Modelling

Making or wanting help making your own asset? Check in here
Post Reply
Surround
Posts: 609
Joined: 2006-12-10 23:49

Modelling

Post by Surround »

Hello! I'm pretty new to the community and for the mod, but I like both of them very much! I have posted few comments here and there.

After my army I started my studies in Finland. I'm studying photoshop/modelling (if I grow up i'll be a media-assistent).

I'm having a great time, but I'm bored to the tutorials what we do there all the time :( So, I'd like to make model for PR. Just for my own fun. But I dont know anything about game modelling.

I have already started modelling gazelle, but I need information what I need to know when modeling for BF2. Like how many triangles it can have? Do I have to make modulars? Do I have to look out for unneccessary vertex? etc.

I tried to watch tips for modelling, but didnt find. I would be pleased If Yoo could give some tips for modellers.

Thank you for comments and thank you for the mod you have made!
Saatanan hyvä modi!
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

give R-DEV Wybl a pm, he may be able to point you in the right direction ?
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Hey, good luck with you modelling.

http://bfeditor.org/forums/

these forums are for all Bf2 editing, go to the 3d section and you should find some good help.
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

Thanks a lot!

*edit HOLY CRAB! Theres tons of things to learn! Aaw, just have to do it :(
*PR DEVELOPER EARNED 10 RESPECT POINTS*
Last edited by Surround on 2007-01-02 23:15, edited 1 time in total.
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Generally keep as low poly as you can. I can't remember exact guidelines, but 6000 is probably about right for a helicopter. You'd have to ask a modeller for more info though... Wybl, Stigger or mattb might be the best people to talk to. Or bfeditor.org :)
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Learn poly modeling, get Ichi's tut (9 parts, this is only the first below):

http://halflife2.filefront.com/file/HL2 ... t_19;30003

Once you have that down, you'll definitely be a different modeler (for a new person, this tut is a days work probably).
Vaiski
Retired PR Developer
Posts: 894
Joined: 2006-07-17 23:29

Post by Vaiski »

I'd suggest learning basics of poly-by-poly or boxmodelling technique in general first. Don't start with any poly limits. It's going to be difficult to learn basics if you're trying to keep polycount in mind. Once you know how to make efficient highpoly objects, it's easy to move to realtime game graphics.

Check this forum for more info:
http://forums.cgsociety.org/
^Beginner-friendly and professional cg art forum.

Good luck and have fun :)
Surround wrote: Saatanan hyvä modi!
Kiitos 8)
Lähetä pm jos kaipailet lisätietoa.
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Surround wrote:Thanks a lot!

*edit HOLY CRAB! Theres tons of things to learn! Aaw, just have to do it :(
*PR DEVELOPER EARNED 10 RESPECT POINTS*
Because Duckhunt is a sniper, he gets and extra 50points for the long range love.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

This is what i have done this far.

Image

Image

Image

Image

Image

I want you to know that everything is really wip.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

great start :)
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

I'm going to say something very soon...




*DOUBLE POSTman 2 twinbrother postman ninjas fight against the evil Doublepost samurai.

Will they have the courage to battle against him? See next episode.

Coming near future to your forum.
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

Thanks, but they arent really so great :wink:

The body and head are from a tutorial, so I really can't say im done them my self. But that start of the heli and the house are made by me.

That house is now my main project. But I rather would be modelling that heli :(
Post Reply

Return to “PR:BF2 Community Modding”