I was playing a round on Mao on the PLA team and had the chopper. I was squad leader so people were spawning on me and hopping, but it seems that unless the chopper is perfectly flat, you hit the soldiers jumping. Much easier than any of the other choppers.
is there anything that can be done about this? its quite frustrating to have a teamwork score of -120
Exit locations of the PLA little bird equivalant
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causticbeat
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Animalmother
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causticbeat
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Mongolian_dude
- Retired PR Developer
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He is Right. Plus the cannons on this viechle (And the MECs equivelant) need to do ALOT more DMG against other vievhles(of coruse not heavily armoured).
The litlebird cannons seem to be able to kill and APC quicker than the A-10s cannon. The MEC's scout chopper needs to have a small area of effect(like the chinese) and do A HELL LOT MORE DMG to other viechles(Atm its about as weak as one single SAW).
Little bird rocket DMG radius needs to be trippled and more deadly. The Miniguns on the LB need to be toned down against viechles and put up against INF. Or for realisim you could Max the rate of fire, because it seems the M4 has a higher Rate of fire to me.
...mongol...
The litlebird cannons seem to be able to kill and APC quicker than the A-10s cannon. The MEC's scout chopper needs to have a small area of effect(like the chinese) and do A HELL LOT MORE DMG to other viechles(Atm its about as weak as one single SAW).
Little bird rocket DMG radius needs to be trippled and more deadly. The Miniguns on the LB need to be toned down against viechles and put up against INF. Or for realisim you could Max the rate of fire, because it seems the M4 has a higher Rate of fire to me.
...mongol...
Military lawyers engaged in fierce legal action.
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causticbeat
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