medical station

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Tom#13
Posts: 477
Joined: 2005-05-22 13:32

medical station

Post by Tom#13 »

i was thinking of how to a realistic medivac could be put in and i have a few ideas, feel free to suggest some of ure own. my 1st idea was that when u are seriously injured a medic can come over and inject you with something then u die but u dont lose points and automatically respawn at a medic station, not sure about that idea probably a nightmare to add. secondly u could carry a morphine needle instead of a medikit (as this would be a bit more realistic than the magic medikit). my ideas arnt great but i wanna hear your ideas
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

Yeah, I think the medic should just keep your team from losing tickets and take away the respawn timer. That way it helps your team get more men on the field, but you don't have people instantly coming back to life in the field.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

actually the idea of going to the aid station isnt bad but instead of just a morphine needle maybe animation of bandages randomly being applied to the troop.
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Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

yeah that would work to
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
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