Project Reality Mini-Mod 0.1
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3FJ_Werner
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CobraPhantom
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keef_haggerd
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BlakeJr
- Retired PR Developer
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waffenbaum
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TAW_Doedel
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Super Six Three
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Re: Project Reality Mini-Mod
Remember there is 2 ways to get down without para,land or fastroping (if u added it)requiem wrote:
The Dev team at Project Reality has decided to release a Mini-Mod which will be entitled PRMM (Project Reality Mini-Mod). This will bring a significant amount of changes to the current in-game systems. In the purpose of releasing this mod as soon as possible, we are planning the first release of PRMM towards the end of this month, if not earlier.
The standout features are as follows:
- Kill & Hit Indicator removed
- Weapons Damage increased
- Reticles removed
- Parachutes removed
- Adjusted Physics of Vehicles and Characters
.... full Changelog will be released shortly before PRMM.
Furthermore, we will have this mod hosted on our Project Reality Public Server, powered by www.gameservers.net . It will accomodate 32 players and will require you to have the PRMM files installed.
In the meantime, feel free to join our community as well as observe all our work in progress renders. Registered users will also be notified of all updates as soon as they happen.
Website: https://www.realitymod.com
Community: http://realitymod.com/forum/index.php
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Figisaacnewton
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it is possible to code fastroping into BF2. there i said it. stone me if im wrong, but if they can do it in the expansion (expansion is basically a mod you pay for, and is never updated), then its possible in the engine, and with enough python code hacking, you can do it. i am convinced now that it will be in PR, probly not PRMM, but definetely in PR at some point.

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waffenbaum
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CobraPhantom
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IRT waffen Same here
IRT to Fig But to make you feel better, im sure it will be availible to mods when the MDT is released ( and everyone can scan through the code) or when BF2:SF comes out, they can probably alter the code off that.
I seen the screens of when DC tried it for BF42, looked like it worked but it was obviously too buggy. Point said, if they can do that a few years ago, it can be done now, one way or another.
IRT to Fig But to make you feel better, im sure it will be availible to mods when the MDT is released ( and everyone can scan through the code) or when BF2:SF comes out, they can probably alter the code off that.
I seen the screens of when DC tried it for BF42, looked like it worked but it was obviously too buggy. Point said, if they can do that a few years ago, it can be done now, one way or another.





