Right now I find v0.5 unplayable due to "lag".
We do a huge amount of server side calculations on a bunch of stuff. I am 99% sure that the lag players are experiencing is server side lag and has nothing to do with player numbers, vehicles, objects, view distances etc.
We're going to look into all probable / possible causes of server lag and fix those.
We also have a known cause of server crashes identified. It's an easy fix and was simply an oversight we didn't catch in testing.
The "timer restriction" on the availability of Officer kits was a bad design decision and we'll be removing that.
We'll evaluate the MinDistance parameters for Rally Point proximity to CPs and consider altering the value.
We'll evaluate the timer for setting Rally Points and possibly consider lowering that.
We need to determine what is sometimes rendering flags uncappable and the vehicle limiting systems inoperable.
==
As with the v0.4 release, where we encountered some issues with the Kit Limiting system and needed a few days to resolve those, we'll be doing a v0.507 server only update once we sort out these critical issues.
If any of you were around for the v0.4 release, you'll remember that kit limiting basically didn't initially work at all or was sporadically working. And after the server side update we had fixed all known issues and the system worked very well after that. Hopefully we'll get to the same state with the current v0.5 issues in just as timely a manner.
==
Quite frankly, this stuff just never came up in testing. We'll evaluate an Open Beta program for the next major Project Reality release in order to do a better job of finding these issues before release.
==
I am locking this thread because this is not a "tell us what we should change" thread .. it's a "here's what we're working on" thread.
I'll bump and/or update this thread as we resolve issues.
PR v0.5 : team's current focus on issues
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
PR v0.5 : team's current focus on issues
Last edited by eggman on 2007-02-10 08:15, edited 1 time in total.
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
bump for visibility x 3;
we're aware of issues and problems and will have a server side fix out shortly (hopefully within 10 days).
Once we get that v0.507 fix out, we'll be heads down on v0.6 and will be looking to release that as quickly as possible. Once we explain the v0.6 feature set in more detail you will understand a bit more about the fact that we are aware of the "gaps" in v0.5 dynamics around spawning and that v0.6 adds an innovative way of solving those problems.
we're aware of issues and problems and will have a server side fix out shortly (hopefully within 10 days).
Once we get that v0.507 fix out, we'll be heads down on v0.6 and will be looking to release that as quickly as possible. Once we explain the v0.6 feature set in more detail you will understand a bit more about the fact that we are aware of the "gaps" in v0.5 dynamics around spawning and that v0.6 adds an innovative way of solving those problems.

