I'm wondering if the delayed IFF notification of teammates in PR is by design, or an actual bug. It seems that the 2-3 second delay in seeing friendly tags is responsible for a) a lot of TKs in hectic firefights/chokepoints (which are very common in AAS) and b) people getting killed by an enemy thinking he might be a friendly and waiting for the IFF indicator to show his tag.
It seems that making the IFF friendly tags pop up sooner will resolve a lot of unnecessary spotting (to confirm/disconfirm that a tango is friend or foe) and make the action more fluid/realistic. In real life, I can reliably identify a friend or enemy almost instantaneously at 50 yards. This is not the case with the current IFF system in PR.
Thanks for reading this feedback, and for pushing to get a .5 server fix out. I'm overall very pleased with the mod, but would like to be able to play the game without Q-spotting every person more than 10m away.


