General discussion of the Project Reality: BF2 modification.
Hfett
Posts: 1672 Joined: 2006-06-10 20:50
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by Hfett » 2007-01-01 06:20
Last edited by
Hfett on 2007-01-01 18:40, edited 1 time in total.
www.joinsquadbrasil.com.br
R@ge
Posts: 413 Joined: 2006-06-12 17:32
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by R@ge » 2007-01-01 09:38
That was just awesome work....
What i really would appreciate was if you could edit your post and put in the name above some of the images.....
If possible... You have really done a great job here m8.....
Mekstizzle
Posts: 882 Joined: 2006-10-30 17:15
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by Mekstizzle » 2007-01-01 12:01
Some of those vehicles i've never seen before. Like that ground mounted minigun.
V3N0N_br
Posts: 592 Joined: 2005-08-14 16:12
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by V3N0N_br » 2007-01-01 12:30
Nice work Fett
I'd just change the category of the SUV and forklift to Neutral. That's my opinion hehe.
dunkellic
Posts: 1809 Joined: 2006-02-07 15:41
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by dunkellic » 2007-01-01 12:35
i´ve only seen them on a map during the 0.4 betatest where all vehicles were there to test ^^ (btw, why do the mec get a eurocopter Oo)
the_godfather
Posts: 16 Joined: 2006-05-12 21:43
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by the_godfather » 2007-01-01 12:49
dunkellic wrote: (btw, why do the mec get a eurocopter Oo)
Just wanted to ask the same....
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2007-01-01 12:57
dunkellic wrote: (btw, why do the mec get a eurocopter Oo)
its on greasy mullet...
bosco_
Retired PR Developer
Posts: 14620 Joined: 2006-12-17 19:04
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by bosco_ » 2007-01-01 13:22
Good job! I didn't even knew that some of the vehicles are in PR
UKARMYCADET
Posts: 229 Joined: 2006-11-19 19:46
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by UKARMYCADET » 2007-01-01 14:18
nice comperlation of images mate
'[5NFSO wrote: Thunder']i hear the chinese insurgents are gonna have push bikes, and on some maps they might even have baskets or bells (they cant have both as its too imbalancing)
dunkellic
Posts: 1809 Joined: 2006-02-07 15:41
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by dunkellic » 2007-01-01 14:29
'[R-DEV wrote: Rhino']its on greasy mullet...
i know, i´ve seen all of those before anyway
i just wondered...why do they get a eurocopter ^^
Mekstizzle
Posts: 882 Joined: 2006-10-30 17:15
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by Mekstizzle » 2007-01-01 16:52
Why are the fun things always on the laggy maps.
luizinhuu
Posts: 1294 Joined: 2006-04-27 00:03
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by luizinhuu » 2007-01-01 17:26
Mekstizzle wrote: Why are the fun things always on the laggy maps.
lol agreed 100000%
beautiful work fett, this is what i call a smart use of free time haha
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2007-01-01 17:30
dunkellic wrote: i know, i´ve seen all of those before anyway
i just wondered...why do they get a eurocopter ^^
euro copter?
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2007-01-01 17:32
Mekstizzle wrote: Why are the fun things always on the laggy maps.
no maps will be laggy in 0.5
Ive allready put 1 months work into reviewing, optermizing, etc every map in PR so you dont need to worrie about that.
Mekstizzle
Posts: 882 Joined: 2006-10-30 17:15
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by Mekstizzle » 2007-01-01 17:35
Eurcopter is just a company. The one Rhino posted is the Tiger. The one that was originally posted was the EC-635. Or something.
lol ty Rhino, i was wondering. What made the maps laggy in the first place?
Hfett
Posts: 1672 Joined: 2006-06-10 20:50
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by Hfett » 2007-01-01 17:38
Ok i will add names, but some vehicles i dont know the name so i will left a ? on top
www.joinsquadbrasil.com.br
dunkellic
Posts: 1809 Joined: 2006-02-07 15:41
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by dunkellic » 2007-01-01 18:18
Mekstizzle wrote: Eurcopter is just a company. The one Rhino posted is the Tiger. The one that was originally posted was the EC-635. Or something.
..
jup, the light recon heli that is shown on page one is a ec, i just wondered because i just think it doesnt fit the mec ^^
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2007-01-01 18:22
Mekstizzle wrote: lol ty Rhino, i was wondering. What made the maps laggy in the first place?
well i aint tested my tweaks sofar on OGM, i have hardly tested any maps ive doen sofar that will be upto the testers mainly hehe.
but my theroy is the main thing that made that map lag was the amount of tanks etc on the map. I totaly redid all the object spawns from scratch for that map as the CPIDs where all screwed up and was faster for me to do it that way than fix all that ****, then remove the ones that wheren't needed anymore