Rally Points

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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Rally Points

Post by wooly-back-jack »

***noticed on Hills of Himangymangymangymongtokemybong that when I set a Rally point it submerged into the soil, great I thought...can only see the top bag, nice feature!
then I was playing Muttrah and noticed that US troops were spawning on the promenade and I was searching everywhere for their Rally point but it was nowhere to be seen. US kept on spawning in the same place next to the wall so I just lay down on the grass...I thought "sod it, If you use a glitch to hide your ralley point I'll just kill you as you spawn"
I think they may be hiding them in the sea-walls.

***Officer kit request should be avalable much quicker for squad leaders, sick of my squad moaning at me to get a rally point down then I get the kit and someone (naming no names *cough*splutter* Z.user :mrgreen: ) TK's me with the AA gun by accident and I have to wait ages for my officer kit again. Its not as if Im some random noob whoring the sniper kit and being **** about it.

***Requesting kit, often ignored by the rally point or get told to goto the brig or something when I ask for the first time!

ty!
[PTG]Z.user
Posts: 142
Joined: 2007-02-06 18:52

Post by [PTG]Z.user »

**raises hand** opps sorry bout that...cringe!
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[PTG] RECRUITING NOW
Xfire me: Zuser
wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

:D
=NAA=Spaztik_Ferret
Posts: 287
Joined: 2006-07-18 00:30

Post by =NAA=Spaztik_Ferret »

Yes that is annoying I know, also even after a few days I have notice SL's are purposely finding those same little glitchy areas to put pally points where they cant be seen... and yes I have done it too :)
:evil: I WILL TAKE THIS SIGNATURE OFF WHEN WE GET THE HUEY OR CH-53 IN PROJECT REALITY, MARINES DO NOT FLY BLACKHAWKS :cussing:
OAKside
Posts: 145
Joined: 2005-09-23 19:56

Post by OAKside »

You ********.

And on the rally point note, on city maps (cqb) it is tough to place a rally point _anywhere_.
Need to tweak the "too close to flag" specs.
wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

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and on Muttrah they just disapear completely when you set them near the wall, to friendly they just look like they are in the sea
Urban-Ninja-Pirate
Posts: 22
Joined: 2006-12-02 23:41

Post by Urban-Ninja-Pirate »

another note... sometimes you spawn inside a building/rock/crack of a rock so you've suddenly managed to wallhack/glitch into it without any effort.

i've found myself under a map at one point. but was too far to realise if my shots can still go through the walls etc.
oh noz! e-Mor hav'z teh pwnx0rd mai s1g
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