Maps created by PR community members.
eggman
Retired PR Developer
Posts: 11721 Joined: 2005-12-27 04:52
Post
by eggman » 2007-02-14 18:35
looks lovely!!!
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]h e e
r s
!
e
g g [/COLOR][/COLOR][/COLOR]
Dr Rank
PR:BF2 Developer
Posts: 2765 Joined: 2006-11-11 15:05
Post
by Dr Rank » 2007-02-14 18:38
hehe! Cheers! No, not locked any of the vehicles yet. I had one CTD and one freeze. Problem went away when I replaced the Landrover with a HUMVEE.
duckhunt
Retired PR Developer
Posts: 3314 Joined: 2005-08-28 18:20
Post
by duckhunt » 2007-02-14 19:50
keep it up man! i knew this would be cool
I will definatley have to pop over to LAN on this with you + squidy
Wipeout
Posts: 847 Joined: 2006-03-02 01:15
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by Wipeout » 2007-02-15 02:07
Absolutely awesome! Good work. And Good luck.
Hfett
Posts: 1672 Joined: 2006-06-10 20:50
Post
by Hfett » 2007-02-15 05:38
Good work so far =)
www.joinsquadbrasil.com.br
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-02-15 06:16
'[R-DEV wrote: duckhunt']keep it up man! i knew this would be cool
I will definatley have to pop over to LAN on this with you + squidy
do u guys live in the same area or something?
also you need to lock jeeps etc now.
duckhunt
Retired PR Developer
Posts: 3314 Joined: 2005-08-28 18:20
Post
by duckhunt » 2007-02-24 18:50
hows this coming along Rank???? i will ASSUME you havent given up!
Dr Rank
PR:BF2 Developer
Posts: 2765 Joined: 2006-11-11 15:05
Post
by Dr Rank » 2007-02-25 23:39
Mongolian_dude
Retired PR Developer
Posts: 6088 Joined: 2006-10-22 22:24
Post
by Mongolian_dude » 2007-02-25 23:43
Awww man, i wanna touch this map up behind the bike shed.
Any lag issues?
I like this map and dont want Al Lagrah mark II.
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT] [/INDENT][/INDENT]
Dr Rank
PR:BF2 Developer
Posts: 2765 Joined: 2006-11-11 15:05
Post
by Dr Rank » 2007-02-25 23:48
Hehe! Shouldn't be, I get a better average fps than maps like Al Basrah and Mao Valley. I'm experimenting with quite a few things which I can scale back if I have too. Hopefully it'll be tested extensively and highlight any lag issues for me to solve before it gets released.
Last edited by
Dr Rank on 2007-02-25 23:54, edited 1 time in total.
Teek
Posts: 3162 Joined: 2006-12-23 02:45
Post
by Teek » 2007-02-26 05:54
Nice!
graz on R-con too.
causticbeat
Posts: 1070 Joined: 2006-07-27 06:02
Post
by causticbeat » 2007-02-26 06:53
looks beautiful....
does the rcon tag mean well be seeing this as an official PR map?
also, any chance to see a minimap screen?
Dr Rank
PR:BF2 Developer
Posts: 2765 Joined: 2006-11-11 15:05
Post
by Dr Rank » 2007-02-26 10:30
causticbeat wrote: looks beautiful....
does the rcon tag mean well be seeing this as an official PR map?
also, any chance to see a minimap screen?
Cheers!
Yeah, provided its good enough! I want to post a minimap screen soon, was gonna do one earlier but there's still a couple of CPs I need to make decisions on.
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
Post
by Griffon2-6 » 2007-02-26 15:23
Ah, don't bother with that chair, it's retarded. It appears different in the editor than in game.
duckhunt
Retired PR Developer
Posts: 3314 Joined: 2005-08-28 18:20
Post
by duckhunt » 2007-02-26 15:42
'[R-MOD wrote: Griffon2-6']Ah, don't bother with that chair, it's retarded. It appears different in the editor than in game.
use the PR chair it has lightmaps and it not retarted.
what you mean different griff?
Lucid Nightmare
Posts: 538 Joined: 2006-06-24 09:33
Post
by Lucid Nightmare » 2007-02-26 15:48
Awww man, i wanna touch this map up behind the bike shed.
You and me both.
>.<
I wanna play it so bad.
Looks beautiful. Real nice.
I put the "laughter" into "manslaughter".
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
Post
by IronTaxi » 2007-02-26 15:59
duck please change you avatar...i get a little sick everytime i run into you and the forums....yeck...
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
Post
by Griffon2-6 » 2007-02-26 16:08
I mean that it is offset on all the axes, so if its placement in the editor appears fine, it would be sunken and moved over in-game.