Field Dressing problem

General discussion of the Project Reality: BF2 modification.
Sneak Attack
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Joined: 2006-12-31 00:14

Post by Sneak Attack »

if your on top of a building it falls through the building for unknown reason
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Animalmother
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Post by Animalmother »

I can get it to work everytime, but it doesn't always stop the bleeding everytime which is realistic, luckily for me though Im rifleman and have unlimited bandages.
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jackal22
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Joined: 2006-11-18 20:18

Post by jackal22 »

I would rater have it act like a medi bag, ie. you hold it out and it will slowly give you 30% health back. then it would disapeer -no need to throw it down.
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{XG} non_compliance
Posts: 225
Joined: 2006-11-27 14:42

Post by {XG} non_compliance »

THEY WILL WORK EVERY TIME AND NOT FALL THRU THE FLOOR IF YOU DO NOT GET ON TOP OF THEM WHEN YOU TOSS IT DOWN. JUST TOSS IT DOWN AND STAND NEAR IT. It works -every- time for me.
WilhelmTell
Posts: 52
Joined: 2006-03-28 10:27

Post by WilhelmTell »

jackal22 wrote:I would rater have it act like a medi bag, ie. you hold it out and it will slowly give you 30% health back. then it would disapeer -no need to throw it down.
Good idea. At least it should heal one instantly, when tossed on the ground. Because when it falls through the ground it does it with some delay i think.

Regards
Sandy_Beret
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Joined: 2006-09-13 02:14

Post by Sandy_Beret »

What bugs me a bit is when you hurt yourself and use the bandage it doesn't seem to do anything sometimes, in the sense that when you jump off something and hurt your legs on landing or whatever - you never know if you really need the bandage or not... it seems
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ArmedDrunk&Angry
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Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

Another element to be mentioned is when you get killed in a hot fight and are revived, drop your FD so you heal up faster and the medic doesn't have to stand there unarmed while you heal.
This is only used when it's hot in the cap zone or you are taking heavy fire and waiting for the medic is dangerous.
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TheOldDog
Posts: 905
Joined: 2006-12-19 10:39

Post by TheOldDog »

Medi bag instead of throw down? An interesting idea... but it would have to look waaay different in deployment to a medi bag otherwise there would be too much of a risk trying to work out who was a medic and who was doing a 'patch job'.

Personaly I like this idea, it does away with extra things lying around on the battlefield cluttering it up, map holes and placement 'oddities', and more importantly it would encourage the use of people patching each other up rather then the situation we have now where 99% of the time people keep their bandages only for themselves.

It could get difficult depending on how the code worked, the last thing you would want is to be bleeding to death and try to patch yourself only to find when you pull out your kit it heals someone else passing buy. Still, I have died a few times from others running over my bandages I dropped for myself.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

i think maybe they could use the code from the vanilla ammo bags where you had that white bar that would move across and when it reached the end you got reloaded- and one ammo bag ammo disapeered.

i was thinking maybe use that principle, it has a bar that takes 3-5 seconds to complete and at the end you get 30% health of what ever.

or- morphine injection instead of the medi kit and the 3-5 seconds would be you injecting your self....

and finally, maybe not necessary but you could put a big '+' sign on the screen as a crosshairs for the medic bag, so if you pointed it at no one you would get healed, and if you did they would get healed.
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