Squad Leader -> Commander VOIP

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Rusty_FunP
Posts: 102
Joined: 2005-11-09 12:39

Squad Leader -> Commander VOIP

Post by Rusty_FunP »

Is it possible to tweak how the VOIP works?

Since the commander is becoming more and more obsolete, as squad leaders take more responsibility of the overall tactics, could the voip be tweaked so that the default button for communicating with commander would be used to communicate between Squad Leaders?

This would ease the commander's job as well, because he wouldn't have to relay messages between SL's in a pinch, and concentrate on whats important. Overall tactical deployment.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

I don't think the commander should have less work. Would only encourage him to rush to the flags because he wouldn't have that much to do. As I see it the commander should just go prone under some tree on the corner of the map and lead all of the squads etc and not go all rambo and end up getting killed.

But having a DIFFERENT button for communicating with squad leaders would also be good, (though I'm pretty sure this can't be done) but the SLs definitely need to have the ability to stay in touch with the commander.
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

I dunno, he may have a point, I've all but given up going commander. You try your hardest to coordinate squads but you get one SL, maybe two if your lucky that actually listens to you.

Other times, when I'm SL, the commander never says a word to me....so really, what is the point in a redundant commander?
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"Cover me, I'm eating Pasta"
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

As i see it the commander is the only one who needs to decide if i.e. 2 squad leaders should be able to communicate together.
This would not only be realistic in term of Real Life command decision-making, but also illustrate the different radio frequencies available in a RL platoon unit.


When it comes to commanding in PR i think it would give the commander more flexibility in any organizing of the battle, when he/she can put several squad leaders in 1 channel together.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

squad to squad communication has already been suggested (by me :D ), but it seems hardcoded, so apparantly no :(
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Rgr Dunkellic, good suggestion. Sad its hard coded.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

What I'd love to see (hear) is SL > SL comms
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

yeah, basically, that´s what´s perhaps lacking the most, in concern of communication - right now the best possiblity is simply to type "ALPHA IS GOING TO ATTACK - BRAVO PLS DEFEND", or, if you´re lucky and there is a commander to ask him over voip to tell the other squads what you´re going to do.
but if i as squadleader could tell the other squadleader exactly what i´m planning, that would be just awesome
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Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Post by Duke »

i suppose the only hope you have for something like this is using ventrilo or TS.


Cant see this being introduced im afraid.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

The commander should be the transfer point for comms between squads.
I try to remind the SL that I will relay any info to another SL.
The Dev's have said there are new tweaks to the CO's position so we have to wait and see.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

CO is vital. IN real proper pub games as a SL my brain is racked, to put it simply. SL's have to plan and fight to a degre squad member never has to and the CO relieves SL's of some of the thinking, i dont have time to explain to all the other SL's what i am doing, controllign my "Class" (often like teaching) is enough!

A SL to SL channel would be nice BUT is far from necessary, a channel that communicates all voip to every one in 10m would be far more usefull.

PS> Armed drunk and FUzz - when do you nomraly play and on what serverrs - never seen you!
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I rarely play as AD&A, it's usually (3FJ)Armin or **Stems and Seed**.
But its the low ping, players and map that make my intial choice.
I don't really care for EJOD and that usually gets me to switch servers.
But even if the CO doesn't get much feedback from SL I feel that giving a constant stream of enemy positions is very helpful.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

: )
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

i am usually in:

gloryhoundz west
WNx
PIT
TNT
soraflair
Posts: 394
Joined: 2005-09-12 20:31

Post by soraflair »

Unfortunately this is hard coded, and is not possible.
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