We released 0502 to test yesterday.
We're uh.... hehe....... probably going to have defined a somewhat completely new game to a large extent over the next 2 releases. Still a good chunk of work to do on the 0.5 release, but we're still shooting for a January release.
This test build includes some major changes to the spawning mechanism in BF2.
Said it before .. saying it again .. the "Brit Monkey" was a big one. I don't think any of us ahd any idea how much work was required to model a new faction in BF2 (keep in mind we're a first time mod team).
But that monkey is starting to go away and we're starting to be able to look at some of the more fundamental changes to BF2 that will really redefine the game significantly over the base BF2 platform Project Reality is built on.
I believe the major changes we are implementing will take v0.5 AND v0.6 to get completed (and probably need one more release afterwards to polish things up). But we're making really good progress in overhauling some of the stuff about BF2 mechanics that we don't like.
Ultimately we're looking to put much more control of the game into players hands and, as a result, make for a much more dynamic and player driven battlefield.
An obtuse update lol .. but an update nonetheless




