Bullet Penatration

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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Bullet Penatration

Post by Ugly Duck »

Well, BF2 is going to mkae it so bullets can go through objects. So Im hoping that a .50 cal will be able to go through almost anything on the battle field with the ecception of rocks.. armour.. reinforced possitions(lots of sandbags). While less powerful rounds will be stopped by such things. Pistols would have the least, then carbines, then rifles, LMGs, and finally LMGs. And tank shells and the like, they should go through(demolish?) just about anything.
Dr.Spangle
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Post by Dr.Spangle »

That's the way it's supposed to work. It's going to be cool.
GA
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Joined: 2004-08-06 20:22

Post by GA »

indeed
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bleachy
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Post by bleachy »

I wonder if DICE will make it realistic, I hope so, but I have my doubts. Just look at the MGs in BF42.
Dr.Spangle
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Post by Dr.Spangle »

We don't make any assumptions. However, we can expect that it'll be completely ludicrous.
Ugly Duck
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Post by Ugly Duck »

Chances are a .50 cal wont go through a wall. They probly made things such as glass and tents penatrable. I want to be able to shoot up a house with my LMG. Can you imagine on being in a house on lost vilage(the wooden ones, not stone) then a technical comes up and starts spraying everyhwere with a .50 cal and you can hear the bullets ripping through the structure and flying bye you... that would be cool.
JS.Fortnight.A
Retired PR Developer
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Post by JS.Fortnight.A »

Oh yeah, that'll be an awsome sight to bare witness to. :twisted:
Project Reality Operations Lead v0.2-0.3
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Ugly Duck
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Post by Ugly Duck »

Im sorry, not LMG but MG. I dunno what kind of penatration LMGs have.
Tacamo
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Joined: 2004-07-24 14:10

Post by Tacamo »

LMG penetration should be fairly close to that of rifles.
yurilee60
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Joined: 2004-07-28 04:15

Post by yurilee60 »

And how about SABOTs?
Will they go through the walls?
JS.Fortnight.A
Retired PR Developer
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Post by JS.Fortnight.A »

If they are coded to. Of course as EA/Dice have already tested, they can't make an entirely destroyable map, because in a matter of minutes (of blowing up walls/buildings), there is no point in tactical positions within an urban enviornment. But yes a several things will be 'destroyable' by Sabots and other heavy duty rounds.
Project Reality Operations Lead v0.2-0.3
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Ugly Duck
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Post by Ugly Duck »

SABOTS, I would asume, should go through just about anything...
But not much more, just pass through and be on there way. HE rounds on the other hand, should blow anything up that is destroyable(with the exception of things such large bridges.
I agree that not all buildings should be able to be demolished(IRL you would never do this because of civilians) hut some walls of buildings or maybe doors and such should be able to be blown down.
ArchEnemy
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Post by ArchEnemy »

i really want to know how mod map makers are going to make maps for bf2, it has to be awfull because for each object they ad in the map they have to determinate the object material, at least i think.
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DrZero
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Post by DrZero »

i think it will end up being that there will be template materials and template structures that map builders will work with, they will have set densitys and the such, but thats only a guess
Dr.Spangle
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Post by Dr.Spangle »

DrZero is correct with this. Just like almost every single 3d game, static objects will be composed of what are called "prefabs" which are prefabricated structures which come complete with models (mesh), material information, and other data and properties, such as animations, if any, and friction etc.
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