255plr SERVER!!!!

General discussion of the Project Reality: BF2 modification.
Scoggs117
Posts: 120
Joined: 2005-06-27 09:10

255plr SERVER!!!!

Post by Scoggs117 »

210.17.251.7

havent tried yet peoplse say its empty so TELL YOUr FRIENDS!!!!

try to post as many places as you can...
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

most 64 slot servers lag like hell, i don't want to know how it would lag with 255 players on a server lol.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

we need a map that allows all the armys to fight against each other.
that would be v cool.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

imagine PR with that many people, if we got that many people from this forum on there it would be one huge battle of teamwork. pretty awsome.
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DuckCommander
Posts: 63
Joined: 2005-07-09 16:43

Post by DuckCommander »

solodude23 wrote:The lag is not so much that its a 64 player server though. DICE said that it didn't lag at all with 100 players but for Vanilla BF that many players wouldn't be fun.
And what supercomputers are THEY running?
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

DuckCommander wrote:
solodude23 wrote:The lag is not so much that its a 64 player server though. DICE said that it didn't lag at all with 100 players but for Vanilla BF that many players wouldn't be fun.
And what supercomputers are THEY running?
Well of course there wouldn't be much lag on a gigabit local area network...

I'll stick to 32 player servers tho. Besides, PR isn't on that one. ;)
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

DuckCommander wrote: And what supercomputers are THEY running?
Just like the NSA http://www.cray.com/
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

i'd reckon, a big battle in a 255 player server would even take my 2gb of ram to its knees
Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

The server being in HK won't help in regards to lag.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

24-32 is my ideal server. 64 just has too much shit goin on at once
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

BrokenArrow wrote:imagine PR with that many people, if we got that many people from this forum on there it would be one huge battle of teamwork. pretty awsome.
*drools* aah, can't wait. :lol:
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

unless one of you have seen more than 64 people on the server i wouldnt believe it the guy that runs a tournament i play in figured out a way to get it to say it had 120 people in it when infact it could only hold 64 it was some sort of hack in the game browser so unless youve seen more than 64 ACTUALLY in there i wouldnt believe it
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Im sure if anyone 'hacked' more than 64 people, ea would put it on the 'blacklist'.....
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

not really as its not cheating in anyway simply false advertiseing it has absolutely nothing to do with gameplay or arltering there of
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Neither was adding the unlocked kits in the demo, or removing the time limit, then blaming the community for taking advantage of it...ea ate that up real quick.

Regardless 64 it too many people for even some of BF2 maps, let alone more than that.
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Never played joint ops so I cant comment on your comparision to bf2, with its system req. But then again its two very different games, engine-wise
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

Nosferatu wrote:Neither was adding the unlocked kits in the demo, or removing the time limit, then blaming the community for taking advantage of it...ea ate that up real quick.
cracking the unlocks is most certainly tampering with gameplay, its opening up a hole bunch of stuff that isnt supposed to given out but rather earned and achieved, a better comparison would be if you named your server "Joes global unlock server" but all the weapons werent actually unlocked, since the server thing says its 120 or watever players but actually isnt they arent breaking any rules aside from false advertising
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

I agree about the weapon unlocks, luckily I never joined one of those servers, I want to be surprised once I pick one up off a dead high rankers' body, or get promoted to it.
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