Mobile Radar- and Command-trailers

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Mobile Radar- and Command-trailers

Post by BlakeJr »

Would be quite handy if you could actually move the Radar and Commandtrailers around. It would make them a lot more secure and add to the replayability of the maps.
As it is now every monkey and his kidney knows where to find these precious items.
If not movable ingame the commander could be given the option to place them where he sees fit.
If no commander has been selected within 30 seconds to a minute a bot AI Commander will automatically place them on the map.

But I'd rather prefer they could be moved ingame. :D
Would fit in nicely with mobile artillery which is being discussed in another thread.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

hmm. i think on a map with an established 'base' soldiers wouldent move it anyway.

And i think on attacks where there is no base awax and other various distance methods would be used and not radars on the ground.
But for the esatblished 'base' maps it would be a good idea, allthough mabe not worth the extra code.
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Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

TerribleOne wrote:hmm. i think on a map with an established 'base' soldiers wouldent move it anyway.

And i think on attacks where there is no base awax and other various distance methods would be used and not radars on the ground.
But for the esatblished 'base' maps it would be a good idea, allthough mabe not worth the extra code.
If the code gets written for movable arty, could it just be applied to this as well?

Kill two birds with one stone ...
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Im not a coder but by code i mean extra editing the guys gotta do in the editor. not many players would move the radars etc because it would be hard to get them somwhere safe anyway and tbh they arnt like that anyway.
All EA maps have fixed radar and UAV for game play reasons but hopfully PR wil use the realistic ways of doing it.
The artillery EA use would be folded down and towed to another location (or air lifted). Wel have to wait and see how PR implement thses things in the real mod release.
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

My whole point, really, is to be able to place it in different locations for each round or at least for each match.
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Harmor
Posts: 9
Joined: 2005-08-13 23:25

Post by Harmor »

I could see how that could be exploitable - this is the reason why EA/DICE have fixed positions for the aircraft carrier (no one can beach it).
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