Tomahawk Missile for commander on coastal maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SpetsnazFox
Posts: 15
Joined: 2006-04-04 16:52

Tomahawk Missile for commander on coastal maps

Post by SpetsnazFox »

what about a Tomahawk cruise missile instead of artillery on maps with sea (since it's launched by naval units)

it should be more powerful than artillery but with a longer time to reload.

you don't even need to model a ship/submarine for this because the ships can be "just further away" and not on the actual map
Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

bee suggested before, along with other alturnatives like morter barrages or air strikes
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dunkellic
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Joined: 2006-02-07 15:41

Post by dunkellic »

yeah, thought about missile strikes too - thing is, they should be very precise and should have much less splash damage than artillery - also, it would be cool to get an artillery system similiar to poe2s ^^
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robbo
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Joined: 2006-10-25 15:14

Post by robbo »

The tomahawk is used for taking out enemy buildings and bunkers, correct?
So its a precise weapon, wouldnt it be better to have a carpet bombing type arty or Mortor strikes.
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

robbo wrote:The tomahawk is used for taking out enemy buildings and bunkers, correct?
So its a precise weapon, wouldnt it be better to have a carpet bombing type arty or Mortor strikes.
I'm with this man.
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Michael_Denmark
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Post by Michael_Denmark »

Well...why not use tactical nukes in the game? It sure would be some fast rounds if we were to use them.

64 Kills in one strike right? Big bada boom.
Of course 32 of these would be Team Kills, but still.... a lot of kills.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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WNxKenwayy
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Joined: 2006-11-29 03:16

Post by WNxKenwayy »

Cruise missiles aren't really used in a tactical support role like you encounter in game. They are used to soften the battlefield so to speak. Get a JDAM or something maybe, but a Tom. is just unrealistic.
Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

dunkellic wrote:yeah, thought about missile strikes too - thing is, they should be very precise and should have much less splash damage than artillery - also, it would be cool to get an artillery system similiar to poe2s ^^

missle strikes if unguided are not that accurate, the MLRS is used on mass to flatten areas about 1km wide.
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Animalmother
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Joined: 2006-03-26 03:31

Post by Animalmother »

'[5NFSO wrote:Thunder']missle strikes if unguided are not that accurate, the MLRS is used on mass to flatten areas about 1km wide.
Ever seen futureweapons? :razz:

http://link.brightcove.com/services/pla ... d=44108056

You're thinking of like katyusha rockets or something, its the 21st century. :P
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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Hitperson
Retired PR Developer
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Post by Hitperson »

shove some smart pigs (JSOW's) in game!!
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Vega
Posts: 54
Joined: 2006-11-28 07:37

Post by Vega »

Michael_Denmark wrote:Well...why not use tactical nukes in the game? It sure would be some fast rounds if we were to use them.
I totally agree with Michael.


But seriously I like the idea of tomahawk missiles but it would be eve more annoying than artillary strikes. One big boom and no chance of getting away. At least with artillary strikes you can hear the first shells coming.
Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

you wound hear the missle roaring in.
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Lean_Six_Sigma
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Joined: 2006-11-19 23:06

Post by Lean_Six_Sigma »

Not really suggesting for PRM but I did like how GRAW handeled the air strikes. You call one in, the assest explodes and you hear a load roar when the (F-15) roars away.

For PRM I wonder if the Artillery could be modified to act more like a cluster munition. For instance take the ~10-15 shells that hit, speed up their strike time. So the total amount of shells would impact in .5 to 1 seconds versus the ten second barrage. Take the verticle lines of the artillery graphic and there you have it. A lot of programming for a very small return.
dunkellic
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Post by dunkellic »

you wound hear the missle roaring in.

nope, they are supersonic, arent they?
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Vega
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Joined: 2006-11-28 07:37

Post by Vega »

'[5NFSO wrote:Thunder']you wound hear the missle roaring in.
Heh maybe like a split second. Still not even close to the amount of time artillary strikes give you. Artillary strikes strike a large area, but the damage isn't done all at once. I'm sure you know already, but in PR (and BF2) when you hear the first artillary shell hit the ground, you start to run and many times you can get away. The Tomahawk would deliver the damage all at once and you wouldn't have a chance of running away.
Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

dunkellic wrote:yeah, thought about missile strikes too - thing is, they should be very precise and should have much less splash damage than artillery - also, it would be cool to get an artillery system similiar to poe2s ^^
Yeah, PoE2 has SICKKKKKKKKKKKKKKK arty system. With the arty tanks and spotters.

...mongol...
Military lawyers engaged in fierce legal action.

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foodmaniac2003
Posts: 81
Joined: 2006-12-21 03:57

Post by foodmaniac2003 »

Im more WW2 savvy than modern combat, but i think there are these things that look like trucks, with a pod of rockets on the back, which can be raised and lowered. Sorta like Katyushas.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

dunkellic wrote:nope, they are supersonic, arent they?
nope from what I know they are subsonic at ~500 mph. In fact Im sure they're not supersonic since they use a simple gas turbine engine with no burners.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

We need things like this is PR. The artillery can be quite ineffective.

Such as calling an arty strike on the square of Ejod directly on it and the shells don' tkill anybody.
{9thInf}GunnyMeyer
Posts: 164
Joined: 2006-08-15 02:31

Post by {9thInf}GunnyMeyer »

Here, how about this, there's a bomb called the centrifuge bomb or somthing like that. I saw it on Future Weapons. It has a mixture of anti Tank n Anti Personnel weapons on board. When it drops from the plane (they used F16 in show) it deploys a certain hieght above the ground. Then all these canisters pop out and start spinning on parachutes. THey scan the ground and communicate with eachother so they dont attack the same target, then fire a molten lead ball into a tank and blow it to pieces. Its really amazing. Also, the bomb deploys lots of AP munitions all over the ground. It looks a lot on the ground like how the Tanks firing did in the pre-release BF2. You know how they used to shoot a big dust cloud up from the ground? well thats pretty much all it does, just puffs up lots of dust, then everything is dead. amazing weapon.
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