Project Reality v0.5 Post Launch Update
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{9thInf}GunnyMeyer
- Posts: 164
- Joined: 2006-08-15 02:31
I think the 100 meters from enemy CPs for the rally points is a bit excessive. It makes it impossible to place them in urban maps on some cases. I mean, if you have wave after wave of enemies coming at you, that would mean that they are spawning from a beacon. There is no need to put in the 100, maybe 50 on urban maps. Just causes problems...
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Sandy_Beret: Those are wounded soldiers on the battlefield. If you want to get rid of them, you have to use high explosives. Any explosives will do (grenades, C4, AT, etc).
There is only way way to get rid of these men and that is with big fireballs.
I think of it as burning the bodies after a massive battle, to prevent diesease and insects and crows.
There is only way way to get rid of these men and that is with big fireballs.
I think of it as burning the bodies after a massive battle, to prevent diesease and insects and crows.
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scratch
- Posts: 14
- Joined: 2007-02-05 12:38
I agree. Especially on urban maps this already is a problem, with 100 meters you'd end up placing the rally point at "melting points" as there is less room to place 'em - the enemy has easy play finding them then.{9thInf}GunnyMeyer wrote:I think the 100 meters from enemy CPs for the rally points is a bit excessive. It makes it impossible to place them in urban maps on some cases. I mean, if you have wave after wave of enemies coming at you, that would mean that they are spawning from a beacon. There is no need to put in the 100, maybe 50 on urban maps. Just causes problems...
On the other hand, i can imagine that 100 meters works better on bigger maps. But the difference of 25 meters is almost negligible, so i'm not sure if this will be for the better, especially, as already mentioned, on urban / small maps.
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wooly-back-jack
- Posts: 940
- Joined: 2007-01-14 17:20
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Ronin Storm
- Posts: 8
- Joined: 2007-02-14 15:50
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vizgrif
- Posts: 1
- Joined: 2007-02-14 17:29
DONATION
Hi everyone!
We all agree that this mod is the best.
I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.
Plese, publish you account number.
All of you who share my toughts should do the same because they earned it.
CU
vizgrif
We all agree that this mod is the best.
I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.
Plese, publish you account number.
All of you who share my toughts should do the same because they earned it.
CU
vizgrif
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|:XAS:| Bravo
- Posts: 16
- Joined: 2006-02-20 14:29
Publish our account number? What the hell?vizgrif wrote:Hi everyone!
We all agree that this mod is the best.
I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.
Plese, publish you account number.
All of you who share my toughts should do the same because they earned it.
CU
vizgrif
Ghost blackhawk bug is really creeping me out because I keep thinking there's a squad of USMC at North VCP (Al Bashrah map) when playing as Insurgents.
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duckhunt
- Retired PR Developer
- Posts: 3314
- Joined: 2005-08-28 18:20
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Decafe
- Posts: 14
- Joined: 2006-07-31 08:22
First up, great job to the team,
I think 1 mins for rp setting might end up a bit fast?, but the instant officer kit request is the goods. Also I was wondering if we'll get to the stage of getting smaller patches or just full down loads each update?
Other than the crashes its been so awesome that I've given up Vanilla all together.
Thanks again
I think 1 mins for rp setting might end up a bit fast?, but the instant officer kit request is the goods. Also I was wondering if we'll get to the stage of getting smaller patches or just full down loads each update?
Other than the crashes its been so awesome that I've given up Vanilla all together.
Thanks again
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Sandy_Beret
- Posts: 754
- Joined: 2006-09-13 02:14
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Spliffmonkey
- Posts: 16
- Joined: 2007-01-05 14:25
"As always a big thanks to the development team for adressing the issues of this great mod"
"thx for your great mod, really cant wait for that fix that we can enjoy PR at 100%"
I would echo those sentiments entirely and cheekily ask if there is any news on when the update might be applied (if not already)?
Thanks all
"thx for your great mod, really cant wait for that fix that we can enjoy PR at 100%"
I would echo those sentiments entirely and cheekily ask if there is any news on when the update might be applied (if not already)?
Thanks all
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|:XAS:| Bravo
- Posts: 16
- Joined: 2006-02-20 14:29
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
I went snowboarding over ther weekend hehe, so there's a lil bit o' work left that I am doing today. will be releasing it to test later today just to make sure nothing fubar. all of the "complicated" changes have already been done and tested, just a few map tweaks we still need to test.Bloody wrote:Any word on the server side patch?
should still be out this week, tho looking like Thursday.





