Vehicle Interdiction

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Kutazikari
Posts: 1
Joined: 2026-01-18 08:33

Vehicle Interdiction

Post by Kutazikari »

Guys I have a bad idea. Vehicle Interdictions (VI) in Project Reality.

If you don't what a VI is, watch this video: https://www.youtube.com/watch?v=qnBhDS- ... JtYQ%3D%3D.

If you think I'm crazy, hear me out...

I think a VI mechanically functions best in INS game mode. This is because BLUFOR receives 1 intel point (IP) for a kill, but 10 IPs for an arrest. So now we have an objective for a VI, arrest, not kill. Here's the gameplan. We use the UAV to spot an enemy vehicle and determine if it is safely interdict able. If so, two heli's will fly in to intercept. By firing warning shots and targeting the driver, or even just damaging the vehicles to the point where they stop on their own, we can eventually halt the vehicle. At this point we can land the snatch heli and utilize ground operators to arrest insurgents or kill them. Once the VI is complete the two heli's extract to main.

I believe the best map to do this on is Ramiel, as it has a UAV, wide open deserts, a Blackhawk with a minigun, and a littlebird that can host a well trained flying sniper/MG/marksman (to shoot drivers).

To pull this off and keep it in one squad, I would need two exceptionally good heli pilots (with skills enough to host a sharpshooter on their littlebird), an exceptionally good sharpshooter to target drivers, a skilled commander who can operate a UAV competently and communicate with TRANS squad, a skilled trans gunner, and 4 ground operators (medic, designated arrester, and two shooters).

I realize this is not the most practical way to get intel, however if pulled of successfully, we could locate a whole cache with one VI.

What are your guy's thoughts on this? Has anyone done this? Any recommendations? Will admins allow this? Would anyone be interested in doing this/practicing for this (if so react or DM me)? Any DEVs wanna share their thoughts?
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