'[PIT wrote:BludShoT']How do you figure? I thought the exact opposite. It's going to be easy to neutralize flags, and hard to keep flags from being neutralized. So you can try to defend a flag, but you won't be able to stop it from being neutralized because the radius is going to be big, plus the enemy can grey your flag with less attackers than you have defenders.
So, defending is going to be more pointless, and attacking is going to be more purposeful. The defenders will lose their old advantage of being able to spawn on the flag to keep defending. As soon as the flag goes grey they are on equal ground with the attackers because both have to spawn on SL's or back at the back base.
It will take longer for the attackers to capture the flag than it will for the defenders to capture it back, but the defenders lose their spawn quickly, soo... the attackers just have to pick off the defenders and then they don't even have to worry about them spawning back like they had to worry about in 0.4.
Well i see u point in the difficulty to keep a flag zone free of enemies trying to grey out the flag, but still i figure the defence to get a boost with this new system.
Reason is of course that since the attacker only needs 50% to grey a flag, the defender needs a stronger defensive force to keeping it grey until reinforcements from the rear can arrive and clear the flag zone for attackers.
This of course also makes reinforcements routes more fragile to enemy ambush parties, trying to stop the flow of reinforcements, creating the need for a rear defence force behind the flag being attacked/greyed out.
The ambush parties are obviously the attackers forward defence trying to stop the defenders reinforcements. So the attacker both desires to attack and defend at the same time. (Which in some degree could be called shield and sword tactic.)
So now u not only need a defence force inside a flag zone, but also a rear defence force to guard the reinforcement routes. Especially because of the speed the flag now will turn grey. (Any vet team would also try to create a forward defence force, harassing enemy attack reinforcements.)
On the squad level the tactical defence of a flag zone is now more defensive focused, in the way that the squad leader actually gets higher priority than the flag it self, cause of the reasons mentioned above. This mean that the days where a whole squad could defend a flag zone up front in the enemy direction is over because the flag probably will grey anyway. So the squad actually needs to begin to focus more on its own defence than the flag. It’s all about keeping the squad leader alive now so the squad can hold out until those reinforcements arrive.
So basically I suppose that we will se a change over time, where teams are more focused on their defence than they are today. Cause if u don’t focus on defence at all, which most teams still today doesn’t, u flags will be in great danger.
Of course I don’t expect this change will happen overnight, but well…who knows, maybe when people begin to get tired of all the fast loosing battles in 0.5, cause none defend?