Bullet ricochets
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[X1X]-=+XoX1de+=-
- Posts: 7
- Joined: 2006-12-19 05:38
Bullet ricochets
First I want to say Good Job for this awesome mod, BF2 should really be like this. My question is Is that possible to make bullet ricochets when hitting hard surface in angle, says 5-10degree? The only game I saw this effect is in americas army and the game sux, but in real life full metal jackets do ricochets in almost any surface within angle. Probably not water though.
http://en.wikipedia.org/wiki/Ricochet
Here's a link for more info, Ive seen a video of 249 shot on a RPG guys, gore, and I can clearly see bullets bounce off ground in angle. I dont remember where the video is but If anyone want Ill research.
Thanks
DC
http://en.wikipedia.org/wiki/Ricochet
Here's a link for more info, Ive seen a video of 249 shot on a RPG guys, gore, and I can clearly see bullets bounce off ground in angle. I dont remember where the video is but If anyone want Ill research.
Thanks
DC
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
I've asked for bullet Ricochets off the ground before but no DEV's replied to it, the only reply I got was from a who said tracers would not show up bouncing off the ground in daylight, however I proved him wrong with several videoclips.
BTW OFP WGL and Armed Assault has this feature.
BTW OFP WGL and Armed Assault has this feature.
Last edited by Guerra norte on 2006-12-19 14:01, edited 1 time in total.
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Downtown_two
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[X1X]-=+XoX1de+=-
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Guerra norte
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[3rd]Sonders
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trogdor1289
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sofad
- Retired PR Developer
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- Joined: 2005-12-19 10:38
i was wondering too where all the ricochet sounds are, cause you dont hear them very often ingame now.
this will be changed in the next version.
i found out, that only 2 or 3 metal materials had ricochet effects. all other materials had only a visual effect for ricochets, but no sound. i dont know if the vBF2 devs had forgot to implement the sounds or if they deleted them for a possible soundlag reason or something, but i have ricochet sounds now assignet to almost all hard materials. in the next version you can hear ricochets, if the bullet hits in the right angle, a lot often then now. ladders and heli rails will produce always a ricochet sound.
but i dont think that the BF2 engine will calculate a bullet after a ricochet hit. it will still dissapear. the same goes for tracers.
but it needs a coder here to get a clear statement..
this will be changed in the next version.
i found out, that only 2 or 3 metal materials had ricochet effects. all other materials had only a visual effect for ricochets, but no sound. i dont know if the vBF2 devs had forgot to implement the sounds or if they deleted them for a possible soundlag reason or something, but i have ricochet sounds now assignet to almost all hard materials. in the next version you can hear ricochets, if the bullet hits in the right angle, a lot often then now. ladders and heli rails will produce always a ricochet sound.
but i dont think that the BF2 engine will calculate a bullet after a ricochet hit. it will still dissapear. the same goes for tracers.
but it needs a coder here to get a clear statement..

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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
Is it just me or did it not say in the BF2 manual that ricochets could kill?'[R-DEV wrote:sofad']
but i dont think that the BF2 engine will calculate a bullet after a ricochet hit. it will still dissapear. the same goes for tracers.
but it needs a coder here to get a clear statement..![]()
Or was that more EA/DICE BS?
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
2 things i can think of.
1: Code it so that every time a bullet hit a metallic surface, there is a graphic that makes it look like a richochet. of course, this would somehow have to only happen when a tracer round was richocheting, as a normal bullet would not be visible.
2: code it sort of like the minigun on the bh, with a slight explosive range to simulate the bullet richocheting or fragmenting and bouncing back and hurting a little bit. kind of rough
i dont htink you can do a specific directional richochet though.
1: Code it so that every time a bullet hit a metallic surface, there is a graphic that makes it look like a richochet. of course, this would somehow have to only happen when a tracer round was richocheting, as a normal bullet would not be visible.
2: code it sort of like the minigun on the bh, with a slight explosive range to simulate the bullet richocheting or fragmenting and bouncing back and hurting a little bit. kind of rough
i dont htink you can do a specific directional richochet though.

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[3rd]Sonders
- Posts: 168
- Joined: 2006-04-10 01:14
not every single bullet ricochets.Figisaacnewton wrote: 1: Code it so that every time a bullet hit a metallic surface, there is a graphic that makes it look like a richochet. of course, this would somehow have to only happen when a tracer round was richocheting, as a normal bullet would not be visible.
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Griffon2-6
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Mongolian_dude
- Retired PR Developer
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ERRRRRRWWW! yuck!'[X1X wrote:-=+XoX1de+=-']
Here's a link for more info, Ive seen a video of 249 shot on a RPG guys, gore, and I can clearly see bullets bounce off ground in angle.
I saw that too. I watched it over and over and it makes you feel a little i'll inside. he was obviously the small unpoular one they got to fire it. "Go on omah, you will be cool if you hit the infidel Jeep". Poor guy belived it
...mongol...
Military lawyers engaged in fierce legal action.
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