[Map] Taipei [scrapped]
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Griffon2-6
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Griffon2-6
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Ok, everyone. I have heard concerns in another thread that custom content may interfere with a mapper's concentration on gameplay design. Let me assure you that this is not the case here. One can say my map attempts to explain the reason why the US started fighting the PRC. Make of it what you will, but I made this map because it is a far more likely scenario than US vs. PRC right away. I have put much effort into gameplay, and once the method for inserting custom material has been sorted, it is an easy ride from there. Also, I am not the one making the custom content, my friend is, as well as some community members here.
I hope this can clear things up for some community members, and those of you that have supported me so far, I thank you.
Also, does anyone have any experience with M16A1 rifles? I have done some tweaking to the M16A2 in game and I want to know if it feels right.
I hope this can clear things up for some community members, and those of you that have supported me so far, I thank you.
Also, does anyone have any experience with M16A1 rifles? I have done some tweaking to the M16A2 in game and I want to know if it feels right.
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Happy
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Griffon2-6
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Hitperson
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eye spy a hammer and sicle in the grass.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Griffon2-6
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Hitperson
- Retired PR Developer
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huh...
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Griffon2-6
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- Joined: 2006-05-26 04:21
With any luck, I should have some new screens up tomorrow. I don't know how my new lightmaps went, so...
Anyway, rest assured I have been working a LOT on this map, and it looks OK now. I'd also like some more criticism about the minimap. I mean, does it look like the surface of the moon or does it look natural? Does it look too flat and featureless? Somehow unrealistic? I had no reference pics to go on and imagined the whole map up (no one takes pictures of suburban Taipei ARRRGGGHHH!)
Also, this map can't be released without the completion of the M60 Patton that my friend is making. That should be done within 2-3 weeks.
Thanks for your continued support everyone.
Anyway, rest assured I have been working a LOT on this map, and it looks OK now. I'd also like some more criticism about the minimap. I mean, does it look like the surface of the moon or does it look natural? Does it look too flat and featureless? Somehow unrealistic? I had no reference pics to go on and imagined the whole map up (no one takes pictures of suburban Taipei ARRRGGGHHH!)
Also, this map can't be released without the completion of the M60 Patton that my friend is making. That should be done within 2-3 weeks.
Thanks for your continued support everyone.
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Griffon2-6
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- Joined: 2006-05-26 04:21
All right guys, sorry for the one day delay. I did run into some tie-ups. Here are a few screenshots.
Industrial District



A Neighborhood


An Overview of the City (been a while since I've done overviews)

So I realized that this didn't give much of a view past that big fat factory so I found another vantage point.

I actually had to bump up the view distance for these last two shots. Believe it or not, the view distance represented here is 800m. Sure doesn't look like it, but it is. I think the fog is limiting that. My regular view distance is 400m, which is pretty long in the BF2 world. For some reason, my view distance at 400 feels less than Al Basrah's 300.
So that's it for the screenshots. There are some other things being worked on that I haven't shown yet, they're out of view for now.
I also want to know how to limit the number of limited kits available to each team, so if anyone can help me with that, that'd be great. I don't want PLA to have heavy AT (PLA never uses those anyway), and I want marksmen for this map, not precision snipers.
Industrial District



A Neighborhood


An Overview of the City (been a while since I've done overviews)

So I realized that this didn't give much of a view past that big fat factory so I found another vantage point.

I actually had to bump up the view distance for these last two shots. Believe it or not, the view distance represented here is 800m. Sure doesn't look like it, but it is. I think the fog is limiting that. My regular view distance is 400m, which is pretty long in the BF2 world. For some reason, my view distance at 400 feels less than Al Basrah's 300.
So that's it for the screenshots. There are some other things being worked on that I haven't shown yet, they're out of view for now.
I also want to know how to limit the number of limited kits available to each team, so if anyone can help me with that, that'd be great. I don't want PLA to have heavy AT (PLA never uses those anyway), and I want marksmen for this map, not precision snipers.
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Griffon2-6
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V3N0N_br
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AFAIK you can change colour texture as many times as you want. It's only applied once you actually paint an area.Griffon2-6 wrote:Thanks!
And yeah, my terrain is kinda messed up, but right now, the grass is the right color. If I change the terrain color, the grass molds to that color. What color would you suggest it to be?
That is, if you painted an area with "tarmac" texture, wich is in layer 2, then you change the texture in that layer to "green_new", the part you painted as "tarmac" will remain as it is.
And what I meant by terrain color I think is more related to "Level settings> Lighting settings" then Terrainsuncolor/terrainskycolor or something like it...maybe I just used the wrong expression hehe
hope this helps....
keep it up

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Griffon2-6
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77SiCaRiO77
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Griffon2-6
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