Re: Error 1103 with update to version 1.9
Post by dogface69 » 2026-03-01 21:30
Error 1103 with update to version 1.9.have reinstalled v1.8 and downloaded 1.9 upgrade.will not load pr with the upgrade
Re: Error 1103 with update to version 1.9 Post by dogface69 » 2026-03-01 21:30 Error 1103 with update to version 1.9.h
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dogface69
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Re: Error 1103 with update to version 1.9 Post by dogface69 » 2026-03-01 21:30 Error 1103 with update to version 1.9.h
The errordogface69 wrote: 2026-03-01 10:30 Re: Error 1103 with update to version 1.9
Post by dogface69 » 2026-03-01 21:30
Error 1103 with update to version 1.9.have reinstalled v1.8 and downloaded 1.9 upgrade.will not load pr with the upgrade
Means that either your antivirus is incompatible with PR or your computer is a potato which can't keep up with the load. Uninstall 3rd party antivirus apps and use Microsoft Security instead. It can be configured to work with PR. Going entirely without an AV is not recommended. In case of a potato computer, check PR system requirements at https://www.realitymod.org/manual/en/set-up.html.1103: There was an error linking to the game process. Please try again.
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dogface69
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Re: Error 1103 with update to version 1.9 Post by dogface69 » 2026-03-01 21:30 Error 1103 with update to version 1.9.h
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 10 Home (10.0.19045)
Architecture: 64-bit
Current Culture: English (Australia)
Motherboard: Micro-Star International Co., Ltd. B360M BAZOOKA (MS-7B24)
Processor: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (Physical: 6, Logical: 6)
Memory: 8.00 GB
DIMM Modules: ChannelA-DIMM1: 4.00 GB @ 2667 MHz
ChannelB-DIMM1: 4.00 GB @ 2667 MHz
Page File: 3.25 GB
.NET Framework: 4.6+ Release Build: 533325, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 1050 Ti
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 32.0.15.6094 (560.94)
Display Memory: 4.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Microsoft Sound Mapper
Primary Recording: Microphone (Realtek(R) Audio)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\project reality
Free: 1.70 TB, Total: 1.82 TB, FS: NTFS, SSD: False
Mod Path: D:\project reality\mods\pr
Free: 1.70 TB, Total: 1.82 TB, FS: NTFS, SSD: False
Profiles Path: C:\Users\User-PC\Documents\ProjectReality\Profiles
Free: 10.29 GB, Total: 222.87 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\User-PC\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 10.29 GB, Total: 222.87 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\User-PC\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 10.29 GB, Total: 222.87 GB, FS: NTFS, SSD: True
Game Information
----------------
Installed Mods: pr, prbf2_1.8.0.0_full 2026
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.9.0.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None
Profile Information
-------------------
Profile 0001: 01dogface69
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: High
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Statics Lod-Scale: 1.0
Overgrowth Lod-Scale: 1.0
Use advanced shaders: True
Audio Provider: Hardware
Provider Valid: True
Audio Quality: Medium
EAX: True
PRLauncher.log
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Project Reality Log File
PRLauncher.exe started at: 2026-03-02T12:08:59
Warning: Error hookig game
Error: 1103: There was an error linking to the game process. Please try again.
Warning: Unable to delete fci
> The process cannot access the file 'D:\project reality\mods\pr\vars\fci' because it is being used by another process.
