Favorite feature of PRMM?
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requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
Favorite feature of PRMM?
I'll start with myself, UAV and Scan removed! Takes out what Dice intially implemented as an arcade function: less frustrating gameplay. Removing this feature makes you use your eyes and ears to scan the enviornment, opposed to having your pupils lock-on red bleeps!
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
Best feature is overall enahanced accuracy and damage with the weapons. Allthough im missing penetration from the weapons but im hoping to see it in PR. Also i understand recoil cannot be sorted fully at this time.
Grenades are great. Bah il copy n paste my other reply... easyer to since this is a thread meant for it.
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The attack helis need less manuverability - good speed but too sharp.
I think the health bar should of been left in for players not vehicles (you know in reality when you are hurting).
And i really think the jump is a bit messed up now, simple obstacles that are waist high you can no longer get on too, which i hope can be fixed. Either by raising the jump level again or for the final PR mod include some sort of climb action.
Also i know its hard to do this in the PRMM but snipers do not aim above distant targets, sure sharpshooters do who are in the thick of the battle and cant mess on. But specific sniping units adjust there scope so they can aim level with there target - no aiming above nosense.
Gameplay is excellent compared to BF2, congrats to this release.
Also people are complaing certain mentioned features are missing that were in the PR suggestions. They released this as a tempary minium mod that turns BF2 in to better gameplay until the real PR mod where you can expect all the features is released.
Also just gotta let Evilhomer know that he better get to some sort of training camp. I got 2 marks on my rifle butt with EH next to them- he got none .
Looking forward to a non lag game too! see you ppl in the servers some time.
Like stated above the damage is much closer to reality so you can no longer go in the street and start spraying unles you like to have lead piercings throughout your carcase, the hitboxes seem to have improved allot in singleplayer i did allot of single shot head shots on the bots (since they arnt too bright ) And all seemed well.
the server was laggy so muliplayer wise i dident give it a good test but as for singleplayer you can really feel the weapons. As for the bots you can run right up too them and stab them,heh.
Grenades are great. Bah il copy n paste my other reply... easyer to since this is a thread meant for it.
****
The attack helis need less manuverability - good speed but too sharp.
I think the health bar should of been left in for players not vehicles (you know in reality when you are hurting).
And i really think the jump is a bit messed up now, simple obstacles that are waist high you can no longer get on too, which i hope can be fixed. Either by raising the jump level again or for the final PR mod include some sort of climb action.
Also i know its hard to do this in the PRMM but snipers do not aim above distant targets, sure sharpshooters do who are in the thick of the battle and cant mess on. But specific sniping units adjust there scope so they can aim level with there target - no aiming above nosense.
Gameplay is excellent compared to BF2, congrats to this release.
Also people are complaing certain mentioned features are missing that were in the PR suggestions. They released this as a tempary minium mod that turns BF2 in to better gameplay until the real PR mod where you can expect all the features is released.
Also just gotta let Evilhomer know that he better get to some sort of training camp. I got 2 marks on my rifle butt with EH next to them- he got none .
Looking forward to a non lag game too! see you ppl in the servers some time.
Like stated above the damage is much closer to reality so you can no longer go in the street and start spraying unles you like to have lead piercings throughout your carcase, the hitboxes seem to have improved allot in singleplayer i did allot of single shot head shots on the bots (since they arnt too bright ) And all seemed well.
the server was laggy so muliplayer wise i dident give it a good test but as for singleplayer you can really feel the weapons. As for the bots you can run right up too them and stab them,heh.
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GasolineCans
- Posts: 6
- Joined: 2005-07-30 05:34
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Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
Ahem, my favourite part of PRMM is... As have been mentioned above, the increased power and accuracy of the weapons. No longer do you need to be resupplied with ammo after having shot one guy.
One complaint though, you changed the colour of the intro splash screen back to blue, why? I loved the yellow theme it SO fit into the rest of the pre game screens.
One complaint though, you changed the colour of the intro splash screen back to blue, why? I loved the yellow theme it SO fit into the rest of the pre game screens.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
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=[SoR]=Scarface
- Posts: 9
- Joined: 2004-08-08 01:40
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
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reehay
- Posts: 12
- Joined: 2005-08-02 22:05
the feature that stands out most to me are the gun changes; guns hurt and the sense of thrill as you prepare to run across an open area dodging fire is so much more present when you actually fear the guns and/or bleeding. i find myself being more careful, looking for APC's for protection, and scouting the area more carefully before making my move.. love it.
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Anomaly
- Posts: 13
- Joined: 2005-08-13 06:51
As mentioned I love the way the guns feel. Can't wait for some new sounds. I like the fact it feels real. All the little things already done makes squad based tactics so important and a lot more fun for me. Having to check corners before running out, watching for armour, medics working like a real medic in a firesquad would. Just all the touches of realism that take the arcadishness out of BF2. And with all the nice urban maps and great graphics BF2 is perfect for a realism mod IMHO.

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Tonedef
- Posts: 115
- Joined: 2005-07-16 23:07
I have to go with everyone else on this one too...guns acc. and power. I was tearin people up tonight, ask Paladin hehe...I have never picked so many people off as a medic before
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Also I like the blood, and how it is only seen if you hit flesh
...headshots are fun!!
Edit:Also, I don't know if this is a result of the MM or just the community, teamwork was TIGHT!! I have never seen so many people stop to pickup stranded teamates, everyone in a squad, and moving in formation dawn the street!
Also I like the blood, and how it is only seen if you hit flesh
Edit:Also, I don't know if this is a result of the MM or just the community, teamwork was TIGHT!! I have never seen so many people stop to pickup stranded teamates, everyone in a squad, and moving in formation dawn the street!
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Siberian
- Posts: 23
- Joined: 2005-06-14 02:48
I must say that the removal of the hit-indicator and weapon power is the best. What I don't like is the complete removal of the parachute. I still think it should be possible to jump from high altitudes, but it's a good thing that you can no longer jump from small cliffs and just deploy it during a 5m drop. Also, the "You killed blabla" and "You were killed by blabla" should not be there. Plus - as someone allready mentioned - you should be able to see your health since you would in reality be able to tell when you're hurt. Just my thoughts, other than that it is freakin' sweet!
You can't hide, for Siberian is everywhere!








