[Weapon] MP5 SD [WIP]

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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Looks great! the more 3D modelers the better :)
My friend's "Caliber_k" from BFSP and the AI-X crew, so he got me 3Ds MAX, but won't help me learn it :? ??:
Ah well, i look forward to the SD
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

'[R-MOD wrote:Mongolian_dude']Would someone like to try moddle a makarov pistol for the insurgent RPG gunner to use? :mrgreen:

...mongol...
I suppose I can try later. It'll probably end up looking more like a block of wood, though.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Hey, KP, if you want to make Bob_Marley happy, when you're done with the MP5, can you make me a Taiwanese T77 SMG? It's basically a MAC-10, Bob has some reference pics. It probably won't be done for my initial release, but I will add it in later, when you're done. That'll be much more realistic than that HK53 they're using right now.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

All right, a weapon for the Taiwanese? Interesting. It'll definitely be some time before I'm finished with this gun, but when I am, I might just want to make Bob happy :wink:

EDIT: Bob, if you're reading this, just PM me the pics! :D
Last edited by KP on 2007-02-13 08:27, edited 1 time in total.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Rambo Hunter wrote:Looks great! the more 3D modelers the better :)
My friend's "Caliber_k" from BFSP and the AI-X crew, so he got me 3Ds MAX, but won't help me learn it :? ??:
Ah well, i look forward to the SD
Try this, it surely helped me:
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

I will model the makarovvirmaka gun if KP will teach me 3dsmax :p
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

See the tutorial I posted above :wink: That's for 3Ds max. Should help you.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

KP wrote:See the tutorial I posted above :wink: That's for 3Ds max. Should help you.
Why cant you just teach me it would be so much more easier :p .
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

No, believe me, it wouldn't! :wink: I have lousy pedagogical (is that even a word?) skills. And I'm not that familiar with Gmax/3Dsmax yet.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

KP wrote:No, believe me, it wouldn't! :wink: I have lousy pedagogical (is that even a word?) skills. And I'm not that familiar with Gmax/3Dsmax yet.
That was a pretty kickass MP5 :p
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Thanks, it feels good to be loved :wink:
Still, it's only a bunch of cylinders and cubes with a bit of editing and pieces cut out of them. And a poly count that's all over the place. Anyone could do that. It's just a matter of getting good reference pics and paying attention to detail.
Now I'm learning proper, low-poly modelling. Which is a bit more difficult and a damn lot more time-consuming.
Last edited by KP on 2007-02-13 22:09, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Allright, I've thought about it, and decided that I'll try making a short tutorial myself and post it as a new thread soon. If it can be of any help to anyone... :D
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

Woots. Can't figure out how to make a SCAR-L for the life of me.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I'll post a tut about making a (very) basic M4. :D I just begun modelling and taking screenshots. God, it's a lot of work!
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

KP wrote:I'll post a tut about making a (very) basic M4. :D I just begun modelling and taking screenshots. God, it's a lot of work!
I love you! (In a non-sexual way)
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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

Wow! great model 8) Where will we use it though :confused: :confused:
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

SF FACTION FOR THE USA!

if we get one that is....
A-10, EX PR Tester, Moderator, Public Relations.

.

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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Hehe, we won't use it. I'll have to make a new one (as you can see, I've already started) with a lower poly count. Then, maybe it can be used by the US Spec Ops...
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Hows the tutorial coming lol
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Started it yesterday evening... And it takes a lot more time than I thought! I've just gotten to the "making stuff" part...
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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