each compliments and protects the other.
1 asset or emplacement alone dies fast, many take longer to kill and can protect each other just simply existing in view of each other.
Using the Green (verde) admin text, tell the losing team EARLY by reading the battlefield "Each squad build a super FOB line at last flag".
At least attempt to when you see them not defending. 1 squad, 1 super FOB is wiped fast. 2 or more can protect each other and be more targets for enemy..
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees