[Map] Al Basrah [released]

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duckhunt
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Post by duckhunt »

Another update. Changed loads of buildings+ added more details. The map looks alot more dirty+ crappy now like it should. Gameplay modes totally revised. Trees courtesy of rhino :) Btw if you want 3000 objects prepare for 5 days of lightmaps :p


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Guerra norte
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Post by Guerra norte »

I must admit I liked the old look more cause it had a very original look to it :/ but oh well.
Rhino
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Post by Rhino »

Guerra norte wrote:I must admit I liked the old look more cause it had a very original look to it :/ but oh well.
this one looks loads better. Esicpaly now that the sun casts shaddows on the lightmaps and they aint just a pure shade of black :p
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duckhunt
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Post by duckhunt »

yep, i tried being clever but that sky didnt work ,the atmosphere was evening and the vehicvles seemed too bright. ALl lightmaps were medium/low quality and just messy because its kept crashing.
Deafault lightmap settings :p and 'resume previous' option for when it crashes (ty again rhinop) and 5 days later it looks much better. I know its less unique but everyone loves a sunny day right!? :p Plus never know there maybe a night version in the future :)
Guerra norte
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Post by Guerra norte »

Plus never know there maybe a night version in the future
:D

BTW what's the viewdistance now, and what was the old one?
Rhino
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Post by Rhino »

Guerra norte wrote: :D

BTW what's the viewdistance now, and what was the old one?
old was 250, its now closer to 300.
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Guerra norte
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Post by Guerra norte »

'[R-DEV wrote:Rhino']old was 250, its now closer to 300.
:thumbsup: Nice! but ummm I though viewdistance was one of the main causes for lag in the old version, or was it something else?
Rhino
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Post by Rhino »

Guerra norte wrote: :thumbsup: Nice! but ummm I though viewdistance was one of the main causes for lag in the old version, or was it something else?
the main cause of lag turned out to be acutely how ducky here did the overgrowth hehe. I had to spend a whole night working on fixing up his overgrowth :p

There was many theorys to what was causing the lag, and im still stunned with how many lightmapatales the map has but it turned out to be just the overgrowth which duck did it so it would look like normal overgrwoth in any other map, BUT it took up a huge amount of extra recoreces and it took him much longer to set it up like that doing little blobs here and there :p

EDIT: here is the post i did ages ago when i was fixing it :p
ye just going to give you a simple lesson on how you are ment to use the overgrowth tool :mrgreen:

Now at the moment, what you have done is shoot the denisty on your bushes etc really, really high, so that where you give a small area you want them to be in, they will be there.

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this is NOT how it is ment to be used.

the code is generating from your settings you have defined basicly this, over the map but this is only in a small area:

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abit too much hu?

Well basicly, this is how its ment to be used, you keep the area ive defined above, you scale down the density settings and put in the other settings like min distance to same etc. Then you get something like this over that area above:

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Now thats not excatly what you want? No problem. You take the area and you cut out the bits you dont want to get what you do want ;)

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ending up with this:

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Now this should use alot less recoreces for the clients with any luck, and also at the same time places your overgrowth more randomly, without you having to make tiny little dots everywhere ;)
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Mongolian_dude
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Post by Mongolian_dude »

Looking utterly groovy Duckerz.....I hope you increased US air power though :)

...mongol...
Military lawyers engaged in fierce legal action.

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duckhunt
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Post by duckhunt »

so in other words, i am a completley useless mapper :p
Guerra norte
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Post by Guerra norte »

FREAKIN' SWEET! Finally a good urban map with somewhat good viewdistance, still it's funny how the overgrowth was the resource hog seeing as how little there was of it. :? ??:

Maybe you could up the VD by another 50 meters :-D
Rhino
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Post by Rhino »

Guerra norte wrote:FREAKIN' SWEET! Finally a good urban map with somewhat good viewdistance, still it's funny how the overgrowth was the resource hog seeing as how little there was of it. :? ??:
well you see, there was only little dabs of overgrowth here and there but really, the way the overgrwoth tool work is it generates a patten of where each bit of overgrwoth goes. and then u activate it to go there. it generates that patten quickly ingame as you move from patch to patch.

now the problem duck did is he made a exstamly complicated and exsteramly dence patten with loads of overgrwoth in it, which was taking up all the memory of every ones PC :p
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duckhunt
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Post by duckhunt »

me no understandy!!!!!!! IM SO DUMB OMG!!!!!!!!!!!1111111111

Also some statics have been removed, like the barriers around the airport, and replaced by terrain banks which cannot be climbed into. But then added stuff otherways.

guerra, id love to up the VD. It runs smooth for me on 900. But heh, its the olde arguement of allowing for people with poor PC's
Pantera
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Joined: 2006-02-16 11:27

Post by Pantera »

wow..... i really loved the movie version the best though, i think that version was probably the best map i have ever played in my entire life.

infact, i still have it installed 8)

nice work(s) ;)
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Rhino
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Post by Rhino »

Darth.Skyline wrote:wow..... i really loved the movie version the best though, i think that version was probably the best map i have ever played in my entire life.

infact, i still have it installed 8)

nice work(s) ;)
lol, best map ive ever played in my life, thou the lightmaps are fecked, the lighting is fecked, there is no undergrwoth and overgrwoth, but theres a shit load of vehicles there for filming. LOL!

I think darth will die of a hart attack if he thinks the movie version was "the best map ever" when he plays the new version....
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duckhunt
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Post by duckhunt »

stfu rhino :)
Griffon2-6
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Post by Griffon2-6 »

'[R-DEV wrote:duckhunt']me no understandy!!!!!!! IM SO DUMB OMG!!!!!!!!!!!1111111111

Also some statics have been removed, like the barriers around the airport, and replaced by terrain banks which cannot be climbed into. But then added stuff otherways.

guerra, id love to up the VD. It runs smooth for me on 900. But heh, its the olde arguement of allowing for people with poor PC's
Do you actually not get it? Even I get it!

Here, let me explain: Imagine that your map is a piece of paper. Now when you activate overgrowth, it coats the paper in lemon juice. Can't see anything right? But it's there. Now when you want to draw a design, you put the lamp over the areas you want it to appear. Now you have places where brown is showing, and places that are clear, but the whole thing is still coated in lemon juice. This is the same way overgrowth works in BF2.

Got it now?
duckhunt
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Post by duckhunt »

ffs, im not stupid. yes i get it now thanks very much. stop speakking to me like an infant.

sigh.
V3N0N_br
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Joined: 2005-08-14 16:12

Post by V3N0N_br »

Hm, redesign in the flags? Boats?? :D
Please tell me there's an abrams as well :P
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Griffon2-6
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Post by Griffon2-6 »

'[R-DEV wrote:duckhunt']ffs, im not stupid. yes i get it now thanks very much. stop speakking to me like an infant.

sigh.
Sorry, I just thought you were serious that you didn't get it.
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