[Map] Operation Ghost Train [released]

Maps created by PR community members.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

It's a good map, that's for sure. Had some pretty intense firefights when trying to cross that bridge. :-D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

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if you cant see the pic, direct link: http://img526.imageshack.us/img526/1522 ... ed1eh4.jpg
http://img526.imageshack.us/img526/7311 ... ed1jg5.jpg

:D

EDIT: fixed link, imageshack seems to have a prob...
Last edited by Rhino on 2007-01-16 05:52, edited 1 time in total.
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Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

Your tweaking it? Its perfect!
Pantera
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Joined: 2006-02-16 11:27

Post by Pantera »

i said this once and ill say it again, Rhino ftw!

Does the barbed-wire do any damage to the player ?
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Rhino
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Post by Rhino »

Darth.Skyline wrote:i said this once and ill say it again, Rhino ftw!

Does the barbed-wire do any damage to the player ?
well at the moment im still considering if it should be taken out or not hehe. didnt quite turn out as i had planned ingame. But with any luck if it stays in, it should (dosent yet) damage players etc as they pass though.
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Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Can I use that barbed wire? I need it for roadblocks, the AT barriers just look strange, and sandbags are too long.
Rhino
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Post by Rhino »

Griffon2-6 wrote:Can I use that barbed wire? I need it for roadblocks, the AT barriers just look strange, and sandbags are too long.
when its out. not ready yet...
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Mongolian_dude
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Post by Mongolian_dude »

Put a Merlin Transport on this map!
A drop off in the forest(whithout crashing people....) would be fun as hell! i dont care if i end the round with a KD ratio of 0/2. Yeah, barbed wire at trenches would be a nice touch, plus a few MG implacements. Because ATM those trenches are just a spawn rape fest at times, hard to defend.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Yeah mongol got it ^^^^

You have helipads :p Are you planning to fill them in the future ? (Apache ;) ) ?
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Rhino
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Post by Rhino »

Mongolian_dude wrote:Put a Merlin Transport on this map!
A drop off in the forest(whithout crashing people....) would be fun as hell! i dont care if i end the round with a KD ratio of 0/2. Yeah, barbed wire at trenches would be a nice touch, plus a few MG implacements. Because ATM those trenches are just a spawn rape fest at times, hard to defend.

...mongol...
it is already :p
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

its not barbed wire. thats freakin razor wire. as in, you walk into it, you walk out with 10 inch deep, foot long bleeding streaks, and probly only 1/2 your gonads remaining.

if it doesnt work by .5, theres always .6 i loved barb wire in 42. just one of those 'battlefeild' kind of things that no other game really has.
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Rhino
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Post by Rhino »

Figisaacnewton wrote:its not barbed wire. thats freakin razor wire. as in, you walk into it, you walk out with 10 inch deep, foot long bleeding streaks, and probly only 1/2 your gonads remaining.

if it doesnt work by .5, theres always .6 i loved barb wire in 42. just one of those 'battlefeild' kind of things that no other game really has.
yep you dont get barbed wire in modern combat anymore really. razor wire is where its at. You know theres like this whole company that even sells vehicles to deploy huge strips of the stuff ;)
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duckhunt
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Post by duckhunt »

Figisaacnewton wrote: just one of those 'battlefeild' kind of things that no other game really has.
put well friend!
Pantera
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Joined: 2006-02-16 11:27

Post by Pantera »

duckhunts on a spamming spree lol (jokin).

Will there Apache be in that map ? (would be nice change, and attack heli in a jungle "habitat" ;) )
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Rhino
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Post by Rhino »

Darth.Skyline wrote:duckhunts on a spamming spree lol (jokin).
look who's talking....

and no, there will not be an Apache in 0.5 let alone OGT but there would be no need for it in OGT it would just be used as a rape tool, if it could see though the trees.
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Rhino
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Post by Rhino »

'[R-DEV wrote:duckhunt']put well friend!
and ye, its a BF thing that wasnt in BF2 ;)
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duckhunt
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Post by duckhunt »

'[R-DEV wrote:Rhino']and ye, its a BF thing that wasnt in BF2 ;)

yea, PR= reviving the good bits of the other bf games that got left behind.

i AM using the 1942 theme tune for my next map, i dont care lol.


This should be some nice changes for ogt, a bit more cover and obstacles will be good!
Rhino
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Post by Rhino »

razor wire doesn't provide much cover you know :p
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Figisaacnewton
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Post by Figisaacnewton »

'[R-DEV wrote:duckhunt']
i AM using the 1942 theme tune for my next map, i dont care lol.
i love you.
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duckhunt
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Post by duckhunt »

'[R-DEV wrote:Rhino']razor wire doesn't provide much cover you know :p
no shit, are you adding anything else? :p


Figisaacnewton wrote:i love you.
and you darling, it just HAS to be done.

http://video.google.com/videoplay?docid ... ntro&hl=en
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