simulazione

General discussion of the Project Reality: BF2 modification.
eziogsv
Posts: 8
Joined: 2006-12-29 21:51

disappointment

Post by eziogsv »

BF2 has an excellent graphic engine, and an excellent net engine, too (few lag even with 64 players) but........ it's really TOO MUCH arcade

so when I have found your web site, I hoped, downloading and installing the PRMM, to have finally found a good simulation game with an excellent graphics and an excellent net engine

disappointment :cry:

basically PRMM is BF2 with more accurate shots... that is better than nothing, but PRMM remanis an arcade game, few to do with the reality of it name

in PRMM i can see the usual absurd 3 meters long bunny hops of BF2, the usual spawn, run, die... spawn, run, die.... spawn, run, die.... of arcade games

imho you ave at least to eliminate the bunny hop and to increase the respawn time of 30 seconds every death, so to discourage the kamikaze gaming (kamikaze gaming is the killer of the reality... an your mod name is or is not Project Reality??)

at least....
Last edited by eziogsv on 2006-12-30 10:36, edited 1 time in total.
Thunder
Posts: 2061
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Post by Thunder »

eziogsv wrote:BF2 has an excellent graphic engine, and an excellent net engine, too (few lag even with 64 players) but........ it's really TOO MUCH arcade
no its not, its extremely limited engine and it does suffer lots of lag have, i cant rember the ammount of times ive shot people in the head and they have srugged it off.

its also limited what you can do modding wise as ALOT of stuff is hardcoded.

compare bf2 to bf2142, its exactly the same game and engine but with out all the hardcoded restrictions that our modders have to work around.

this is a very good mod im just sorry you dont like it
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eziogsv
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Post by eziogsv »

'[5NFSO wrote:this is a very good mod im just sorry you dont like it
I don't say that PRMM is a bad mod

I say only that I hoped to find in this mod reality... but PRMM remains an arcade game: few to do with the reality of it name... that's all

apart this, PRMM is surely the best mod of BF2
LiquidSnake
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Joined: 2006-12-17 01:41

Post by LiquidSnake »

The BF2 engine is one of the most sucking engines i've ever seen... You can help the devs by making suggestions.
Basically PR is a Mod with a huge number of tweaks (changes in configuration files), a lot more stuff and a damn difficult online gamplay if u have no teamwork in your team. And btw... lots of people think that the mod will change the players behavior because the mod is "realistic", but in fact the player makes the mod realistic by acting realistic, by making suppressive fire, by covering teammates, by not bunny hopping.
Last edited by LiquidSnake on 2006-12-30 10:56, edited 1 time in total.
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Downtown_two
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Post by Downtown_two »

I don't think you gave it a chance. At times I can hate PR purely because I've jumped onto a server with a bunch of idiot's. The players really make this game.

I disagree with what you've said entirely.
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eziogsv
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Post by eziogsv »

Downtown_two wrote:I don't think you gave it a chance. At times I can hate PR purely because I've jumped onto a server with a bunch of idiot's. The players really make this game.
every game has the players that deserves

arcade games calls back more idiots than simulators, it's clear: I invite you to find idiots playing America's Army or Red Orchestra or Battleground Europe: simulators are less amusing than arcades games, and idiots want only to be amused

FOR THIS REASON I should like PRMM much more simulator and less arcade: shure it will lose the 99% of idiots and will gain hundreds of serious players

MORE: if someone, instead of to play BF2, downloads a MOD called Project REALITY, is probable that is searching a simulator, NOT an arcade (BF2 is already arcade....). if he find another arcade, clear that prosecute to play BF2

After Counter Strike, BF2 is the second multiplayer:

http://archive.gamespy.com/stats/

with thousand and thousand of players, but in PRMM I see few servers with few dozens of players...

developers: make PRMM more simulator, I am shure you will gain players

- no bunny hop
- immediate dead after a teamkilling, with +60 seconds of respawn
- +10 seconds after every death instead of + 1 second

shure you will lose the childrens, but will gain good players
Guerra norte
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Joined: 2006-07-19 17:37

Post by Guerra norte »

THANK YOU eziogsv! Finally somone agrees with me, get rid of the arcade gameplay! First step would ofcourse be to remove the minimap. Minimap/HUD thread
A.J.Sawyer
Retired PR Developer
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Post by A.J.Sawyer »

Actually, I find many Team Killing fools in Americas Army, and idiots in Red Orchestra who sprint into MG42 fire. You cannot escape this, in any game.

Project Reality is Realistic, like its name sake.

+10 seconds after every death would lose us so many more members, and an immediate kill after teamkilling would be too harsh upon new players.

There are many limitations within the Battlefield 2 Engine, these limitations are 'Hardcoded' and thus cannot be changed.
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Leo
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Post by Leo »

Esiogsv, would you like to try coding all that?
Clypp
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Post by Clypp »

Instant death after teamkilling and yet you strive for realism? Friendly fire happens and while you may face questions in debriefing you don't drop dead on the battlefield.

