Minimum [PR] Standards - Server Settings.

General discussion of the Project Reality: BF2 modification.
Darkpowder
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Joined: 2006-08-30 22:00

Minimum [PR] Standards - Server Settings.

Post by Darkpowder »

Just to expand on and consolidate what was said on another thread off topic in passing.

I feel that it is the responsability of the players of this mod to do something about the servers that have set a 1 second respawn time, and are trying to make [PR] back into vanilla again.

I quote this one player
luizinhuu wrote: but i suggest you guys to not play at ECGN, there are a bunch of other servers and that fast-respawn sh*t just makes the game feels a LOT more like bf2vanilla, thus it attracts a lot of vanillatards making the gameplay poor
Mongol and I came onto a server matching this type of description, just by chance the other day, and were appauled to say the least.
I forget the name. I'm sure the dev team know which one it is.

thoughts?

Perhaps the [PR] Team, can have a quiet word with some of these people - hells... heavy tactics even. If we don't we wont have the slow education and learning process that is necessary and will eventually help BF2 vanilla players make the transition.

alternative, lets have a passworded regular server with large, longer respawn times.

It doesn't really affect me much as i generally hook up with my [PR]RFAD| and occasionally the ARRC enemies for decent teamplay. But for newcomers to this mod i feel sorry for you.

In my experience those who can't deal with [PR] leave, and dont come back.

Lets not have some poor server settings give these newcomers the wrong idea.
Leo
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Post by Leo »

You know what you should do? Not play on those servers! Are you paying money for them? Nope, their money, their choice.
tHa_KhAn
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Joined: 2006-12-14 18:12

Post by tHa_KhAn »

Any support for the mod is a good thing. Last time I was on ECGN it had the progressive spawn time. I know they experiment alot with server settings so you may have caught them on a bad time. Also the problem wtih ECGN is that it's one of the few US servers that gets full regularly. The large #'s attract the vanilla noobs more than the respawn time. That's not advertised so how would they know? I look for 64 man server/maps with about 20-30 people on them. That is alot better than a full 64 IMHO. Remember the noobs are always going to find a full server to get more action and stats.
Mekstizzle
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Post by Mekstizzle »

I hated the whole ranking BF ROE bullshit in vBF2 with its rules. Just let them do what they want it's their server. Maybe they like PR becuase it doesn't have the shitty random deviation and weak guns of vBF2 but don't like the long respawn times. Just let them do what they want, so what. Mod communities are supposed to be more freindly than DICE/EA smacktards.
Hfett
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Joined: 2006-06-10 20:50

Post by Hfett »

i dont like playing at ecgn anymore because of the fast respaw, only play there when there is no other server populated

and when i join i do things like this:
http://www.youtube.com/watch?v=rtGvu-Ew0Jg (luizinhuu was on the car with me while we tried to run over some dudes)

But like they said it is theyr server, they can do what they like
All we can do is join other servers and play with teamwork and hope the newbies join our game instead of theyr

Usualy when our brazilian server is not online we try to play at glory west or south

It used to be worse with even faster respaw
i made this topic a while ago
http://realitymod.com/forum/showthread. ... ast+respaw


at least it is not 10 seconds anymore and the noobs get to know the mod before geting to "real" PR
Last edited by Hfett on 2007-01-08 15:14, edited 1 time in total.
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JohnnyPissoff
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Post by JohnnyPissoff »

Heh...well guess what, the long respawn time is a "noob-o-meter" it actually filters out the vBF2oobs from the very start. A couple rounds of long respawn and the nervous little Ritalin+sugar high vBF2oobers split back to mamma EA/Dice and hopefully never come back. The vBF2 players that come over to PR looking for a more reality based experience patiently endure and stay. So yea I strongly believe in boycotting or pressuring the pimped out servers to reform to standards just for the sake of the "noob-o-meter" filter.
IAJTHOMAS
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Post by IAJTHOMAS »

Maybe you could ask that a little note be put on the server loading screen to let people know that its not being played in the recommended way, to let new people know. But other than that its their server, their money, their rules. I avoid short spawn servers.
Dunehunter
Retired PR Developer
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Post by Dunehunter »

I kinda liked the long respawn times from the start, gives me time for mad dashes to the bathroom and stuff like that.
Cyber-Couch
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Post by Cyber-Couch »

Not sure when you guys played on ECGN last.. but it doesn't have fast respawn anymore. Last two weeks I have been playing it doesn't have fast respawn. Unless you consider 30+ seconds a fast respawn.
[PR]AC3421
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Post by [PR]AC3421 »

I have played in ECGN a few times, during wich it was about 2 weeks after .4 was released and there was alot of new people asking questions. My eye cought some interesting text in-game...

