Aircraft

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

A suggestion to better the use of aircraft in PR:

Helicopters


Helicopter zoom for pilot, giving hydras fired from a fast moving chopper useful.

Viechle identification display for Choppers(Pilot and Gunner). Basicly, give the choppers a bomb reticule without bombs(Like the F-16 is now) so those little green boxes allow chopper pilots an realistcly accurate representation of its own sensory devices.

Fixed wing

With the up comming SL kit, it would be nice if the SL had greater communification to aircraft. Beacons visable to combat aircraft. This would effectively be a granade-like object that makes one of those green boxes(what shows up around an enemy viechle through when bombs have been selected). This would be visable from LB gunships, to A10 Wathogs and a message(like "Requesting Artilary on my position!"), voiuce command would be heard to all on that team. This would give Pilots a heads up so they dont mistake a beacon for a empty Vodnik.

...mongol...
Military lawyers engaged in fierce legal action.

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Maverick89
Posts: 44
Joined: 2006-11-19 08:41

Post by Maverick89 »

The F-16 is glitchy in PR...the Hud espicially... and why isn't the F-16 given 2 bombs? It's a multi-role aircraft and should carry some ATG ordanance.

I am a flight simmer, and i'm hoping to see the aircrafts in PR touched up... many things can be done like said but you can't get jets very realistic with the bf2 engine but still there are many things to be done.

-Can you have a gear up/gear down button?
-Can you code laser guided bombs/smart bombs (guided bombs)?
-It should be harder to achieve a lock but once achieved should assure you a kill.... jte's should be shot down with one missile, the SU and A-10 can take 2.
-Imrpove flight physics
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Maverick89 wrote:The F-16 is glitchy in PR...the Hud espicially... and why isn't the F-16 given 2 bombs? It's a multi-role aircraft and should carry some ATG ordanance.

I am a flight simmer, and i'm hoping to see the aircrafts in PR touched up... many things can be done like said but you can't get jets very realistic with the bf2 engine but still there are many things to be done.

-Can you have a gear up/gear down button?
-Can you code laser guided bombs/smart bombs (guided bombs)?
-It should be harder to achieve a lock but once achieved should assure you a kill.... jte's should be shot down with one missile, the SU and A-10 can take 2.
-Imrpove flight physics
???

In PR jets are shot down with one missile. Since no one really hosts maps that have jets anymore, I am not surprised you didn't know about the 1 missile thing.

In RL most air to air missiles have a 70% chance of downing your target if fired under ideal conditions.

So it isn't technically an assured kill. :p

I'm surprised there is some interest in jets now. I remember when it was...well... only me :D
=NAA=Spaztik_Ferret
Posts: 287
Joined: 2006-07-18 00:30

Post by =NAA=Spaztik_Ferret »

I have been saying this for a while Mongolian dude, but I think you are the first that I have seen that came up with a solution that makes sense and is actually possible. I like the grenade/beacon thing, or perhaps a laser designator could be modeled (already have binoculars) that someone could hold on a target and a bomber overhead would get a box on the hud. Then said box would act as a target for the weapons officer (2nd seat) to fire a guided bomb at.
:evil: I WILL TAKE THIS SIGNATURE OFF WHEN WE GET THE HUEY OR CH-53 IN PROJECT REALITY, MARINES DO NOT FLY BLACKHAWKS :cussing:
Maverick89
Posts: 44
Joined: 2006-11-19 08:41

Post by Maverick89 »

Jets in PR have lost interests because unlike infantry combat/and ground vehicle combat jets remain unchanged.... but i still enjoy flying in PR even thought i hardly do... the only map i get to fly on is Greasy Mullet... i like having to land to re-arm but bases should have automated SAM's so if you land to re-arm you don't get shot down by an enemy jet passing by because thats just a cheap death it's not fun at all.

And your right lol i haven't really dog-fighted in PR i've flown the A-10 and SU many times though.

I'm glad the choppers are being touched up and i can't wait for the jets to get the same treatment.... btw once the jets are fixed up.. a flyboy map should be made like No Fly Zone.... huge map maximum size with about 4 Jets per side... and a bunch of helicopters with about 2 capable flags... trust me ppl will love it :-D
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Dont! All youl do its create a Dung Pile thatd will attract the Vannila Ice Cream noobs Sure us pilots will love it for 2 seconds then we get tkd, plus what are the Infantry meant to do? You expect them to sit on a carrier and wait?

