More Helis, Jets And Cars

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SiLeNTrigger
Posts: 2
Joined: 2005-08-11 23:20

More Helis, Jets And Cars

Post by SiLeNTrigger »

I'm Tired Of Having To wait for my teammate to die and to get the heli. this would solve alot of the pilots needs, not to mention name calling and also in a battlefield you dont just see 1 helicopter, you see many.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Depending on the map will decide the vehicles and amounts in use. Also seperate classes such as pilot wil stop many of the players who abuse them.
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Well you cant just add a chopper for each person in the server, should be 3 max for each side, 1 attack, 2 transport.

And welcome to the forums
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Garrison
Posts: 57
Joined: 2004-10-18 17:02

Re: More Helis, Jets And Cars

Post by Garrison »

SiLeNTrigger wrote:I'm Tired Of Having To wait for my teammate to die and to get the heli. this would solve alot of the pilots needs, not to mention name calling and also in a battlefield you dont just see 1 helicopter, you see many.
Yea and you dont see soldiers sitting on a Helo pad for 10 minutes waiting for a helicopter they are gonna crash in 2 on the battlefield either.
SiLeNTrigger
Posts: 2
Joined: 2005-08-11 23:20

Post by SiLeNTrigger »

I think there should be more than just one attack and 2 transport. they should have maximum 3 attacks.
Super6
Posts: 87
Joined: 2005-07-26 15:14

Post by Super6 »

if you read the no exploding vehicles post we sort of cover it there but I think we need more vehicles at the start with long spawns or none at all so if you waste em tough but it goes more in depth over there
Garrison
Posts: 57
Joined: 2004-10-18 17:02

Post by Garrison »

SiLeNTrigger wrote:I think there should be more than just one attack and 2 transport. they should have maximum 3 attacks.

3 Attack Helos????

Ok Lets say on a given default map you have 3 Attack Helos, and 1 Transport. We all know that a vehicle can not sit empty in BF2, someone has to get in it and drive it, even if it means bailing out your gunner spot on a helicopter or jet.

That means:
on a full 16 person server - 1 attack, 1 transport [atleast 38% (1 Attack Crew, 1 Transport Pilot) of your team will be in the air]

on a full 32 person server - 2 attack, 1 transport [atleast 32% (2 Attack Crews, 1 Transport Pilot) of your team will be in the air]

on a full 64 person server - 3 attack, 1 transport [atleast 22% (3 Attack Crews, 1 Transport Pilot) of your team will be in the air]

Now given your comment about waiting for your team to crash we can say that at least 1-2 people will be waiting on the for the helos in addition.

That means:
on a full 16 person server - 1 attack, 1 transport [atleast 50% (1 Attack Crew, 1 Transport Pilot, 1 Camper) of your team will be in the air or on the helo pad]

on a full 32 person server - 2 attack, 1 transport [atleast 44% (2 Attack Crews, 1 Transport Pilot, 2 Campers) of your team will be in the air or on the helo pad]

on a full 64 person server - 1 attack, 1 transport [atleast 31% (3 Attack Crews, 1 Transport Pilot, 3 Campers) of your team will be in the air or on the helo pad]
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Now this is just me being bored... but we all know how the average BF2 player thinks. They all want the biggest, baddest, shiniest, most expensive thing, and they are not afraid to let thier teammates die to get it, hell most will even kill thier teammates to get it.
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

in pr there is likely gonna be a pilot class and theres no point being a pilot if u havnt got something to fly so maybe more aircraft is needed
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
Brentos
Posts: 97
Joined: 2005-07-10 08:18

Post by Brentos »

If anything, there should be less helis, jets, and ground vehicles. There is such a terrible ratio of them, not to mention tanks rape the infantry and rotate their turret really fast.
Scribble
Posts: 69
Joined: 2005-08-11 16:00

Post by Scribble »

Theres far, far too many vehicles in BF2 as things stand. and they respawn far to fast. Less is more :D
Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

The number of vehicles isn't the problem let's keep in mind you are playing a battlefield game not CS. The nearly instant respawn makes no sense though.

I even believe tanks should be even more powerfull than they are now. Tanks attract people like shit attracts flies, a tank is an infantry killing machine and people should run away from them not bunnyhop up to them to place C4. With crew operated tanks (driver, gunner and commander) they will still be balanced out properly.
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Hoss
Posts: 171
Joined: 2004-08-11 16:00

Post by Hoss »

With crew operated tanks (driver, gunner and commander) they will still be balanced out properly.
I dont know why, but that is the change I fear the most. I wonder if it will make is so difficult to use a tank that they dont get used (or like I saw in DCR where you just park a tank in a good spot and then switch to the gunners spot)
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Garrison
Posts: 57
Joined: 2004-10-18 17:02

Post by Garrison »

