Gun Animation

General discussion of the Project Reality: BF2 modification.
MagnusKronn
Posts: 3
Joined: 2006-12-22 22:58

Gun Animation

Post by MagnusKronn »

I just recently started playing PR and now its all I play. I liked BF2, but it lacked the realizm of Rainbow 6 and the like, so PR is much more my taste. However, there is one thing (very small mind you) that gets on my nerves. The gun animation. Specificly the cocking of the bolt when there is already a round in the chamber when in game.

Most standard mags carry 30 rounds. So when u spawn you should have one in the chamber and 29 in the mag. You shoot a few times and then reload and suddenly all the bullets are out of the gun and you 30 again? You should have 31 rounds at that point! Most, if not all, army issue weapons allow you to remove the mag without pulling the bolt back (pulling the bolt back ejects the cartridge). In game the animation has the soldier pull out the mag, slam another in, and then **** it. Basicly wasting the perfectly good round in the chamber. Taking you from having 31 bullets to 30. I realize thats a bit petty, but in a game like this one bullet is all you need, and maybe I could have shot that guy with my 31st round before he got me. Moreover to be realistic (which is what PR is working its way towards) the soldier would never **** his gun again unless the gun was totally dry. Games like Rainbow Six 3 got this type of animation right, so dont argue that no one gets it right.

Additionally I think a soldier would save their half spent mag as well not just toss it on the ground, especailly now that getting ammo is much more difficult.

Keep up the good work,
See you on the Battlefeild,

Magnus
{XG} non_compliance
Posts: 225
Joined: 2006-11-27 14:42

Post by {XG} non_compliance »

they would then have to have 2 animations for reloading.. one for reloading in the middle of a mag, and the other for reloading aftering firing all rounds... Doesn't make much sense to do that work for no real impact.

I totally get what you are saying though.... and I agree with the extra ammo..say from firing 20 rounds and having 10 left... you wouldn't throw those away....
Lean_Six_Sigma
Posts: 45
Joined: 2006-11-19 23:06

Post by Lean_Six_Sigma »

I belive as far as animations go that PRM uses the stock vBF2 animations and hasn't changed those. As for the amount of ammo for the clips. I'm not sure if you can set the ammount of bullets availible after a fresh reload to 31 or not. I don't think BF2 tracks the bullets from the mag to the chamber etc.

Bugs me too though.
element365
Posts: 39
Joined: 2005-10-27 19:58

Post by element365 »

First, its magazines, not clips. This is BF2, not BF1942. It would be nice if the mag changes were more like in SOCOM, where you can cycle through all the mags you have including the half spent ones.
{XG} non_compliance
Posts: 225
Joined: 2006-11-27 14:42

Post by {XG} non_compliance »

I agree with element... someone earlier had mentioned being able to combine the 1/2 mags into a full one.. I don't like that idea... but I like being able to hold onto your 1/2 used ones and put them back in after you run out of full ones.
wpgcivic
Posts: 396
Joined: 2006-11-13 15:16

Post by wpgcivic »

yeah would be nice to hold onto half empty ones as its what you would do IRL, and yeah adding mags together is dumb because for those of you who have taken rounds out of a mag, you know it takes a long time :)
Image
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

When I was in the army, we never put an extra bullet to the rifle. It's Unnecessary, because you had 3 mags. Besides, there was always a resupply near by, mainly our cv9030. We carried the resupply in the apc.
Lydecker
Posts: 12
Joined: 2006-11-17 11:45

Post by Lydecker »

Magnus is talking about tactical reload. When you know there's time to switch mags, quickly and quietly. In game it would be fast tactical reloads and slower "normal" reloads. It'd be great if it was possible, making shooting wild until your gun is out of ammo a very bad idea in close quarter combat. Or in any situation.

I'd be nice, but I don't think it's priority right now. And again, is it possible in BF2 engine?
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

I don't really care about the animation seeing as it is far too much work to fix.

