Chopper, RPG, LMG wishlist :)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
TexTheAfk
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Joined: 2007-01-24 02:22

Post by TexTheAfk »

Be the way: It's good to hear that there is some kind of almost-ready-to-deploy-final-beta version of 0.5. ;) Can't wait to jump in.

And another by the way. I don't know how you handle this but if you are still in need of testers for new versions I would like to take part in that.
eggman
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Post by eggman »

TexTheAfk wrote:And as a feedback I would like to know if you tend to think something like "yeah, sounds logical, we'll talk about that in our sweet dev discussion round" or something like "hmm ... no ... err ... no! What the f*ck are you talking about?".


I didn't understand the last part??

if yer asking do we like feedback.. yes!

but often folks take a microscopic view on a particular issue, then often rant on about it over and over and that's not really feedback, just chaff on the forums getting in the way of the good feedback.

"ph45t r0p35 f3r t3h |3L4ckc0ck5 0r 3L53!"

Not saying that is how you are coming across, but that does colour my forum lenses at times heh.
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fuzzhead
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Post by fuzzhead »

i think eggman just admit to liking blackcocks
TexTheAfk
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Post by TexTheAfk »

I was talking about feedback coming from you to me. Like this:
1. I play the game
2. I think of things that could be changed to make the game better
3. I post my idea into the forums
4. Other people read and start discussing.
5. Devs read too.
6. Devs give feedback to me because I started the topic.
7. Possible feedback could be: "Tex, you rule" or "Tex, your idea simply sucks"

That is the way it should look like. Of course I would sleep better if I got positive feedback. :)
dbzao
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Post by dbzao »

Tex, you rule
xiso
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Post by xiso »

PlayPR! wrote: Edit: By the way that RPG is the RPG-2, the one PR has is the RPG-7 so wouldn't the volocity of the AT weapon be faster after about 20 years of change?

The RPG-7 has a muzzle velocity of 360 ft`s/s. Thats like my BB gun...
The other point is the accurate of this weapon. The rocket is a 4 pd. weight grenade, so after the shot, it will travel in a ballistic arch.
Not in PR ^^ : You shoot and everything in a range of 900 ft will blow up.

The second point is the production time... no the weapon has not gotten faster, cause the RPG-7 has been produced since 1961. In the first way the RPG-7 is a updatete RPG-2 ... the changes includes only a carry handle and a new iron / point sight.

But so far .. you are doing a great job and i love this mod ;)
Last edited by xiso on 2007-01-24 10:44, edited 1 time in total.
TexTheAfk
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Post by TexTheAfk »

'[R-DEV wrote:dbzao']Tex, you rule
THAT feels so gooood. Gawd! Gimme more of that .. uuuhhh ;)
Valtasar
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Post by Valtasar »

I think the AA guns shoud do wey more damage to litllebird. ASFAK littlebird has no armor and AA bullets should shot it down real quik.
Sorry for my English :roll:
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eggman
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Post by eggman »

Yes Tex, you rule :D

@ xiso: rpg velocity in PR is 280 metres per second corroborated from a couple of credible sources, both printed and interwebsipedia.

There is a capability to model bullet drop in BF2. But to model it realistically is a somewhat moot point because there is negligible affect at the ranges of engagement in BF2. Plus it's fairly complex to implement because to do it accurately.. in order to reach the appropriate value of the BF2 parameter that affects this, there are some calculations that need to be performed based on the weight of the projectile, the velocity and the characteristics of the weapon. And at the end of the day... with a 400m engagement range as most maps have there is almost no impact on the projectile's trajectory as a result of realistic attempts at bullet drop modelling.

We do model energy dissipation to the best of our abilities to research this and implement it into the engine, so at 400m a 915 metres per second 5.56 round doesn't do as much damage as at 250m. But at that point in the projectile's trajectory (for real weapons and for PR weapons) it's still on it's original flight path (give or take a few mm).

There is another factor with RPGs and other unguided rocket based weapons.. most of them suffer from instability in flight. The longer they travel, the more "wobble" that gets introduced into their flight. Effectively they begin to deviate from the intended flight path. The old design of the RPG-7 was notoriously bad for this afaik and effective engagement ranges are typically <300m.