Hoss wrote:I dont know why, but that is the change I fear the most. I wonder if it will make is so difficult to use a tank that they dont get used (or like I saw in DCR where you just park a tank in a good spot and then switch to the gunners spot)
That is not the intended Strategy we had when we did that in DCR. There is one key difference in BF42, and BF2 that we wanted so bad back then. VOIP, this will hopefully making multi crew vehicles easier to use if one of the crew has a mic. Thats why we added the commander overlay and the radio commands in DCR, it was fine for us Devs, and ]FO[ b/c we used TS but harder for the average player.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

look its not the amount per size of map that counts. it depends on the type of map and terrain. its nog ood having set figures of vechs.
vehicles are the most powerful force in the game when used correctly.
Allthough you could have airplanes in use on a city map and they wouldent rpove to be much use. (the way bf2 has airplanes working).
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Regarding map balance: Almost every map in BF2 is oversaturated with practically every vehicle for that team in the game.

If you will stand back and notice, what is everyones favorite map? Karkand. Karkand has some jeeps , and apc and a tank for each side, this is the least amount of vehicles in any map, i think.

What PR should do when they design a map is say "Okay, what do we want to happen in this map, what kind of conflict is taking place?"

Then you get a variety of maps, some are heavily infantry based (even over very long distances, I;m thinking a really really suped up and desert version of weapon bunkers) other's could be amphiboius assautls, we have to have a biggass tanks only battle somewhere, throw a couple urban maps with a tank or two, or an apc or two, a couple urban maps based around an air based (helicopter) assault and give 2 BH's and 3 little birds and one cobra or something, you can keep thinking of maps as long as you want

the key is that each isn't over saturated, and each map is designed around and for what kind of fighting you want to take place, instead of what DICE seems to do, build a beautiful level with CPs waaaay too close to each other, and then throw in waaay too many vehicles so there is always an explosion every 3 seconds.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

karkland is the only high dense urban map. you never know whats around that corner so its allways more fun. if you get a tank you can dominate the map but if your not carful youl walk right in to the path of an AT missile :wink: .

Your right though, EA basically filled the maps full of vehicles to fufil the majority of players 'action' needs. Infact all they needed to do was create diverse excitng maps where vehicles play a key role and not just another pointles prop.

I think EA looked at how many vehciles are used and got it fairly right. its the respawn that turns one 2 tanks per map in to 20 tanks per map. 20 tanks on maps that size is unrealistic.
Which imo is the reason a vehicle spawn 'cap' should be implemented which would cause strategy and teamwork to be used much more carfully.
Also the coolest thing would be if the commander could call in reinforcements and get some extra light aromor dropped on the field via chinook or even MBT's with larger helos in use etc etc.
Either way the key is to find realistic amounts of vehicles on a map without taking away the fun and not having futuristic spawns in the middle of the battlefield.

Id love to see all vehicles dropped etc rather then 'bling' and a new one appears.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

you can do a spawn cap as far as i am aware, you could do it in bf42 and bfv i think...

and you can say "tank respawns every 2 miutes 30 seconds" " humvee respawns every 60 seconds" or whatever, probably double those numbers or you can have them respawn only after the tank has been destroyued, etc...

i have confidence that PR's maps (and mappers) know what they are doing.
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Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

Figisaacnewton wrote: Then you get a variety of maps, some are heavily infantry based (even over very long distances, I;m thinking a really really suped up and desert version of weapon bunkers) other's could be amphiboius assautls, we have to have a biggass tanks only battle somewhere, throw a couple urban maps with a tank or two, or an apc or two, a couple urban maps based around an air based (helicopter) assault and give 2 BH's and 3 little birds and one cobra or something, you can keep thinking of maps as long as you want
Yeah that's exactly what I'm hoping for. Enough variation but keep the city maps dominated by infantry (with maybe only light armor support, APC) and keep the wide open maps dominated by heavy armor. Of course special ops/insertion/objective maps are cool too.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

ya i forgot about those: army rangers being inserted by a para drop to go raid a base for POWs or info or something

maybe even a really small map, meant for no more than 10 players,
no respawn, US gets a sniper and a spotter, other team gets 7 whatever and 1 VIP ( a general or something) and the sniper and spotter have to take out the VIP and they win, but they have to contend with numerous mines, searchlights, etc.

That would be a freakin awesome map, it practically writes a movie script for itself.
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pinballwizard301
Posts: 6
Joined: 2005-08-12 04:12

Post by pinballwizard301 »

alrighty, is it just me, or are the jets in battlefield 2 completely useless for the cause of conquest. In my battlefield experience, i hardly ever see an f-15 bombing a MEC tank, like it should. I always just see them flying around into the sky, running into Blackhawks trying to transport troops behind enemy lines into their bases. Air to air fighting in conquest mode is useless unless there could be an air superiority meter and you get more points for having the airsuperiority meter on your side. Eh?
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