HUD of planes~

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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yurilee60
Posts: 20
Joined: 2004-07-28 04:15

HUD of planes~

Post by yurilee60 »

Could you add some data on the HUD of planes?
I think it might be better...
1.altitude
2.speed
3.weapon among
4.distance from target
5.gyro system of level
6.lock on icon
Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

We will of course try, possibly adding sounds etc, but we need to know first if the game is capable of it.
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

snipah had a high res vid of a planes cockpit on DCF. Might wanna look at that and see what its got in it. i saw the low res, it had a warning thing that made a beeping sound when someone got a lock, and a little square kept popping up.
Black Beret
Retired PR Developer
Posts: 2022
Joined: 2004-07-23 12:00

Post by Black Beret »

That little red square was to alert you to enemy SAM batteries locking onto you.
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

By all means, we can screw around with that as much as we like. If it's a component already, we can mess with it. If it's not, it might take some work, but we can probably do it.
ArchEnemy
Retired PR Developer
Posts: 1285
Joined: 2004-08-16 16:00

Post by ArchEnemy »

This give me an idea, you cant bail out below a cerain altitude, or when you're upside down, just to prevent people basecamping.
Retired PR Lead Coder
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Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Rest assured, we'll take measures to prevent that. It would be suicidal in real life to eject over enemy territory, abandoning your vehicle.
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