Smoke artillery

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Smoke artillery

Post by causticbeat »

Ive never seen it in poe2, but ive heard that they have it... i think it would be a great addition to PR, and could have MANY great tactical uses
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Not too crazy about smoke arty, but would love to see mortars with smoke rounds in addition to HE rounds.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

TBH, id love to see mortars replace arty, and i think smoke/HE rounds would be the perfect way to go about it
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

You can never have enough smoke.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Im just dreaming of smoking a flag and rushing a whole squad in
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Well, tonight some people were starting to complain about lagging games when a few of us started throwing nades around in a small area.

A massive use of smoke just how i'd like it and i'm sure people would start dropping off the servers to either lower their graphical settings or buy new gear!
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

look at the smoke on poe 2 ,not lag anything
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ArmedDrunk&Angry wrote:You can never have enough smoke.
tell that to all the ppl with low performance PCs out there.
Image
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

77SiCaRiO77 wrote:look at the smoke on poe 2 ,not lag anything
Ya but PoE2s weapon, player, and vehicle models are not nearly as high quality as ours. Hence the reason why we get more lag! Am I correct? I thought I saw this in the guide.
Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

IF they lag they should turn down their settings or get more ram.

When i had my settings on medium and aa too. Smoke killed it for me.

Medium texture, effects, and sound
Low everything else with 1.5gb of ram is the smoothest thign ever.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Yea seriously, I have a monstrosity for a computer and it still lags with smoke
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

PlayPR! wrote:Ya but PoE2s weapon, player, and vehicle models are not nearly as high quality as ours. Hence the reason why we get more lag! Am I correct? I thought I saw this in the guide.
Not correct. The reason we have lag in some PR maps are just errors on the mapper's part.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

Ah I see. Disregard what my last statement was then.
Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

I have a very low end pc, and smoke rarely gives me issues
{9thInf}GunnyMeyer
Posts: 164
Joined: 2006-08-15 02:31

Post by {9thInf}GunnyMeyer »

Monster comp n no lag ever (unless server is in bumfuk land or someone tries to do somthing with my internet somehow).
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

I have a mid-range computer. No lag with smoke.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

the smoke is fine unless you have AA on then i think it goes a bit funny in the head trying to smooth the particals
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

No problems with smoke (no matter how much) on 1280x1024 all settings on max and AAx4.
Image
kruck
Posts: 59
Joined: 2006-11-05 19:54

Post by kruck »

'[R-PUB wrote:MrD']Well, tonight some people were starting to complain about lagging games when a few of us started throwing nades around in a small area.

A massive use of smoke just how i'd like it and i'm sure people would start dropping off the servers to either lower their graphical settings or buy new gear!
spare a thought for those of us with rubbish computers/laptops(me) :evil:
or donate us (me) some hardware :mrgreen:
Post Reply

Return to “PR:BF2 Suggestions”