Exactly how does the point system work?

General discussion of the Project Reality: BF2 modification.
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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Exactly how does the point system work?

Post by Mekstizzle »

Well.....i've come to the conclusion, after a couple of months of playing this mod, that the points system is different from vBF2. ;)

But how does it work? All i've sussed out so far is that:

Kill = 4 Points
Flag Cap = 16 Points
Flag Cap Assist = 8 Points


But wait!

Sometimes i get points for doing nothing. WTF?! :shock:

So how does it work? Does it even work? :neutral:
mammikoura
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Post by mammikoura »

lol. In the beginning I thought it might give you points for staying alive. But then I don't know since sometimes I seem to get points (well think so because I've gotten a new rank on multiple occasions) when just lying there critically wounded on the ground waiting for a medic.

So yeah, the does it even work is a good question. :D
To me this really doesn't matter too much, but I guess it wouldn't hurt to find out.
GeZe
Retired PR Developer
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Post by GeZe »

it matters on what you kill. more points for vehicles, planes etc, if the person you killed is a SL or Commander, if they have a high kill/death ratio etc. and also the range of the kill if you are a sniper
Wasteland
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Post by Wasteland »

You get points when your squadmates get kills. That's why you up ranks for no apparent reason.
Originally Posted by: ArmedDrunk&Angry
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MMad
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Post by MMad »

JP*wasteland.soldier wrote:You get points when your squadmates get kills. That's why you up ranks for no apparent reason.
This is why people who stick close to their squadleader and squadmates tend to get higher scores.
dunkellic
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Post by dunkellic »

damn, i cant find it - anyways, the changelog for the pointsystem is in one of the old 0.3 release threads, but it may have been delted because i cant find it
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e-Gor
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Post by e-Gor »

If it really matters that much to you, go and look at the threatandworth.py and see what you can figure out :P

The points you get for kills are calculated based on the percieved threat of your opponent - The enemy commander as a sniper in an M1A2 would get you more points than a random grunt with a 1:10 kill :d eath ratio. Then you get minus points for losing key assets (tanks, apcs, etc.) And a few more things on top of that.
Wasteland
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Post by Wasteland »

Oh wow! So you get more points for taking out high K/D targets? That's awesome.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
e-Gor
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Post by e-Gor »

I think so... not entirely sure though.
.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

And you get stupid scores of 150+ points for 1 kill etc when you do the least for the team by playing the least teamwork orientated class in it.

(i.e. sniper with the ridiculous score multiplier)
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Zrix
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Post by Zrix »

From the 0.3 changelog:
You might be wondering how we managed to calculate the corresponding point values. The concept is rather simple. The target’s rating is a derivation of a target’s designated threat priority (listed below), and a calculated worth value, (which is calculated based on kills, deaths, and overall score, as compared to an average player in the game).

Simply put, the lower the threat rating of an attacker, and the higher the threat rating of the attacked, then the higher the kill bonus will be.

The current threat hierarchy has been presented below (in descending order, starting from the greatest threat):

a) Fixed-wing aircraft
b) Armored vehicles
c) Helicopters
d) Commanders
e) Squad Leaders
f) Transport vehicles
g) Snipers
h) Air defense installations
i) Artillery pieces
j) Ground defense installations
k) Parachutists (Airborne units)
l) Typical soldiers

The scores for each ascending threat are cumulative, as they build upon the point value of the previous.

However, the new point system is not only limited to the ‘Threat and Worth’ procedures. Below is a list of additional point system modifications:

a) Destruction by the use of a remote controlled weapon. 12 points
b) Killing another player. 4 points
c) Reviving another player. 4 points
d) Receiving a driver kill assist. 2 points
e) A kill assist where you target the victim. 2 points
f) A typical kill assist. 2 points
g) A kill assist when you are in the passenger seat. 1 point
h) Team vehicle damage. -1 point
i) A team-kill by artillery. -1 point
j) Team damage. -2 points
k) A suicide. -2 points
l) A team-kill. -8 points

- Healing, ammo distribution and repair points will still yield points.

- If you are in the vicinity of either your commander or squad leader, you will receive a 25% additional point bonus, and if you are in the vicinity of both, you will receive a 50% point bonus!

- Commanders cannot score from ordinary soldier activities, but rather through commander-exclusive tasks. However, the rewards for these tasks are great.

- At the end of the round, players will be rewarded based upon their survival rating. The more enemies that were killed, and the less deaths you sustain, the higher your bonus. Victim bonuses vary according to the mode in which they died.

- Team-killing an objective in the ‘Extraction’ or ‘Objective’ game modes will result in a -25 point penalty.

- Flag capture values have been modified, and are displayed below:

a) Flag Capture 16 Points
b) Neutralize Flag 8 Points
c) Flag Capture Assist 8 Points
d) Neutralize Assist 4 Points
e) Flag Defense 8 Points

- When a teammate scores a point, you will receive 25% of its point value.

- When a squad member scores a point, you will receive an additional 25% of its point value (50% total).

- Penalties, however, are not shared to teammates.

- Snipers receive bonuses based on the distance that the kill was made, with the specifics listed below:

50m = 50%
100m = 100%
150m = 150%
200m = 200%
250m = 250%

Note – Bonuses will continue to stack by 50% for every additional 50 meters added to the kill range.
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jackal22
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Post by jackal22 »

makes sense, on jalalabad i got a almost ridiculous score in under 5 mins sniping from near the hotel at the usmc trying to cap the second most forward flag (the junkyard?)
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Clypp
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Post by Clypp »

I wiki'd the scoring into the guide.
Mekstizzle
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Post by Mekstizzle »

That's quite a cool way of doing it. Nicely done devs.
AgentJadeD
Posts: 299
Joined: 2006-03-26 18:07

Post by AgentJadeD »

How come my stats wont update. Ingame Im a Gunnery Sergeant. But my stats say Sergeant. Anyway to update it
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