Admin -"No, team work is not required on this server" Just do what you want"

Me- "Wait, who are you talking to admin"??

Admin - "Some guy who asked if we have to use teamwork"

Me - "he shouldnt have to ask that."

Admin - "Why?? Just because its a "reality Mod"??


What an idiot. The ECGN community (wich was a huge supporter of vBF2 when it came out) actively "does not" condone teamwork, they say it is not required, even in PR. This pisses me off. Every time I join there server, I always make a scene with the admins how they dont really care about PR and they need to be repromanded of there server. Dont give me that "they pay for it" bullshit. I hate that fucking attitude. I dont give a shit if they pay for it. If your gonna pay money for a god damn server on a fucking computer game, at least respect the way it is intended to play. I think PR should be able to screen people before being allowed to have a public server.
MrD
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Post by MrD »

Well, servers can try out all types of gameplay that includes increasing or decreasing settings that are far from the norm.

This can help towards creating a finished product by showing exactly what can go wrong, or in limited case what can go right!

The server admin will be learning the slow way what the testers for PR found out originally, they may even catch something that was passed over for any number of reasons.
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DirtyHarry88
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Post by DirtyHarry88 »

There are 2 main servers I play on, not really through choice but because they are the only ones with good numbers and ping, they are the .:iGi:. one and Thor's Brigade.

No problems whatsoever with these.
WesleyS
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Joined: 2006-06-01 15:51

Post by WesleyS »

'[PR wrote:AC3421']I have played in ECGN a few times, during wich it was about 2 weeks after .4 was released and there was alot of new people asking questions. My eye cought some interesting text in-game...

Admin -"No, team work is not required on this server" Just do what you want"

Me- "Wait, who are you talking to admin"??

Admin - "Some guy who asked if we have to use teamwork"

Me - "he shouldnt have to ask that."

Admin - "Why?? Just because its a "reality Mod"??


What an idiot. The ECGN community (wich was a huge supporter of vBF2 when it came out) actively "does not" condone teamwork, they say it is not required, even in PR. This pisses me off. Every time I join there server, I always make a scene with the admins how they dont really care about PR and they need to be repromanded of there server. Dont give me that "they pay for it" bullshit. I hate that fucking attitude. I dont give a shit if they pay for it. If your gonna pay money for a god damn server on a fucking computer game, at least respect the way it is intended to play. I think PR should be able to screen people before being allowed to have a public server.
First off we started our server no sooner than two weeks after V .04 was released, we are still learning the game, and learning/implementing new rules at all times. Originally the spawn time was set to 15 seconds because one of our senior admins forgot to unclick the ranked server option in BF2CC, since the server was previously a BF2 ranked server.

With our server teamwork is not a requirement. We try to work together as much as possible and if you ever got into an ECGN/Muffdivers squad you would understand that. We(ECGN) are not about to start kicking players because they are not utilizing every inch of teamwork that this mod has. We are still learning PR ourselves, and try to be as friendly as possible to new players to the mod. Some players get out of hand and if they are clearly detrimental to the team we get rid of them. At ECGN you do NOT have to use VOIP, you do not have to join a squad, With that said these things help emensly and I don't see how people do without them.

Our Spawn time is at 30 seconds PLUS 1 second for every time you die in battle. I have yet to find a server with a longer spawn time.

ECGN did and still does fully support Vanilla/SF BF2, its a game it has its twerks and screws loose and a ton of people who still love the game, nothing wrong with most of those people. Sorry we support a game that I am sure you played.
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eggman
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Post by eggman »

We have a default set of configuration parameters that servers will run if no edits are made. Those parameters are far beyond what most other mods specify in their configuration settings.

If server admins want to alter those settings, they are free to do so and there is little we can do to prevent that without making the mod a chore to administer.

What I would like to see is 2 sets of server standards:
1. Recruit
2. Veteran

And get server admins to include those "keywords" in their server name.

