QBU-88 has a variable 3-9x telescopic sight available, and the L96A1 has been fielded with a new 3-12x variable telescopic sight for a few years. You are correct, however, that the PSO-1 scope for the SVD is 4x and the Leupold M3A scope for the M24 is 10x.k30dxedle wrote:About the scope zoom, the real-life M24 and L96A1 have 10x scopes by default, the Chinese QBU-88 has 4x, and the SVD has 4x or 6x.
I've never been in the military (too young to even consider it) and have never handled a firearm, but this is what I've gathered from the Internet.
L96 brit sniper kit.
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
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k30dxedle
- Posts: 163
- Joined: 2007-01-20 18:31
Is it possible with the BF2 engine to make a scrollable-zoom scope? I know they've done it in BF2142 with the scope unlock, but that was only 2-stage. If this were done it would add quite a bit of realism to the sniper rifles (not to mention having me not spaz my gun around aimlessly because I got disoriented.)'[R-DEV wrote:Eddie Baker']QBU-88 has a variable 3-9x telescopic sight available, and the L96A1 has been fielded with a new 3-12x variable telescopic sight for a few years. You are correct, however, that the PSO-1 scope for the SVD is 4x and the Leupold M3A scope for the M24 is 10x.![]()
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
With the mouse scroll, no. We have done it with the fire-mode selection switch.k30dxedle wrote:Is it possible with the BF2 engine to make a scrollable-zoom scope? I know they've done it in BF2142 with the scope unlock, but that was only 2-stage. If this were done it would add quite a bit of realism to the sniper rifles (not to mention having me not spaz my gun around aimlessly because I got disoriented.)
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k30dxedle
- Posts: 163
- Joined: 2007-01-20 18:31
Well, here's some stuff from a BF2142 sniper rifle (zoom + sway). Don't know if this will help much.
Code: Select all
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.18
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.312
ObjectTemplate.zoom.addZoomFactor 0.106
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.zoomFineTuneSteps 12
ObjectTemplate.zoom.useZoomFineTuning 1
rem ---EndComp ---
rem ---BeginComp :D efaultGunSwayComp ---
ObjectTemplate.createComponent DefaultGunSwayComp
ObjectTemplate.sway.gunSwayUseZoom 1
ObjectTemplate.sway.gunSwayPitchSteps 40
ObjectTemplate.sway.gunSwayPitchFactor 3
ObjectTemplate.sway.gunSwayPitchMax 7
ObjectTemplate.sway.gunSwayPitchUpdateRate 0
ObjectTemplate.sway.gunSwayPitchSmoothFactor 0.005
ObjectTemplate.sway.gunSwayPitchSmoothMax .5
ObjectTemplate.sway.gunSwayPitchSmoothThreshold 2.4
ObjectTemplate.sway.stabilityRecoverTime 1
ObjectTemplate.sway.stabilityTime 1
ObjectTemplate.sway.stabilityDuration 1.4
ObjectTemplate.sway.stabilityDurationRecoverTime 4-
ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
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huleboeren
- Posts: 559
- Joined: 2006-07-07 15:46
Well, as a developer already said - they managed to get it working by using the 'firering mode' button.Desertfox wrote:I hate having dual zoom on the right mouse button, if im getting shot at I dont want to have to click twice to get out of scope :-/ Could mean the difference between life and death.
Like, if your sniper is on SLOT3
You press your zoom button (default MOUSE2)
Then press 3 to change between the two levels zoom






