five oh wip screen, new APC hud example

General discussion of the Project Reality: BF2 modification.
Post Reply
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

awesome - keep up the good work :D
Image
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

lol
The crashes in the helicopters I'm talking about will be caused by ramping the peddles down through the warm up. If you try to take off while the engine is warming up it will just cause you to tip forward and do a forward flip to death face-plant stunt.

It's as if you were trying to do a front flip off a diving board into a brick wall.
see enough of that as it is with the 1337 little bird pilots, this might make me spawn at the airport on bashrah now, just to see them all smacking into the ground in a row blaming server lag.
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Once again, great news.
Can't wait to get my hand on v0.5.
Image
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Post by Zrix »

Looks sweet, can't wait to see all the noobs standing in circles around the tanks without knowing how to enter :D
Image
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

what does the green text on the top mean? Types and teams and the 100% thingy (for lack of a better word). Im sure they have some significance to the game.
Image
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Zrix wrote:Looks sweet, can't wait to see all the noobs standing in circles around the tanks without knowing how to enter :D
....or that once they figure that part out then get in the tank.. they cant drive it or turn the turret because they don't know that they need a crewman kit.

Repeat same scene, replace tank with helicopters and crewman with pilot.
Wasn't me.
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

This Mod with all its Innovations Rocks more than any other Bf2 Mod out there, Devs i Salute you!
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

... and someone should elect DBzao president for this but my gosh I can't wait to see the noobs get the wrath of hell and it's fury for teamkilling someone for their kit/vehicle... mwahahahahahahahahahahahhahhahhaha

hahahahamwahaha.. haha. ha.

BEWARE, TEAMKILLING SACKS OF SHIT(s)@!
Wasn't me.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

'[R-PUB wrote:Maistros']
It's as if you were trying to do a front flip off a diving board into a brick wall.
Well thats final then, when SL i will never let my men fly, !!!!, :-D :-D
I have seen to many good men go to their deaths in the present hop in a fly helis, therefore to ensure i loose no men from my squad, i will be kicking any from the squad who gets in a un-certified helicopter!!!!!!

p.s great changes *thumbs up*
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

'[R-DEV wrote:eggman']aside from the mobile spawn point .. another cool touch is that APCs (and Tanks) are entered and exited at the hatch locations. So you get into the LAV from the back, the Type 99 from the top of the turret and the BTR-90 from the doors on the side
I love all of these ideas, and you have just made me extremely impacient for the next release! But my main question is, how do you get on top of the Type 99 to get next to the turret?
Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

for 0.5 will the way kits are requested be changed
it seems in my eyes to be somewhat of an exploit to be able to request a kit to instantly deal with a threat at any control point as opposed to kitting out in the home base/headquarters. It makes sense and is realistic to be able to take them from APCs but is it acceptable to simply pretend that a weapons cache is dumped at a cp every time a flag is captured? I'd prefer that for tactical and teamplay reasons that all requestable kits only be available from one base flag point not every single one of them
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Agreed skeletor, kits shouldn't be requestable at the "contested" flag. Awesome idea.

EDIT: I wasn't being sarastic. Damn internets.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

$kelet0r wrote:for 0.5 will the way kits are requested be changed
it seems in my eyes to be somewhat of an exploit to be able to request a kit to instantly deal with a threat at any control point as opposed to kitting out in the home base/headquarters. It makes sense and is realistic to be able to take them from APCs but is it acceptable to simply pretend that a weapons cache is dumped at a cp every time a flag is captured? I'd prefer that for tactical and teamplay reasons that all requestable kits only be available from one base flag point not every single one of them
Agreed, but the next step in the changes there are not coming until v0.6.

If we can make it do what we want.. and yer a realism and teamplay nut (who can live with a bit of metaphor) you'll like what we're planning. But as noted, it's gonna be v0.6 before we are "there".
Last edited by fuzzhead on 2007-01-13 18:31, edited 1 time in total.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

edited for you eggman, changes to kit request is not happeening till v0.6
Ferocious_Imbecile
Posts: 884
Joined: 2005-11-22 06:52

Post by Ferocious_Imbecile »

That is looking good. .5 should be a big improvement in many ways...Thanks for all the good work guys...
[img]http://www.armedassault.eu"][img]72e6a0e6.gif[/img]
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

QUICK NOTE:
is different speeds (aka shift+w/w) for vehicles coming in 0.5?
Image
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Not yet. :(
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

*sighs twise*, it aint to bad really. Done some of the old infantry hide behind the tank thing and it is not too difficult to keep the tank traveling at the right speed.

There are more important things, but still a nice little feature.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I thought there was already a vehicle boost button in vanilla
Post Reply

Return to “PR:BF2 General Discussion”