Whatever the case.... more folks playing the mod is a good thing. Some of those "Recruits" might decide they want to become "Veterans" one day.

So let's not get into bashing server admins who are spending their time and money running PR servers please.
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Duke
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Post by Duke »

'[R-DEV wrote:eggman']We have a default set of configuration parameters that servers will run if no edits are made. Those parameters are far beyond what most other mods specify in their configuration settings.

If server admins want to alter those settings, they are free to do so and there is little we can do to prevent that without making the mod a chore to administer.

What I would like to see is 2 sets of server standards:
1. Recruit
2. Veteran

And get server admins to include those "keywords" in their server name.

Whatever the case.... more folks playing the mod is a good thing. Some of those "Recruits" might decide they want to become "Veterans" one day.

So let's not get into bashing server admins who are spending their time and money running PR servers please.
I really like that idea.

How would it be implemented? With passwords on the veteran servers and none on the recruit servers?

Or just let the new players be a bit too frightened to play on a veteran server?
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MMad
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Post by MMad »

'[PR wrote:AC3421']I think PR should be able to screen people before being allowed to have a public server.
Eh, hell no. Live and let live.
Wasteland
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Post by Wasteland »

Well, I can understand the points of view of both sides. On one hand, you've got the fact that hey, it *is* their money and their server. If you don't like it don't play there. Maybe the smacktards seeking out low spawntimes will eventually try longer spawn times and realize the level of play that fear of death brings is actually preferable. And besides, I know of no servers except Tactical Gamer (and I haven't seen them up in a while) and PRw (maybe I'm wrong on that one) that actually *require* teamwork.

On the other hand, there is the concern that servers with a lower spawn time will attract the kind of player we don't want in PR. I played a game recently, can't remember where, it was Road To Jalalabad with 64 players. There was absolute chaos, with people running all over the place, GL rounds going off everywhere, and people spamming the text with "What are you, 12?" "Your momma's 12" "STFU, *****" "Nice comeback" "Better than your's" "OMFG you're such a fag!" and so on.

Not fun.

And I really am aprehensive about anything that encourages more people like that to come to our beloved mod.

So how do we decide what is fair? Is it the DEVs' place to decree what server settings can be used, considering that servers are paid for by their owners, and not the DEVs?

Whether they want to or not is up to them. But I would argue that they have the right to, at least in a moral sense. For two reasons.

1) While the server admin pays for the server, he also depends on the software created through the DEV team's hard work. Therefore he is bound to abide by the principles set by the DEVs, or find another game to host.

2) The principles of liberty would suggest that a server can define the style of play taking place on his own server, as long as it does not adversely affect the style of play on other servers. If low spawn times bring more smacktards to the mod, that has a direct negative impact on all servers.

So there you have it. It's up to the DEVs.

Personally, while I don't think that "all new players are good players", I also would hate to see the DEVs use any heavy-handed imposition of rules. I think the way to handle the situation would be for some servers (i.e., the "veteran servers") to have more contraints, such as passwords, mandatory teamwork, even high death penalties, etc. That way the nilla-tards can have their two shot kill frag-fests, but will be strongly discouraged from bringing that shite our way.
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mattcrwi
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Post by mattcrwi »

I thought you people wanted to this community to grow? ... that includes vBF2oobers. If you try to make people play the way you want the mod to be played, this mod will never grow. I prefer 15+ spawn times. I've played a good many hours of this mod and the 30+ spawns are the one thing I really hate about it... thats my preference and if you guys make people like me play it your way I'm going to find something else to play.
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Wasteland
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Post by Wasteland »

I don't necassarily care if there's more players on not. There's enough for a full server in north america? I'm happy... now I'm just concerned about quality of play. But that's me personally.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
eggman
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Post by eggman »

BF2 mods have a very fragile sized player base. So we'll never *force* anything upon players / server admins. As noted we "ship" with more settings specified than any other BF2 mod I've seen.

About the only thing we can really do to "force" settings would be to require that all servers are "ABR" enabled, which some server admins are just NOT in a position to do.

But canvassing the community on "recruit" and "veteran" settings and hoping server admins adhere to the request is a good idea. But revoking the right to run a server if they don't would be a bad thing for growing the already fragile player population.
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