(On the Lock on thing yeah i play it only with my trusty Su-27 and Su-33, yep im a simmer too)
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

Lean_Six_Sigma wrote: Aircraft > Tank > Foot Soldiers.

AA vehicle > Aircraft

it doesnt work like that unless you play a rock paper sissors RTS.

the basis of this game works like the US marines docrite

the guy on the ground with every thing else aimed to support him,

you need infantry to take flags and push enermy off the map

tanks can take out other tanks and help support infantry
but can be taken out quickly by specailised infantry.

aircraft can cripple armor and losen up defencive positions, but can't take flags,

and so on


but the vannila map designers kind have lost sight of that and changed they map designs to "lets throw 1 of every thing in"

one of the best bits of bf1942 was the map design, and FH expanded on that
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Talon II
Posts: 15
Joined: 2007-01-03 11:51

Post by Talon II »

sorry forgot i posted here lo. Yes i have lock on and yes very good game. about the maps being too big i wasnt talking so much about speed wise but manevouariblity is still quite off which i find annoying. Another thing is continually getting owned by these noobs that think they are better at flying. this is not a suggestuon but all they have to do is sit and fly and change missiles to bombs its ridiculous there is so little to do yet they seem so chuffed with themselves lol.
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Talon II wrote:Another thing is continually getting owned by these noobs that think they are better at flying. this is not a suggestuon but all they have to do is sit and fly and change missiles to bombs its ridiculous there is so little to do yet they seem so chuffed with themselves lol.
Well,

it can be said that they are better at flying in this game then you are :p
Seriously though, flying sims is more complicated and harder then flying in BF2/PR. One might think that flying in this game would be supremely easy for anyone who is profecient at flight sims and therefore should be able to own it up 3x harder. :)
Focha
Posts: 45
Joined: 2007-01-23 15:07

Post by Focha »

Hi there.

Sorry if this was refered before but i dont have the time needed to read all of your posts. I think it would be nice to have some Harriers and SU-25T (or other from this type of aircraft) with some LGB and SpecOps or Snipers could lase targets for them (at least making some GPS coordenates and when the aircraft comes and pilot drop the bomb this one will follow that point, you mark the map and the bomb will follow that point you marked). I dont know if this is possible with BF2 engine but it would be cool to see. Plus the teamwork and coms that you have to make. And another thing, when the aircraft/helicopter is empty and return to base to loadup again, make sure it will not be so quickly. It takes time to reload an aircraft. :)

Thats my opnion.

Thank you very much for your atention.

Focha
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

It's planned IIRC, not sure though.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Play WWIIOL world war two online or battleground europe

It is a massively mulitplayer online fps

And the flight part is so beautiful :0 and your work actually helps your team.. SO join the Luftwaffe :)

Seriously the game is beautiful in the air and very realistic
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Focha your right there, the MEC has the wrong ground attack aircraft at the Moment, its using the original Su-25 Relic that you find in Mueseums, you need its latest Version the Su-25T with the Shkval Targeting Laser, a modern army would never use that old one but the T version can even use A-2-A Missles with the Laser, But i dont care at the Mo but thats so you know for later

Now Lets all wait for 0.5 then we can talk about what flys for 0.6
gerardnm
Posts: 120
Joined: 2007-01-12 10:09

Post by gerardnm »

Mekstizzle wrote:We really need some A2S missles. Dumbfire if you have too. 2 bombs is just....really not worth it. Especially since you can't do one at a time. They said they're redoing planes in 0.6 so we'll just have to wait and see. :)

Ideally, all maps would remove the fighters/air superiority jets and just have ground attack CAS planes. Since they're so small (the maps).
Instead of using jets why not bring back the the likes of the skyraider, Mohawk or the like.

Given the rela life on board support for a pilot ie computers plus the difficulty in getting maps large enough for suoersonic jets F-16 etc, why not just exclusively use sub sonic aircraft such as the ones above.

Imaging using the skyraider to drop napham or do a proper strafing run on a jungle map (though keep the A10 etc on Al Basrah but give 2)
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