That's not currently modelled in PR for any of the unguided rocket systems. It's an area worthy of attention so we'll evaluate where things are at after v0.5 and see if there is some way of translating that sort of behaviour into PR.
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eggman
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Post by eggman »

Valtasar wrote:I think the AA guns shoud do wey more damage to litllebird. ASFAK littlebird has no armor and AA bullets should shot it down real quik.
also done for v0.5.
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Valtasar
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Post by Valtasar »

'[R-DEV wrote:eggman']also done for v0.5.
Wow! Thank you.
Sorry for my English :roll:
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Pantera
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Post by Pantera »

I think all flags should be placed underground (so we dont see the flag being capped = sneaky sneaky) and the flag capture radius reduced (im guessing IRL if you want to change a flag you need to be REALLY close to it) so you need to be ontop of it to cap it ;)

Also, I wish that helicopters CANT cap a flag while hovering over it....doesnt seem/feel real to me :( - Its arcadish.
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xiso
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Post by xiso »

Ok , my fault ... wikipedia said 120 m/s ... (the german side ;) )
so the data of a self made potata gun, i think ;)

I know what you mean with the ranges of attack but my experience is... on some maps like muttrah city, EVERYONE is an RPG gunner. The air is filled with rocket proppeled grenades O_O.
For an Example .. Tex and me where sittin in a Blackhawk. He as Pilot, me as gunner (like everyday ^^). Traveling with the Blackhawk around the Docks and the only thing i screamd was "Watch out .. Rpg lef... ok missfire, wahhh ! Rpg right side !! RPg front !!!" End of the story.. Blackhawk down ;)
It looks like there is a Army of self moving RPG`s, and with this Quake gun no chance.
I mean .. the SMAW for example, this weapon is unacurate but good enough to attack a MBT or an LAV.


A other point, Tex forgot that on his wish list.
- Im sitting on a bench of a little bird.. give some supprression fire with the M249 SAW but get killed. So i get -6 Points because fallen from the Little Bird, but the Chopper is still in the AIR ?!
I mentioned that we made 80 points only with flyin around and shootin some guys on the ground but after getting -6 for every time i fall from the chopper, i get equals = -28 plus a kick from the server during have a minus stat ;)
"Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen."
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eggman
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Post by eggman »

yeah scoring systems needs soem review, not in v0.5 tho.

Will be interesting to see how that Muttrah scenario plays out in v0.5.
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Rusty_FunP
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Post by Rusty_FunP »

By the way, I think losing valuable material should just affect the team score, not the player stats. If losing that main battle tank would hurt the team's 300 points for 10 for example, players would be very careful where to deploy those assets.
Pantera
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Post by Pantera »

See no one is reading my suggestions :( :( :(

What do i have to do around to get noticed ?
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xiso
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Post by xiso »

Jump a little bit around and wave a flag ;)
No its a good idea, because sometimes the MEC are sitting on the Mosque and capturing the Flag.
"Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen."
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PlayPR!
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Post by PlayPR! »

xiso wrote:The RPG-7 has a muzzle velocity of 360 ft`s/s. Thats like my BB gun...
The other point is the accurate of this weapon. The rocket is a 4 pd. weight grenade, so after the shot, it will travel in a ballistic arch.
Not in PR ^^ : You shoot and everything in a range of 900 ft will blow up.

The second point is the production time... no the weapon has not gotten faster, cause the RPG-7 has been produced since 1961. In the first way the RPG-7 is a updatete RPG-2 ... the changes includes only a carry handle and a new iron / point sight.

But so far .. you are doing a great job and i love this mod ;)
Aw, I shoulda done a little more reasearch.
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Mekstizzle
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Joined: 2006-10-30 17:15

Post by Mekstizzle »

Nobody has realised this. But on Muttrah with high settings and the new chopper warm up time. It will be very easy to take out the Attack LB from the mainland before it takes off as MEC (using RPG or Eryx) if you spawn as soon as the match begins and run to the shoreline. Sneaky Sneaky. Haven't tried it out yet on a local server but i think i will soon. ;)
Darkpowder
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Post by Darkpowder »

I really dont see why people have so many problems with Rockets shooting down littlebirds. Low and fast and using buildings as cover means that some guys i play with a lot -always- get a deployment and flagcap at the docks every time. I can't remember the last time we were shot down there.

And ask mongol if you think you need to circle around your target a few times to score with the minigun. Not so. Learn to use it properly, and strafe from unexpected angles, using buildings for cover. Circle strafing copters are destroyed as easily as a knife through -vanilla- icecream during a heatwave.

Vanilla copter tactics. forget em.

Nice suggestions, mostly fixed soon but the rocket velocities are the great point of PR right now, as eggman said. Vehicle equalisation in next release should make for great balance.

Cant wait to see the noobs trying to get into vehicles :)
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