Idea for a 'realistic' medic system

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BlakeJr
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Idea for a 'realistic' medic system

Post by BlakeJr »

I've been thinking about how to get wounded troops further into the game and perhaps more realistically than it is in vanilla BF2.

How about;
When a soldier is wounded any nearby soldier can grab him and pull him to a place where a medic can work to 'revive' the wounded trooper without having to work in the middle of a firefight.
While the wounded soldier is beeing pulled his respawn timer is suspended.

What good will this do?
My suggestion goes on with this;
A team that uses the above tactics for wounded soldiers will recieve additional teampoints.
A team that does not, just won't get any teampoints for "TeamMedicalCare".
Medics will still receive teampoints for their class whenever they use their medics kit regardless if they use the suggested tactic or work as usual.
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TerribleOne
Posts: 586
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Re: Idea for a 'realistic' medic system

Post by TerribleOne »

BlakeJr wrote:I've been thinking about how to get wounded troops further into the game and perhaps more realistically than it is in vanilla BF2.

How about;
When a soldier is wounded any nearby soldier can grab him and pull him to a place where a medic can work to 'revive' the wounded trooper without having to work in the middle of a firefight.
While the wounded soldier is beeing pulled his respawn timer is suspended.

What good will this do?
My suggestion goes on with this;
A team that uses the above tactics for wounded soldiers will recieve additional teampoints.
A team that does not, just won't get any teampoints for "TeamMedicalCare".
Medics will still receive teampoints for their class whenever they use their medics kit regardless if they use the suggested tactic or work as usual.

Somone might drag him forever making the guy sit to respawn a whole game.

Medics dont drag people because of a few reasons the easyest to explain would be if he has a fractured neck etc and you drag him then you just broke his neck. In reality you couldent magically heal somone with that so i understand your point but then again in reality you wouldent be 100% healed anyway.

If he was dragged the timelimit should still be there.
On with the additional points youd probably find people would pres drag then let go and heal leaving them in the line of fire still to be shot again. unles you had a minimum drag distance to be covered. :? : not sure
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Realistically, you'd put the guy on a stretcher and run him out and into a safe area.

Now, the safe area, this could work like this: Its a stretcher with an IV hooked up to it, and when you put the wounded guy on it, the medic can enter it like a vehicle, and when he holds left click, it very slowly heals him.

Problems with that include: I have no freakin clue how you'd get the guy onto eaither strecher when he is unconcious. it could work as vehicles and stuff if he is still an active player, but i dunno how to make it so you could drag the player around.
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waffenbaum
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Post by waffenbaum »

Better not try to do anything with that. There's no way it could be changed to anything more than it is now, because of all the complications. If anything, they might as well remove the revive and stick with medpacs.
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Figisaacnewton
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Post by Figisaacnewton »

Blood loss can be fixed stopped by bandaging, and giving an injection of morphine or something would nullify the blurr, ears rining, and that stuff.

thats my ideal medical system. no 'healing' you just can't do that. it doesnt make sense at all...
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waffenbaum
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Post by waffenbaum »

Hm, so loosing more than ½ of your health bar would result in slow blood loss? (and eventually death). That is a nice idea, and going near a medic would STOP the bleeding, but not replentish life?
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Figisaacnewton
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Post by Figisaacnewton »

Same as AA, getting shot , being near a nade, even being hit by richocheting particles released by a bullet impact near you, those make you bleed.

Bleeding takes a while, but you can bleed to death, also, bleeding, when you have not much blood left, your vision is blurry and black and tunnely

medic cant actually heal the bullet wound (make your health bar go up), but they can stop the bleeding (stop the blood meter from going to zero). again, same as aa, they should actually have to stop and bandage to guy, not just throw a bag at him.

here catch!
bam, hits the guy in the face

waaaah!!! *thud*

ooo... didnt see you were standing next to a window....
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BlakeJr
Retired PR Developer
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Post by BlakeJr »

Figisaacnewton wrote:Realistically, you'd put the guy on a stretcher and run him out and into a safe area.

Now, the safe area, this could work like this: Its a stretcher with an IV hooked up to it, and when you put the wounded guy on it, the medic can enter it like a vehicle, and when he holds left click, it very slowly heals him.

Problems with that include: I have no freakin clue how you'd get the guy onto eaither strecher when he is unconcious. it could work as vehicles and stuff if he is still an active player, but i dunno how to make it so you could drag the player around.
No, you got me wrong. I don't mean for the wounded trooper to be carried off to an aid station, just dragged off from the line of fire. Anything else will be too much for a game.

When you see a friendly soldier getting wounded and drop to the ground you can either
A) go out and drag him out of danger. Around a streetcorner for example.
For that you're team will earn x amount of teamwork points. IF the wounded soldier is revived, that is.

Or B) you can simply ignore the wounded soldier and let him 'die' to respawn. In this case your team will NOT get any extra teampoints.

If you choose B) a medic might still revive the wounded trooper but the team will not get the same amount of teamwork points.
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Figisaacnewton
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Post by Figisaacnewton »

if you arn't taking him to somewhere he can be helped, what is the point of dragging him around? i can understand getting points for healing him, but not for just draggin a half dead guy around...
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waffenbaum
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Post by waffenbaum »

Besides, going into enemy fire to get a KIA dosn't seem right. You'll only end up with two bodies instead of one. The bodies should just stay longer, so the resistance could be fought off before trying to heal the wounded.

