[Map] Taipei [scrapped]

Maps created by PR community members.
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

i didnt know there was a 1.3 version... :confused: is that the August release ?

I think rhino has your answer here. Uninstall the old version then install the new version. (like saying, remove the old pr before installing the new one 8) )
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I did uninstall the old version... but didn't manually delete the files... that might just be the problem.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Might be, give it a try.

Did you build your city yet ?
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yeah, I built my city, not complete though.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Can someone that followed duckhunt's PR mapping method post their content.ini here? Because it has something to do with that. If I don't load certain files, the editor won't crash, but I've apparently loaded something invalid. Am I supposed to unpack "Common_client.zip" and "Common_server.zip" too?
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

???

content.ini?

what are u trying to do???
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

You know the content.ini located in "[Battlefield 2 folder]\bfeditor\settings\default\"? I'm gonna copy that to see what I should load in the editor, because evidently I'm trying to load something that was never meant for the editor to process.
duckhunt
Retired PR Developer
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Post by duckhunt »

my content.ini wrote:Mod bf2
folder default Objects\Common
folder default Objects\Effects
folder default Objects\Kits
folder default Objects\soldiers
folder default Objects\vehicles
folder default Objects\weapons

Mod Builder
folder default Objects\Common
folder default Objects\DynamicObjects
folder default Objects\Effects
folder default Objects\Kits
folder default Objects\MiscObjects
folder default Objects\Roads
folder default Objects\Soldiers
folder default Objects\StaticObjects
folder default Objects\Vegitation
folder default Objects\Vehicles
folder default Objects\Water
folder default Objects\Weapons
Sounds strange. Backup your map folder, uninstall editor+ delete any remaining files. Reinstall editor and go back to PR objects tutorial I wrote.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

Griffon2-6 wrote:You know the content.ini located in "[Battlefield 2 folder]\bfeditor\settings\default"? I'm gonna copy that to see what I should load in the editor, because evidently I'm trying to load something that was never meant for the editor to process.
ah k im with you, thought you where trying to put a ini file with your map for some odd reason :p

what you trying to get the editor to load?
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I don't know what I'm loading to cause the editor to crash, but it sure isn't happening to anyone else. That's why I want to use duckhunt's content.ini.
duckhunt
Retired PR Developer
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Post by duckhunt »

IF it fails again. Make a new mod to work in. Load all the stuff fresh into it.
Rhino
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Post by Rhino »

folder default Objects\Common
folder default Objects\Effects
folder default Objects\Kits
folder default Objects\soldiers
folder default Objects\vehicles
folder default Objects\weapons
thats whats in mine
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

That's default I think.
Rhino
Retired PR Developer
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Post by Rhino »

Griffon2-6 wrote:That's default I think.
probaly, the way I work dosent mean i need to change it.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Project is back on track
Hitperson
Retired PR Developer
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Joined: 2005-11-08 08:09

Post by Hitperson »

any screenies??
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

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M60 Patton with M48 turret +ERA

So what do you guys think?
Hitperson
Retired PR Developer
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Joined: 2005-11-08 08:09

Post by Hitperson »

ooh custom content in a custom map??

Great work mate!!
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Thanks!
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

That's some great work with that Patton there!
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