Bullet Crack Radius

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Bullet Crack Radius

Post by Animalmother »

Ok well after watching a lot of war footage, I came to the conclusion that the radius for the supersonic crack from bullets needs to be increased A LOT. Could someone do a little research into this and find out exactly how big the radius is and possibly have it implemented into .5?
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

I think that its been said that theyre being put back to how they were if you did them yourself in .32
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

this radius is really small. 1,5 meters around the player.
this is completely hardcoded. i did some research to go around this radius some time ago, but without any luck.
believe me, im the first who wants this radius way bigger than now....
Image
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Is it possible to make the suppresive bullet hit radius any bigger? For when a bullet hits close you get that effect.
LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

Sry but what means bullet-crack? shame on me!!! ^^
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Cyber-Couch wrote:Is it possible to make the suppresive bullet hit radius any bigger? For when a bullet hits close you get that effect.
I second that... would increase the use of the support kit.
Image
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Hopefully they get improved. The 0.32 soundmod did them better.
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

the 0.32 sonic boom soundmod was a cheater!

read this post in another thread for explanation about this soundmod.
Image
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

Can we make the crack louder. I mean loud enough to make you jump in your seat? Because right now they tend to get drowned out a little by other noises.
Image

I put the "laughter" into "manslaughter".
kurtmax_0
Posts: 164
Joined: 2006-07-10 13:34

Post by kurtmax_0 »

Even if the old one "cheated", it still sounded alot better. You know, most rendering techniques these days "cheat" on things to gain speed.. so don't rule it out just because it's not realistic. The only thing that matters is if it seems realistic...
DETROIT MADDOG
Posts: 17
Joined: 2006-12-29 02:55

i agree

Post by DETROIT MADDOG »

kurtmax_0 wrote:Even if the old one "cheated", it still sounded alot better. You know, most rendering techniques these days "cheat" on things to gain speed.. so don't rule it out just because it's not realistic. The only thing that matters is if it seems realistic...
i have to agree we need the realism thats why i switched to playing this mod in the first place it puts bf2 to shame so id rather have everything as real as possible :-D
Image




Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Turn up the whole volume of Effects and Sound to 10/10 on bf2 engine

And voice over to .25/10
Post Reply

Return to “PR:BF2 Suggestions”