Squad Leader Spawning

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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Squad Leader Spawning

Post by Top_Cat_AxJnAt »

INstead of the Squad leader being the spwn point, a radio man kit becomes the spwn point.

- There is 1 radio kit per squad
- The person who has it, is the only spwn point for the squad, instead of the squad leader being it always.
- Any man in the squad can have this kit (squad leader like present can be Spwn point)
- THe Kit would be requested using the T system


Note: the kit would contain other basic equipement, one piece that would be part of it (no questions) is a pair of benocs or LaserDEg. I also guess he would have assult rifle of some kind and possibly a smoke but that is not the point of this idea and therefore should not be initialy discussed.


The reason for this change:

- THe radio kit reflects the real life need to use radios to request support, re-inforcements ext. THis is far mroe realistic than the present - i got the power (sl) so re-inforce me damnit!

- Finaly the squad leader can lead his men, with out fear that his death will completely compramise the whole mini operation. I know there the advantages of present system where is strongly advisable for the SL to hang back alitlte and act as a spwn point. This requires skill and many of YOU will argue that this is a vital part of being a squad leader, and the above idea is a way of "dumbing down" the role of SL. HOwever i believe it would not becuase the SL could sitll take on this role and actualy assigngin the kit to a squad member would actualy require more skill of the SL to keep that chap alive. E.g - give him a location to wait at, what to do if ..... - suddenly the SL is not the only man who is more important than the rest.

- Suddenly ideas lke vehicles/ destroyable spwn points become more logical becuase the radio is the hart of the squad spwn point, therefore the RADIO COULD BECOME THE HART OF ALL SPWNING. A asset that can be destroyed and therefore must be "looked after", valued more.
Far more inkeeping with the realism aspect of PR.



ISSUES (Areas i cannot offer any great imput, answering of Questions below would be gratefully accepted) :

- THe actual feasability of the system, is specific kit spwn points possible.

- THe requirement for a kit to be request, by what system (how), where can one do this (inside flag areas, anywhere ext.) EXT.

- For the UK do we stick with CLanman or go for the BOwman radios ?> jke

- Cant think of any more, tis YOUR TURN!...... :D
Last edited by Top_Cat_AxJnAt on 2006-12-29 16:52, edited 1 time in total.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

I like it!
You wouldn't have to stay back in a corner in enemy territory anymore...
Just handle the radio kit like the other requestable kits, when you're in a squad, you can request it.
But it needs a way to make sure that there's only one kit per squad.
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

bosco wrote: You wouldn't have to stay back in a corner in enemy territory anymore..
the SL wouldn't need to do that, but the radio dude would.
But overall I think it's a pretty good idea. But yeah, we would definitely need a system that allows only 1 of these kits per squad, and so that every squad can get one.

And he should have
-assault rifle with 2-4 mags
-no body armor
-binocs
-1 normal smoke grenade
-1 special smoke granade (like orange or something like that, for marking targets for air vehicles)
-knife
-field dressing (maybe 2 of these?)
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

in the news the radiomen always seem to have an M4 and a pistol holster, they would be easy targets for the enemy as a giant antenna yelling SHOOT ME is sticking out the back.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

A significant part of the system would be the fact that any memebr from the squad could pick the kit up again and keep the spwning going.

However this, creates more problems, how to stop non squad memebrs picking it up or ............ some serious coding.

What is needed desperately is a CODER to post here!!!!! The number of limitations and features that have to be put on this kit are huge adn we need to know if it is possible at all.


Personaly i feel this would be a great step for PR becuase it enable repsonsibility to be shared out with in squads, present the SL has a shit load to carry and i believe more players would become SLs adn therefore learn/imprve if they could pass the whole, die and you have failed the suqad totaly repsonsibility on to another player. THis would enable them to focus on overall tactics - something that could do with impriving on in PR.

as of 3:55 this is a shabby response.......
Last edited by Top_Cat_AxJnAt on 2006-12-29 15:56, edited 1 time in total.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

mrmong wrote:in the news the radiomen always seem to have an M4 and a pistol holster, they would be easy targets for the enemy as a giant antenna yelling SHOOT ME is sticking out the back.
I have been a company radioman IRL my self, and i had 1 scoped M-16, - 4-8 magasins (depending on the operation), 1 Frag west, X Extra Battery, Pencils, documents, pictures and maps.
(Some times i carried a laptop and/or camera that we used with i.e. our HF radio to various tasks)

I used both VHF and HF radios, SAT NAV equipment, and some other equipment.


And I always had space for the...at least to me, most importent "equipment"...some M&Ms
candy.


mmmmm Candy.
Last edited by Michael_Denmark on 2006-12-29 16:30, edited 1 time in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

TBH, I like the idea
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

Top _Cat the great wrote:A significant part of the system would be the fact that any memebr from the squad could pick the kit up again and keep the spwning going.

