Generated Lightmaps-->CTD

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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Generated Lightmaps-->CTD

Post by Dylan »

So, I started a map 2 days ago, and now that I have a CTD upon loading the mod. Perhaps its the map im making, as before it loaded, until I generated the lightmaps.

After I generated the lightmaps, I regenerated textures via T_paint, (probably irrelevant), and stuck them back in my maps editor folder. (correctly) So perhaps, it is either my lightmaps (most likly), or maybe my regenerated textures. (not likly)

Maybe its not even my map thats causing the problem, as I cannot even get into the editor through the mod.

(NOTE-Works with regular BF2 as the mod that loads. So its something in the PR_Edit mod folder causing it.)
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

maybe something about a PR static in particular?
At least for me, I've already regenerated textures after generating lightmaps and didn't have trouble with it...
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

what where you trying to generate lightmaps for? the terrain? a stock static? a PR static?
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Actually it started working an hour later. Why? I have no idea.

But I can make a list of objects I currently have, so it may be easier to narrow down later. And I have mostly xpack, and PR objects atm.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

you need the lightmapsample files to generate lightmaps for objects. but if you dont have them it should not crash you editor....
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

What is the exact error message you're getting when the editor crashes?
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