I don't see how to eliminate bunnyhopping since there is no "climb" feature built into the engine to replace it. Perhaps disallowing jumps with 0 stamina may help a little. I rarely see bunnyhopping in PR and even vBF2 after the patch that disallowed jumping and shooting.
eziogsv
Posts: 8
Joined: 2006-12-29 21:51

Post by eziogsv »

eziogsv wrote: - no bunny hop
- immediate dead after a teamkilling, with +60 seconds of respawn
- +10 seconds after every death instead of + 1 second
I have forgot: immediate death and two hours of respawn time for the idiots that exceed the 120 messages in one minut..... :twisted:
Hfett
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Post by Hfett »

So wich "game" is realistic to you?
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Guerra norte
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Post by Guerra norte »

eziogsv wrote:I have forgot: immediate death and two hours of respawn time for the idiots that exceed the 120 messages in one minut..... :twisted:
I like you eziogsv, we must play sometime. :D
eziogsv
Posts: 8
Joined: 2006-12-29 21:51

Post by eziogsv »

Leo wrote:Esiogsv, would you like to try coding all that?
lol, shure I am not able to try this

I am a decent VB developer (mine is AA Watcher)

http://xoomer.alice.it/ezio2000/aa/AAwtcreng.htm

but I dont know nothing about game code... ty equally :wink:
eziogsv
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Post by eziogsv »

Hfett wrote:So wich "game" is realistic to you?
imho the perfect game don't exists, unfortunately

battlegroun europe is the better simulator of the world... what a pity for it indecent graphics, unacceptable in the year 2007, and the too much big map (300x300 real kms!!) for the few players

america's army surely, but after years has to upgrade itself... hoping in the 3.0 version with the new UT3.0 graphic engine

the new Armed Assault today is a disappointment, not only for me... hoping in some patches in the next future

in conclusion, I am looking for a good realistic game: I hoped PRMM was but... :(
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

PRM is only at version 0.4
complain at version 1.0 - right now the mod is still a work in progress, testing and implementing new ideas while raging against the engine that DICE built
On the plus side, there is only one other game in existence that encouraged teamplay by default like PRM (Plan of attack - hl2 mod). You will not find the same level of cooperation between strangers in an FPS anywhere else.
jackal22
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Post by jackal22 »

i have to say prmm is a lot more realistic then bf2 anyday and as has been pointed out is only at 0.4

still if you wanted a proper simulator where everyone just hugs cliffs with a sniper, because they are too scared to die, because the respawn is set to 1 hour, and you have to stay stuck in your little nest for 30 mins before any action occurs, why did you buy bf2 in the first place?

and one more thing, prmm is a mod, nearly everyother simulator game is that -a game. specifically made by developers with an almost unlimeted budget and a whole office full of people. prmm is made by devs in their own time.
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mrmong
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Post by mrmong »

Americas army isnt very good, PR > AA
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eggman
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Post by eggman »

We've never set out to make a simulator. Wouldn't be a sensible thing to do on the BF2 engine. However, show me a realism & teamwork oriented shooter with high fidelity graphics and combined arms capabilities that's better than PR ?

ArmA is certainly looking promising, but it's way more OFP than I expected and it really does need a good few months worth of patching. I'll be surprised if it's "ready" for a US retail release this spring. Imo, based on my current impressions, a spring US retail release is actually going to be a setback for ArmA.

wrt some of the ideas you have... +10 second per death... not gonna be a part of Project Reality.. not because we can't do it, because we don't want to.

wrt the # of players.. well.. PR is the most populated BF2 mod and, over time, has always been such. The state of mod playing players in BF2 is dire.. there's MORE people playing BF '42 than there is playing BF2 mods lol. EA pretty much screwed the mod community with the BF2 business model.

wrt where we are at in the mods development lifecycle.. well.. I would say that v0.4 is the first release where we are happy enough with the Infantry play that we can start to focus on the vehicles more than in the past. Not saying that the infantry dynamics in v0.4 are perfect... lots of room for improvement. But the basic class structure and kit limiting systems are pretty good. Nor am I saying there are no more improvements coming hehe.. lots of opportunity to improve the Infantry play.

But with v0.5 and beyond, we are going to start focusing on improving the vehicle combat dynamics as much as possible. I don't think we'll get as much done in a single release cycle as I'd hoped, but we'll be focusing on vehicles much more than in previous releases. Additionally we'll be attempting some stuff that is er.. I dunno.. sorta whacky and innovative just to see where it goes.

I played WWII Online (aka Battleground Europe) and was involved in the earliest closed beta tests of that (I believe I produced the first new user guide for WWII Online). Even that "simulator" has huge gamey elements to it in spite of the 1997 era graphics. I think I re-subbed for a campaign about a year or two ago.. it just looks too shite to be acceptable for me and the game play is not so brilliant that it makes up for the visual insult on screen in front of you.

So no intent to make PR a simulator. But we do intend to continue to improve it and maybe it will be more to your liking in future releases.
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

I like it hardcore so in a way I agree with eziogsv but he sets unrealistic goals for public gaming.
I waited forever to get games going in OFP back in '01 and I don't want that kind of downtime out of the game.
Higher respawn penalties for teamkills is a great idea and these guys have lots more up their sleeve.
This is like homegrown racing, only they are building a battleship in the back yard in their spare time, not a dirt track race car.
I'd be willing to bet if they ( EA ) let the Dev's "unhardcode" things, this game would go throught the roof in many ways.
But until then it's still the best place to get tactical gameplay with modern weapons.
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