Reality Mod with Instaproning??????

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Uoy Dellik
Posts: 18
Joined: 2006-12-26 17:18

Reality Mod with Instaproning??????

Post by Uoy Dellik »

Alright, so far I love the mod, everything about it. You guys did a great job and i'm sure a lot of effort went into it, and I personally think this is far better then the original bf2.

Anyway, my only problem with the game is "instaproning" or when people still run around the corner, hit they "z" key and while flying the air unload at me.

I mean, in real life, wouldn't, even if you did start shooting, you'd be so innacurate you probably shoot yourself in the head? Once you got on the ground, it be another second or 2 before you grabbed your gun and could accurately aim it again.

So basically when you go into prone from any position, their should be another delay, like when you are going from prone to crouching/standing up, or atleast a huge accuracy deviation and you can't scope in to make yourself more accurate.

And in regards to another poster about the problem with the support weapons, you could then beef up the accuracy a little of support weapons in prone because then you would actually have to think about going into prone before combat, instead of what it is now, the "who can hit the z key the fastest" reflex button.

sorry for the rant, but its just my 2 cents. thanks anybody who reads.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

welcome to the forums.

'instanproning' despite efforts to stop it, seems to be 'hardcoded'
That means its something that is basically 'locked' and impossible to change from the origional game. There are people attempting to get rid if it, because its very unrealistic, but it is not definate that it will be fixable.

anyway, this has been talked about alot, the general thing to do is use the search tool on the forums for topics already discusssed.

I hope you enjoy the mod even without this, most players tend not to use this exploit in game anyway, so 'keep it real' ye?
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Yeah its pretty much hard coded. You'll notice in .4 that some weapons have an animation of bringing the sights up (Try the SAW) but thats pretty much it. Welcome to PR!
ayjazz
Posts: 84
Joined: 2006-12-23 20:10

Post by ayjazz »

I like the way BF2142 handled the instaproning. If anyone tried to do it, their accuracy would fall for a few seconds. Just long enough to fill their cheap*** heads with lead. lol Would it be possible to do something like that in PR? Or would the way BF2 is coded even block this attempt?
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

H to the A to the R to the D to the C to the O to the D to the E to the D

HARDCODED
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Nice answer top cat. Maybe get a PR cheerleader squad to do a little cheer.
Give me a H, Give me a A and so on.
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

Welcome to Reality.
Pronespamming, instaprone: call it what you will. It's my personal bugbear & although there's some great ideas as to how to get round it, it's not away yet.
As duckhunt said, most "respectable" (I use this term loosley :) ) players don't do it.
It's naughty!
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What's French for deja vu?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Nothing yanks me in the balls like a USSF jumping round a corner going prone and shooting 30 bullets in my dircetion before landing. It still gives me the shivers.
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

Personally, I like taking out bunnyhoppers!!! :twisted:

"Oh you think so? Wait.. wait... pop! Aaaaa-ha-ha-ha-ha-haaaaaa!!!" as I laugh with glee :twisted: :twisted:
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What's French for deja vu?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

same here, i only get pissed of when im reloading and see a twat jumping like his arse is on fire,in which case i would like to end his suffering. And speaking of "his", why isn;t there any female soldiers?
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

Blood trails are easy to follow.......... oh I shouldn't have typed that. Digital Tourette's Syndrom strikes again!
Women in the army: when it's THAT week: would YOU go up against them? Fuck that!!
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What's French for deja vu?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

yeah your right, maybe that idea should never have arised. You'd probably see four or five players rounded up on female model of the soldier, and "AFK".
XDDDDd
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

a few months ago there it was a hotfix for the instaprone and instazoom that worked just fine :( i don't know why the devs refused that nice work
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

What if when going prone you insted first go in crouch stance, and from that there's like a 0.5 sec. delay to prone?
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

yea its probably not gonna change.
-Is your ingame [MOD] Uoy_Dellik_1-44 by any chance.
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

-Is your ingame [MOD] Uoy_Dellik_1-44 by any chance.
Who, me? EDIT: nevermind
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Yeah. Cant you code it so going crouch first is a requirement before pressing the prone button. I.E. you press the prone button but nothing happens, press crouch then hit prone - and you go prone.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

No I mean pressing the prone button activates the crouch-->delay-->prone thing
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

Welcome to the forums --and the rant lol--

It has been brought up many times before...unfortunately it's a hardcoded feature --its within the BF2 source code owned by DICE-- and cannot be changed. They have the power to change it though...and they did try...they just got it backwards lol T.T

Next time, remember to use the search button at the top of the forums ;)

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-Ghost
Last edited by Ghostrider on 2007-01-01 02:51, edited 1 time in total.
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