What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
TJYoung80234
Posts: 86
Joined: 2005-08-02 21:51

Post by TJYoung80234 »

BrokenArrow wrote:im pretty sure the british will be added as a totally new faction. as for swithing weapons, the unlockable weapons feature could be made so that they can just swap weapons instead of unlocking better ones.
I sure hope serious thought is put into that. I would highly recommend combining the Rifleman and Automatic Rifleman, as they would have similar kits (maybe add one ammo pack as most A-gunners were the ones who carried ammo, and that would have been a rifleman).

I was looking over your media you guys posted up. I was wondering you you guys put any thought into having AAV's at all? AAV's in-game could be launched from the ship's welldeck, and then brought to shore with close to 8-12 people. I think it would be nice to see. LAV's, contrary to Hollywood, did not provide troop transport for a whole MEU. lol

As for Lt. L33t's comment about claymores. The Claymore had a radius of 60 degrees and a kill distance of 50m. Unfortunately that's pretty damn far for this game. Keep in mind, that you wouldn't trip that unless within 20m or so. If you guys plan to tweak this at all, I would add in a "clacker", or and M-57 firing device (pictured below). This way, it can be remote detonated.

Image

I would also highly recommend if you haven't done so, upping the damage radius for grenades. As they are now, you can practically drop a grenade at your feet and not get hurt.

The standard issue grenade has a 15m damage radius, and 5m kill radius. So picture anything within 20-30 feet should get killed or at least seriously wounded.

I'm chock full of suggestions... lol... since this is just about the first REAL Marine Corps game (fully featured... not counting such titles as First to Fight) to hit the shelves, I want to see a mod take it to the max. If you have any questions or comments come see me on AIM/MSN (TJYoung80234) or post/PM here.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

for a sniper there could be the m40 or the m95, of course i think the class needs to be limited and not all snipers can have m95s
Image
TJYoung80234
Posts: 86
Joined: 2005-08-02 21:51

Post by TJYoung80234 »

.50 cal's just weren't a common sniper rifle. People just get excited because of the damage and how strong and powerful it looks.

Limits would be nice.

Also... any way (which I doubt) to allow weapons to be picked up, but not the entire kit? I've had instances where I ran out of ammo and the Commander wasn't listening... so I pick up a kit for the weapon and lose my C-4 I needed for my mission, or some other problem.
"The real heroes are the ones who didn't come back."
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah i think kits are in to stay. i think that ammo loadouts need to be increased, for those who have played djuices mod he gave assault guys more mags which was really great, that could reduce the need to pickup other kits and lose your mission sensitive weapons like C4
Image
TJYoung80234
Posts: 86
Joined: 2005-08-02 21:51

Post by TJYoung80234 »

Magazines shouldn't exceed 6 magazines per Marine. Standard pouches carried held about that much. Pistols you would be looking at 2. Grenades... 1 frag, 1 smoke at best. These were also given to Squad Leaders and occassionally Fire Team Leaders... but more often the Sergeants were the ones carrying them.
"The real heroes are the ones who didn't come back."
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Question to young: I know the army uses the M82 anti material rifle, do the marines use it? what is the standard marine sniper rifle (if there is a standard)? all i know is army, they use the m24. do marines use the m21 or m14 alot?
Image
TJYoung80234
Posts: 86
Joined: 2005-08-02 21:51

Post by TJYoung80234 »

Figisaacnewton wrote:Question to young: I know the army uses the M82 anti material rifle, do the marines use it? what is the standard marine sniper rifle (if there is a standard)? all i know is army, they use the m24. do marines use the m21 or m14 alot?
M-24/M-40/M-14... all used as sniper or designated marksman rifles. Standards were unit specific, not Corps wide from what I could tell. I've never heard of the Marines using the M-82... but I could be wrong.

What you have to understand about the Marines is... they get everything handed down to them from the Army. They had all the **** old gear, but they used it to it's full potential and adapted to overcome obstacles.

It wasn't until just before Iraq that they even started getting M16A4's... which were just about unheard of at that point. It had been field tested with the M4 and the Marines HATED it. But, it was more compact so they choose to pick up the A4 because of the longer barrel and it being more accurate than the Army's M4. There was probably even some desire to do something the Army hadn't...

... which the Marines ended up doing with digital cammies... and now every other service are now getting them. :x Marines are the ********... but damn it... they know how to kick some serious tail.
Burke
Posts: 6
Joined: 2005-08-07 02:12

Post by Burke »

New here, and its probably been said a million times. But.....

M14 EBR (Enhanced Battle Rifle)
Image
Tookie
Posts: 18
Joined: 2005-08-05 21:11

Post by Tookie »

How about some friggin Teamwork? Im so sick of playing BF2 with all of these chumps who think they are freakin Rambo! wtf. In the real world people fight as a team in a combined arms effort. Please Oh please ensure that this happens in this mod or it will surely disappoint! Thank You :roll:
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Teamwork will be made a necesity, as teamwork is the best way to extend your lifespan, and spawn time's will be much longer, and every thing will be more lethal. Lone wolfs will be easily killed by an efficient squad.

Simply put, if the mod is realistic, obviously, realistic tactics will prevail.
Image
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

Perhaps this has already been mentioned, but does anyone think the helicopter flight models are way off?

I don't expect them to be accurate simulations of the real thing (that'd make them too difficult to fly), but they should broadly conform to the same laws of physics as real-life helicopters.

Let me give you an example: Take the Blackhawk up to high altitude, then quickly roll it so it is upside down. In real life keeping the throttle at max will increase the speed at which you descend. In the game, if you drop the throttle to 0, it actually SPEEDS UP your descent, even though you are upside down.

Does anyone know how the downforce from the rotors is actually modelled at the moment?
Super6
Posts: 87
Joined: 2005-07-26 15:14

Post by Super6 »

seems like that part was more accurate in dc because the engine thinks of the rotorr as a prop
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

BF2's PHYSICS are great, but the THROTTLE is way screwy ( I am EMPHAZIZING things by capitalizing them)

0 should be 0 and 100 should be 100, not 0 being about 35 and 100 being about 65, and the throttle going up and down really slowly...
Image
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

Figisaacnewton wrote:BF2's PHYSICS are great, but the THROTTLE is way screwy ( I am EMPHAZIZING things by capitalizing them)
Are you saying the Blackhawk when upside down does NOT drop faster when throttle is at minimum?

BTW I agree with the throttle calibration, though. Why doesn't it use the full controller range? That should be fixed.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

well, lets just put it this way: I know squat about how a helicopter flies IRL when upside down. I will speculate to say that I don't think helicopter could stay upside down hovering, it would just flip over and crash.
Image
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

Figisaacnewton wrote:well, lets just put it this way: I know squat about how a helicopter flies IRL when upside down. I will speculate to say that I don't think helicopter could stay upside down hovering, it would just flip over and crash.
That doesn't matter. My example was to illustrate how the downforce of the rotors can't be modelled quite right; right now the throttle position seems to be directly linked to rate of descent, when it should be linked to the downforce exerted by the rotor blades.
MadMan
Posts: 25
Joined: 2005-07-10 19:02

Post by MadMan »

I think when proned there should be a lot less recoil on the support class weapons.
MadMan
Posts: 25
Joined: 2005-07-10 19:02

Post by MadMan »

solodude23 wrote:
MadMan wrote:I think when proned there should be a lot less recoil on the support class weapons.
Sadly thats not possible in the BF2 code. Your recoil has to stay the same no matter what your position. Hopefully this can be dealt with a bit.
That sucks but at least its still better than the vanilla BF2 SAW.
Post Reply

Return to “PR:BF2 Suggestions”