Actually, when "dying" in this game, it seems like you just fall on your *** and yell medic. That's just plain weird, who becomes like a ragdoll after taking a slug to the face, and STILL be able to yell for medical attention afterwards?

This is was I'd like to call the "GI-Joe" effect from now on, which is making the ingame soldiers seem little plastic dolls instead of people made out of flesh, blood and bone, and we must combat this effect however we can.
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Super62
Posts: 92
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Re: Idea for a 'realistic' medic system

Post by Super62 »

Now days the wounded solider would be put onto a stretcher and loaded into one of these
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Or this
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waffenbaum
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Post by waffenbaum »

Both would ABSOLUTLY ROCK to have ingame, and rightfully they should be, honoring the brave medics and pilots who pick up and patch up our boys. But I'm afraid that the majority of the online gamers would look at both and see nothing but a big, fat TARGET!

"OMG no gunz! LOLOkekekek!" *KABOOM!"
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BlakeJr
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Post by BlakeJr »

Figisaacnewton wrote:if you arn't taking him to somewhere he can be helped, what is the point of dragging him around? i can understand getting points for healing him, but not for just draggin a half dead guy around...
The point is to 'preserve' if you like, the medics. Allowing them to help in a safer environment than in direct line of fire.
Now, mind you, You would not NEED to drag a wounded soldier behind cover in order to have him 'served' by a medic. I just think it could add more teamwork.

In real life, when a soldier gets wounded, is he left bleeding in the street to 'respawn' at his earliest convenience? No. If at all possible his squad will drag him to cover so that the medic can help him.
Then, and ONLY then, comes the question of medevac to an aidstation or MASH unit. Do they still call fieldhospital MASH units btw?
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BlakeJr
Retired PR Developer
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Post by BlakeJr »

waffenbaum wrote:Besides, going into enemy fire to get a KIA dosn't seem right. You'll only end up with two bodies instead of one. The bodies should just stay longer, so the resistance could be fought off before trying to heal the wounded.
What if we'd extend the respawn timer and disable the suicide function?
That would give a bit more time to fight off the attack/ambush.

Or we could remove respawn completely. One life per round.
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BlakeJr
Retired PR Developer
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Post by BlakeJr »

waffenbaum wrote:Both would ABSOLUTLY ROCK to have ingame, and rightfully they should be, honoring the brave medics and pilots who pick up and patch up our boys. But I'm afraid that the majority of the online gamers would look at both and see nothing but a big, fat TARGET!

"OMG no gunz! LOLOkekekek!" *KABOOM!"
How true. But couldn't scoring help with that? Hit a vehicle with a red cross/crecent and team pointswill be reduced by X?
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waffenbaum
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Post by waffenbaum »

But then suddenly the medic choppers would become the number one attack helicopter, being able to set down troops anywhere without fear of being shot. Not to be overly critical to the idea (which is great, at least in theory)

If the chopper counted as a target = it would be hunted relentlessly for points.
If the chopper didn't count as an enemy = It would be used to transport soldiers INTO enemy territory.
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BlakeJr
Retired PR Developer
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Post by BlakeJr »

waffenbaum wrote:But then suddenly the medic choppers would become the number one attack helicopter, being able to set down troops anywhere without fear of being shot. Not to be overly critical to the idea (which is great, at least in theory)

If the chopper counted as a target = it would be hunted relentlessly for points.
If the chopper didn't count as an enemy = It would be used to transport soldiers INTO enemy territory.
Just let the normal Blackhawks do the job. Fresh troops in, wounded troops out. No fuss no muss.
Though, I think that any form of transportation of wounded is not practical in game. Maps are too small and/or there are not enough human players to make a difference.

Which brings me right back to my original idea. Simply put, pull a wounded trooper to cover so a medic can work on him.
No, it's not realistic. But neither is leaving a wounded soldier in the street to die.
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keyser Soeze.KIA.
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Post by keyser Soeze.KIA. »

I think its a very nice idea.
There isnt allways time for a stretchers.

But maybe its to mutch wrk over this, dunno.
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow

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waffenbaum
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Post by waffenbaum »

Well, you're not exactly leaving him, since he vanishes into thin air after a couple of seconds. :)

And the carrying would need major coding, and would probably turn out really dorky (Thinking about how it would look ingame really cracks me up) You wouldn't be able use your gun, your movement rate would be less than 30% of your normal speed (Most people would have a hard time lifting a full grown soldier their own size WITH all the extra gear) and I don't really think modern medics would even consider dragging the wounded around like sacks of flour. Remember Medal of Honor: Pacific Assault? Throwing people over your shoulder and running willy-nilly with them like a suckling christmas piglet would hurt them lots more then just letting them die in peace.

The sensible thing to do would be to secure the area, and stablize the patient for moving on a stretcher. Possibly with neck braces if the injury has severed the spine.
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TerribleOne
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Post by TerribleOne »

Stretchers would not work. The time it would take for you to drag the guy and set him on a stretcher and take him wherever you could of healed 5 people doing it the old way.
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