Which Comes Next?
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-=ToD=-KNIFE
- Posts: 268
- Joined: 2006-12-04 22:41
Which Comes Next?
Having Read on the New Release of Searching for a better Game i have to say to the Devs they should look at Valves Half Life 2 game as its Engine is fantasic, ive seen Mods combine FPS and RTS (lay mans terms: First Person Shooter and Real Time Stratagy) And Theres Millions of thing you can do with it, heck ive seen some real cool things, say like, you want more guns? Knowing of the Bf2 Limits to what you can carry ive seen on that Engine you can Simply make a Gun Rack and Equipment stand and Select what you plan to use.
And you can have Big Maps and Large Battles Heck if you can think of it you can do it with that Engine, this is just a Suggestion so please... dont hurt me.
And you can have Big Maps and Large Battles Heck if you can think of it you can do it with that Engine, this is just a Suggestion so please... dont hurt me.
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Thunder
- Posts: 2061
- Joined: 2006-05-30 17:56
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
Insurgency HAS taken a long time. From what I understand, the beta testers seem to label it as playable, but we wont get our hands on it for a while.
While I have never played Quake Wars, I have seen screens and it will be a bit better IMO, then with this engine. The most mod freindly game though is Operation Flashpoint, and the successor, Armed Assult. (which the release date is next month for Europe and America) I dont know why we arent moving to that engine.
While I have never played Quake Wars, I have seen screens and it will be a bit better IMO, then with this engine. The most mod freindly game though is Operation Flashpoint, and the successor, Armed Assult. (which the release date is next month for Europe and America) I dont know why we arent moving to that engine.
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-=ToD=-KNIFE
- Posts: 268
- Joined: 2006-12-04 22:41
ok sorry bout that was only a Suggestion oh and ive played a Good Mod on it called Empires which is not Corridor Battles its open air warefare in large areas, and its pretty good, you can actually choose Engine, Armour, and Main and Sub Guns on your tank before it even spawns but anywhay let this thread die now
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Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Talking about big battlefields, "1944 D-Day Operation Overlord", would be an interesting project for the PR Devs: http://www.1944d-day.com/
Here's a FAQ in their forum about making it modifiable:
http://www.1944d-day.com/forum/showthread.php?t=1647
Here is second entry dealing with modding:
http://www.1944d-day.com/forum/showthread.php?t=1513
And another interesting tidbit regarding mod support:
http://www.1944d-day.com/forum/showthread.php?t=1512
Here's a FAQ in their forum about making it modifiable:
http://www.1944d-day.com/forum/showthread.php?t=1647
Here is second entry dealing with modding:
http://www.1944d-day.com/forum/showthread.php?t=1513
And another interesting tidbit regarding mod support:
http://www.1944d-day.com/forum/showthread.php?t=1512
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
I vote for the UE3 engine. (mod of UT2007) Quake wars maps are much smaller, max 2kms. I think we are going for an integrated infantry/vehicle combat experience.
http://www.unrealtechnology.com/html/te ... ue30.shtml
Go for UE3, also, buy me a new graphics card so I can play it.
http://www.unrealtechnology.com/html/te ... ue30.shtml
Go for UE3, also, buy me a new graphics card so I can play it.
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10