However this, creates more problems, how to stop non squad memebrs picking it up or ............ some serious coding.
Just thought about coding it so that it disappears right after the guy gets hit. But then that would mean that he would be revived without a kit? Maybe make it so that the kit disappears when he dies? Though it could still be picked up while he is waiting for a medic to revive him..
Sam Hoy
Posts: 54
Joined: 2006-11-25 17:09

Post by Sam Hoy »

What if the radioman kit would have a weapon (a radio) and if you "fired" it the radioman would be spawn-able for perhaps ten seconds and the radioman then got three of these ten second spawn sessions. This would prevent people from picking it up over and over again because even if they did they would still be restricted to three uses.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

That is a damn fine idea mam, would add more value to the radio it self but would it result in squads lacking a spwn point for long periods and therefore making them almost completely inaffective - no more so than the SL dieing though.

AHH< BUT COULD kit limiting make prevent more than 1 radio per squad SO it would be almost always be impossble to pick up becuase being in a squad as most players are, that already had a radio!!!!
Becuase the whole 1 Radio kit per squad is vital to the idea, if we could get that working i could inturn solve any man wiht radio kit dieing, kit steal/pickup problems.


@SAm: how would dead communicate with Radio man, might not be able to spwn for ages...!?
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

top cat PR team is working on a way to make SL spawning different with the officer kit.

Dont expect it to be in the next release but were looking at a couple ideas, this one sounds nice but there are many ideas, the problem is implementing them.

Thanks for the idea though keep em coming :)
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

pah, radioman for a platoon used to be an infantryman carrying everything everyone else had, plus the radio and it's damned car battery on your back and runing round after your twatting 2nd lieu who carried less than us (who was to argue with him?) and complained all the time when he stuck his hand out and you didn't immediately place the handset in it.

modern officers do get involved with the gritty stuff nowadays, but thats what the real workers were for, upto sergeants, so the officer makes a good place to respawn and get rudely shoved into the direction you need to be going.
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
joey_deacs
Posts: 417
Joined: 2006-12-22 19:12

Post by joey_deacs »

DAMM DAMM great idea this would make the game so much more a team game.

As for the Uk radio kit should be BOWMAN !!!! and some kind of signal smoke for helly pic ups (Calling for Transport for the whole squad ) PERHAPS even a marker provided for the NEAREST helly to home onto????
I feel this would make it larger than just a sqaud game into a full on COMPANY REGIMENT game..

Radio kit sould be a one off issue so i cant just be pulled around the battle field it WOULDN`T happen for REAL!!!!
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

...and complained all the time when he stuck his hand out and you didn't immediately place the handset in it.
Yes, the ever-ongoing handset complaint....tried it out too.


Radiomen really should get some more credit out there. Doesn’t matter which army your from.

I mean, we sometimes run half the battle don’t we; we prioritise and decide what information the commander needs to know, and we, general speaking, do the same with information send to the platoons, or the battalion. Hell sometimes when a thing goes into speedy adrenalin mode – we issue orders. And if the situation requires it we move into code mode, and sometimes that situation is all the time.

IMO radiomen are the backbone of infantry units.

Know im getting of topic here guys, sry, had to comment that one.
Last edited by Michael_Denmark on 2006-12-29 21:03, edited 1 time in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Post by Valtasar »

Sam Hoy wrote:What if the radioman kit would have a weapon (a radio) and if you "fired" it the radioman would be spawn-able for perhaps ten seconds and the radioman then got three of these ten second spawn sessions. This would prevent people from picking it up over and over again because even if they did they would still be restricted to three uses.
Great idea. And the radio can be out of bateries like medic defib can.
Sorry for my English :roll:
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MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

but what happens if the radio crystal issued is the wrong one? or the aerial is broken the instant you leave stores? This isn't like a weapon jam, since it occurs more often than a working model!

This means you'll end up trying to spawn on a radioman and ending up in a fish n chip shop down scarborough front. Or the spawn action simply doesn't work and the radioman can't be found at all.
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
iPaK
Posts: 27
Joined: 2006-06-10 19:14

Post by iPaK »

I don't like the idea, for the simple fact that I would like it to get it more complicated than that.


1 # No radio - no support assets (supplies, artillery, reinforcements (SL spawn)).

2 # Radioman needs to be within 5-10m of SL to make point 1# plausible.

3 # Limiting communications (text, VOIP).

4 # The small battlefields we're fighting on in this game doesn't warrant a single "radioman" -class, as I see it being fought at platoon level (relatively short range). From my experience everyone or every second/third (mission based ofcourse) wears a short range radio (1-5 km depending on radioshadows, atmosphere etc).
Difference would be with "forced squads" (as in for example Americas Army) accomplishing different tasks.

My 2 drunken cents, cheers.

:shocked: :15_cheers :shocked:
RazersEdge
Posts: 26
Joined: 2006-02-05 23:44

Post by RazersEdge »

It is true, most fireteam leaders have radios, at least in the US Army and USMC.
Chineese and MEC on the other hand may be a different story, their infantry arent as well equipped for the most part only select units would have NVGs let alone radios for each fireteam leader, and in AA it is done by fireteams not squads, squads are a wee mite bigger than 6 men lol
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