GOOD SUGESTION TO MOD: A real utility for the Spec Ops kit

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BlackHawk
Posts: 1
Joined: 2006-12-30 19:29

Good Suggestion For Mod: A real utility for the Spec Ops kit

Post by BlackHawk »

Salute

Today, the unique utility for the Spec Ops kit is the Parachute, but I think in a sound supressor to aprimorate the utility of Spec Ops Kit.

Please, put a sound supressor at the Spec Ops main gun, like "Armed Assault". If the Spec Ops haven't a stealth equipment, how can I play hiden and stealth with my Spec Ops kit? In my first shoot I will be reconized :|

PS.: Sorry my bad english... I'm from Brazil and I speak a litle bit of english :-?
Last edited by Evilhomer on 2006-12-30 22:58, edited 1 time in total.
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

i always pic the spec ops kit when i want the binos
but a silencer is a good idea, it makes it stealthy and stuff :p
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

Yes. please add suppressed weapons even if you nerf the damage to achive balance.
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

uff i can see it already.. an army of stealth spec ops runnung and gunnung.
Aldo idea is OK, that kind if kit shud be defenetly go into limited kit section!
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wpgcivic
Posts: 396
Joined: 2006-11-13 15:16

Post by wpgcivic »

give spec ops a mp5 then that is silenced, that would balance it no? someway we gotta stop a whole army of spec ops, it really is starting to get to me
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DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Hate suppressed weapons.
Black-Hawk
Posts: 251
Joined: 2006-06-21 12:38

Post by Black-Hawk »

(how dare you steel my forum name! - lol although mine is Black-Hawk they are too similar lol)

I agree with your idea!
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

Why not leave the suppressed guns for the upcoming night map goodies. Where the Navy SEALs will have suppressed MP5s. Eh?
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

I like it too!
And I don't think it's a problem with balance because the M4 recoil is increased in v0.5
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Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

i dont like it, Spec ops should he binned all together and reaplaced by a more approriate kit.
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[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

I like the idea a suppressed weapon but maybe only in the officer kit. that would counteract the "army of silenced weapons". It would also make more people want to have that kit.
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Requestable stealth specops with silenced Mp5 for US, silenced AKs74u for insurgents, Mp5 as well for MEC?
Well, it's what I think would do good. Keeping the normal Spec ops.
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Xizor
Posts: 135
Joined: 2006-11-10 21:28

Post by Xizor »

You can't just screw a supressor on an MP5. People need to stop saying that, it's a whole new weapon, the MP5SD:

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And the MP5 is no more than a rapid fire pistol. It's weak, it fires 9mm rounds and is inaccurate.
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

yea its more of a pdw or police weapon and has no place in the hands of a frontline soldier other than tank crew.
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Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Question: On Socom Navy Seals Fireteam Bravo 2, the silencer's that you can equip your weapon with are heavy and light, when you read the description on them it says that they muffle the sound but reduce accuracy. WTF????????????????????????????????????????????????????????????????????
I thought that silencers kept or improved the accuracy, but limited the dammage that the slug does to the enemy. Which is right??
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

IMO if you give it silencers, spec ops should be a limited kit.
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Hitperson
Retired PR Developer
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Post by Hitperson »

perhaps specops as a limeted kit??
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JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

If the SF got the MP5SD6, it would have to be on urban maps. Like Xizor said, its 9mm. The range isnt amazing on them so it would be limited to CQB.
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eggman
Retired PR Developer
Posts: 11721
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Post by eggman »

Not too many SF operators carry MP5s anymore. And very few use suppressed weapons afaik, but it would fit the way the class *should* be played (as opposed to how it currently is with the M4).

Plus uh... hehe.. while game ideas are always welcome.. er.... 60% of the discussions on the forums revolve around the US, 30% around the UK and 10% take into account the MEC and PLA.. gets a lil tiring when folks repeatedly discuss how simple it would be to do "X" based solely on the view that the US or British factions are the only ones we need to look at.

We have some plans in place that sorta add a different perspective on the role of the SF class, but not for v0.5. If I told you about the plans I'd have to come to your house and kill you with a suppressed MP5.
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MasterTom
Retired PR Developer
Posts: 700
Joined: 2006-01-19 21:20

Post by MasterTom »

you'd be a specops at that period of time, right? :wink:
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