[Map] Bi Ming [released]
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Darkpowder
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Griffon2-6
- Posts: 2487
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Griffon2-6
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IronTaxi
- Retired PR Developer
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- Joined: 2006-05-31 12:56
awesome...but what i really want to see is the overall map...can you give us a screeny of the minimap? i used to have an old thread called the war room where we could disucss map tactics and planning maybe place it in there!
peace...
grass might be a little too high i the forest..I use similar grass and really play with the height so that you can just see over it...
looks good...looking forward to it..
peace...
grass might be a little too high i the forest..I use similar grass and really play with the height so that you can just see over it...
looks good...looking forward to it..
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DJJ-Terror
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DJJ-Terror
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Bob.Dob
- Posts: 196
- Joined: 2006-09-02 15:31
Looking very good! 
Glad to see some quality night maps back in dev.
Glad to see some quality night maps back in dev.
http://operationreality.org - ArmA, FH2 and PR campaigns
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Cheers lads!

Yeah, it looks really dark on my brother's (Squidy) monitor, so I'll be doing a load of tests on that one as well to make sure I get the light balance right. Hopefully get the nv googles too! I just can't wait to see all the tracers flying around in the dark!'[R-CON wrote:DJJ-Terror']this looks way too dark on mine monitor..![]()
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IronTaxi
- Retired PR Developer
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Rhino
- Retired PR Developer
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I bet there are many ways to make night maps much darker'[R-DEV wrote:IronTaxi']im not at all against these night maps...but i have always thought that perhaps "twilight" maps are more appropriate for our engine... our darkness sucks lets face it but just having a dark map is totally doable and will give us a similar type of sneaky gameplay..
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Map looks nice so far. I would agree with making it a twilight map so that there is some darkness, but not complete darkness and it would allow for players to still be sneaky.
I especially like the downward sloping buildings as if there was a mudslide/sinkhole/or earthquake at some point or another.
If not for 0.5, then maybe 0.6. We need some more good woodland maps.
I especially like the downward sloping buildings as if there was a mudslide/sinkhole/or earthquake at some point or another.
If not for 0.5, then maybe 0.6. We need some more good woodland maps.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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IronTaxi
- Retired PR Developer
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what i was trying gracefully to say is that you dont need to go totally dark... if you do make it an official night map we have those endless shadow issues.. so why not make it a twilight map..still some shadowing and not complete zero visibility...
moonshadows and stuff would be ubber cool...(nice thing to, you dont need as much undergrowth detail on a night map as its hard to see anyway..not to mention it should run smooth as a babys bum
moonshadows and stuff would be ubber cool...(nice thing to, you dont need as much undergrowth detail on a night map as its hard to see anyway..not to mention it should run smooth as a babys bum
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Hitperson
- Retired PR Developer
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yeah woodland maps are needed what ever happend to steel thunder??
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
A Few New Screens
Thought I'd post a few new ones
Apologies to Rhino, I'd said I'd upload a copy for you to have a look at but just haven't got round to it yet! I want to make a few more changes before I let anyone have a proper look round it (cos some areas are just plain embarassing still!
ops 
Munitions Dump





Communications Outpost





I do have a problem with the bunker cammo nets which go gray when you move away from them. Oh, and the Landrover (gb_jeep_landrover, not tried it with the support one) makes the map freeze and crash at a random point whether you are in it or not
Anyways, enjoy!
Dr Rank
Munitions Dump





Communications Outpost





I do have a problem with the bunker cammo nets which go gray when you move away from them. Oh, and the Landrover (gb_jeep_landrover, not tried it with the support one) makes the map freeze and crash at a random point whether you are in it or not
Anyways, enjoy!
Dr Rank
Last edited by Dr Rank on 2007-02-14 18:24, edited 1 time in total.





