[Weapon] MP5 SD [WIP]

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JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

I personally think you should turn your attention to one of these after the SD...

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SOCOM 16

Not sure its in military use, but it would be an awesome replacement for the SF class' M4.
Last edited by JellyBelly on 2007-02-08 18:27, edited 1 time in total.
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[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Okay... Polygon count: 25733. Miiiiight have to do something about that. :(
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

The SOC 16 is an abomination of the M14 :( , although it does look nice im not sure its used by many units within the US forces
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

Wouldnt say abomination. Im a fan of all the M14 varients, except the BAR version they made. *shudder*
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[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

No, I'm not making a SOCOM 16. I ain't no M14 fan! ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yeah, you should reeeaaally reduce the polies. You don't have to make everything that round. Isocogonal prisms would be just fine.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Well, I just turned the entire model into an editable poly, and poly count is now about 3200...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

to be honest thats still way to much for a gun, if i had and time to make my own models in max i would limit myself to >500 triangles for an in game model and >3000 for first person models.

to optimise that model get rid of the little bumps and grooves, those are a waste of poly as that can be done with normal maps, there seems to be an extra tube in the middle, you dont need this as it would show up in texturing, also there is no need for a barrel as you won't see that part in the first person model anyway. The 3rd person model would be an alpha channel plane with a circular texture on.
Delete bits you cant see and get rid of vertexes where there not needed, also when making the first person model delete the whole of the right/left half of it as you wont see it anyway in game.
dont forget to reset all of the Xforms and parent all the objects to the main body, proper naming conventions and heirarchy is pretty important when sorting out 3ds files.
Last edited by mrmong on 2007-02-08 21:59, edited 1 time in total.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, I know. Will probably have to remodel the whole thing. Upside is, now I know how to do it properly.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Do this tutorial, you'll be golden then:

http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

try using splines for the handle and stuff its really quick when you have the blueprints textured inside an inverted box to trace around.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Thanks for the tut!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Okay, the old model has now been canceled. It was good for practicing, but I didn't really think of the poly count. Now I'm gonna make one for real, with a useable poly count. Will post updates as I get along.

Too bad I won't be home until Sunday, so no .5 and no modelling for me in the meantime... :(
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Just gotta say good luck, the first one was great, pretty sure you'll make it just as good next time.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Thanks! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

im excited to see #2... stuff like this is always alot better the second time its done.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Hehe, positive comments are always welcome :D
I just started learning proper low-poly modelling, and haven't really had the time to model much the past days, but here's what I've got so far:

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Currently cleaning up polygons and fixing edges, then I'll start working on the rest of the weapon...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

cool
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

Nice. I'm just starting on Gmax right now. Going to start with a GLOCK 17 (simple shapes) and work my way up from there.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Would someone like to try moddle a makarov pistol for the insurgent RPG gunner to use? :mrgreen:

...mongol...
Military lawyers engaged in fierce legal action.

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