I would like to see half-empty mags retained though with a message describing approx. how many rounds are left in it for when you put it in your gun.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

I'm pretty sure there isnt actually an animator on the PR team, which is why we have the rubbish anims from the BF2 L85A1 on the L85A2 (and probubly on the Type-95 as well, when it comes in)
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
DanDan
Posts: 143
Joined: 2006-09-04 22:43

Post by DanDan »

who really cares if there is a round in the mag? seriously, its not that important. I dont normally watch the reloading animation, i normally pick out my next target.
Image
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

I just thought about bringing this up! Well i think this is important since I think it's a failure to fire your weapon until it clicks since it meens that you dont have any idea if you have enough rounds to engage another enemy. Aswell a "tactical reload" or what it's called in english goes alot faster since you dont have to use the cocking device. During my combat training I was taught to (if possible) always change mags before it clicks so I wouldn't have to use the cocking device. This saves time and the second you save can meen the difference between life and death! And ofcourse the bonus effect of having 31 rounds instead of 30.
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Call of Duty has something like this. If you reload when there's still bullets left. The goon doesn't pull the thing back. When you reload and there's no bullets left, he pulls the thing back. Especially noticable on the B.A.R, as it adds a good half a second on the reload time.

Anyway, i remember seeing someone say that it can't be done as ...

*Drum roll*

The BF2 engine can't do it. Or it's impossible to add into the game becuase of the limited modding capabilities or something, don't think it's becuase of lack of animatrons.
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

AAAAARRRGH! DAMN THE ENGINE! MAY IT ROT AND BURN IN HELL!
DanDan
Posts: 143
Joined: 2006-09-04 22:43

Post by DanDan »

and why would it matter? i just dont understand why we would need to do that anyways
Image
<<502nd>>Genocide
Posts: 51
Joined: 2006-10-26 09:46

Post by <<502nd>>Genocide »

As has been mentioned before, it does matter. If you fire off half your mag in close quarters and you want to do a tactical reload. Which would be faster than a dry reload obviously. That's the part that matters, being able to perform a quick tactical reload to have a fresh mag in in the middle of a battle is what matters. Instead of having perform a dry reload everytime you reload (current animation).

Holding onto the mags would be an awesome addition as well.
Skinwehr
Posts: 143
Joined: 2006-06-05 06:23

Post by Skinwehr »

I used to carry a tracer as second to last in my magazine. If I saw it go off (in case I lost count of my shots) then I knew there was one in the pipe and the mag was empty. I could put in a fresh magazine and not have to **** the weapon again.

Some people think that the tracer is a very bad idea because the enemy would know what the tracer meant after your 2nd magazine. But I never had a situation where I would face a bayonet charge because I ran dry, so it never mattered.

A tactical reload is much faster and the game would benefit if that were available. But I am sceptical that it is something which can be edited.

On thing that always irks me in BF2 / PRMM is the fact that the gas-tube release lever on the AK-47 variant rifles (on the left of the sight block behind the upper handguard) is in the unlocked position. It is in position to take the rifle's gas tube assembly off. IRL, if it were fired like that, eventually the gas tube assemble would creep up and impact the gas-piston/bolt carrier and stop the rifle.
"A true warrior fights not because he hates what is in front of him; A true warrior fights because he loves what is behind him" -Saga
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

on this topic whats with the ak 101 animation. he takes it out flips it over, puts it in. reloading again he takes it out, flips it over, then puts it back in. now the third time, youd think he'd take out a new one; but he takes it out, flips over (to an already used side) puts it back in and fires. its like the third side of the paper. very minor thing that i dont expect you to fix, put i think its funny.
Image
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

I've always found the taped mags on the AK-101 funny. However, as the AK-101 is being phased out of the MEC and will only remain in Insurgent hands I doubt that its a high priority.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

yea i know i dont really care for the animations unless it compramises gameplay
Image
Post Reply

Return to “PR:BF2 General Discussion”